SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-22-20, 06:55 PM   #12976
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,128
Downloads: 3215
Uploads: 0


Default

Question: Do you have the seagull sounds in your TWoS? (2.2.17).

I can see the birds flying over my boat but they are mute.

Is there a way to recover the screaming of those cheerishable birds?

Many thanks and take care!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 03-22-20, 11:26 PM   #12977
boogieman335
Mate
 
Join Date: Dec 2016
Posts: 57
Downloads: 208
Uploads: 5
Default

Quote:
Originally Posted by fitzcarraldo View Post
Question: Do you have the seagull sounds in your TWoS? (2.2.17).

I can see the birds flying over my boat but they are mute.

Is there a way to recover the screaming of those cheerishable birds?

Many thanks and take care!

Fitzcarraldo
Do you have the seagull_1.wav thru seagull_6.wav in your Silent Hunter5/data/sound
folder?
boogieman335 is offline   Reply With Quote
Old 03-23-20, 04:14 AM   #12978
NeonsStyle
Chief
 
Join Date: Jun 2008
Location: South Australia
Posts: 318
Downloads: 187
Uploads: 0


Default

Quote:
Originally Posted by THEBERBSTER View Post
Awesome. Thankyou. Will this also turn the subsystems text into english as well? It' be nice to know what to repair, but at the moment it's all gobbledegook lol.
__________________
NeonsStyle - YouTube Channel: https://www.youtube.com/c/NeonsStyle...e_polymer=true

Hit me up in the Comments or Discussion on my channel or message me on:

NeonsStyle is offline   Reply With Quote
Old 03-23-20, 04:16 AM   #12979
NeonsStyle
Chief
 
Join Date: Jun 2008
Location: South Australia
Posts: 318
Downloads: 187
Uploads: 0


Default

Quote:
Originally Posted by fitzcarraldo View Post
I know you can use Dynamic Environment 5 in TWoS but I don't know any enviro mod with full green water.

Regards.

Fitzcarraldo
Cool. Thanks. That does work.
__________________
NeonsStyle - YouTube Channel: https://www.youtube.com/c/NeonsStyle...e_polymer=true

Hit me up in the Comments or Discussion on my channel or message me on:

NeonsStyle is offline   Reply With Quote
Old 03-23-20, 07:05 AM   #12980
adrians69
Engineer
 
Join Date: Mar 2007
Location: UK
Posts: 206
Downloads: 299
Uploads: 0
Default

Quote:
Originally Posted by Rosco74 View Post
Hello everyone.
Anyone knows where to find the video from Empty Cup, can't find them anymore on you tube.. Thanks
I think he's closed his YT account. Doesn't seem to be any videos of his around at all any more
__________________
"Huntin', hidin' & killin' since Silent Service '83"

Click here to view my MS Flight Simulator X, Silent Hunter, Space Shuttle Mission Simulator, X Plane 11 & Train Simulator 2020 screenshots!!
http://www.flickr.com/photos/adrians69/
adrians69 is offline   Reply With Quote
Old 03-24-20, 08:08 PM   #12981
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 546
Downloads: 116
Uploads: 0


Default

Everybody who thinks that nights in TWOS might be too dark, might just be missing a few useful things
Tonci87 is offline   Reply With Quote
Old 03-25-20, 12:03 AM   #12982
Rosco74
Torpedoman
 
Join Date: Jun 2017
Posts: 117
Downloads: 45
Uploads: 0
Default

Quote:
Originally Posted by adrians69 View Post
I think he's closed his YT account. Doesn't seem to be any videos of his around at all any more
Ah.. too bad
Thanks for the info!
Rosco74 is offline   Reply With Quote
Old 03-27-20, 08:13 PM   #12983
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 546
Downloads: 116
Uploads: 0


Exclamation

@VDR

I started Operation Drumbeat, and I think the campaigns start needs to be reworked.

First IŽll describe the situation in the game:

The campaign starts on the 12.12.1941 You depart Lorient for the american coast. Since the previous campaign ended on the 01.12.1941 the maintenance crews only had 12 days to maintain, refit and resupply your boat.
The first mission is U-Boat blitz, in which you are supposed to sink enemy shipping of the american east coast. UBoat Blitz ends on the 01.01.1942 and Second happy time starts.
In order to achieve anything during the UBoat Blitz mission you have to cross the Atlantic at full speed ahead.



Now the historic situation as it was in 1941/42:

The first wave of six Type IX boats left Lorient for America from the 18.12.1941 until the 27.12.1941.
The boats of the first wave had strikt orders to stay undetected until they had reached their operational area, and to commence attacks on enemy shipping no sooner than the 13.01.1942 to ensure the maximum effect of surprise. The only exception to that would be if on their way they happened to sight an enemy warship over 10000 tons.




I therefore propose the following changes:

-Move the campaign start of OP Drumbeat to a date between the 18.12.1941-27.12.1941. Maybe the 25.12.1941 for some extra depressing mood?
-Transmit orders to the player that he has to remain undetected until the 13.01.1942
-Move the end date for the UBoat Blitz mission to 01.02.1942, as it should be according to the Open Horizons Thread here: https://www.subsim.com/radioroom/sho...97&postcount=2
-Move the start of the Second Happy Times mission to 01.02.1942

Last edited by Tonci87; 03-27-20 at 08:40 PM.
Tonci87 is offline   Reply With Quote
Old 03-28-20, 12:43 AM   #12984
makiferol
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Hello,

First of all, thank you for this magnificent mod. I have few noob questions :

1) how does ship identification manual triggered by "E" key work ? How can i send mast height into TDC ?

2) Is is possible to turn off XO screen permanently ? It shows up everytime i lock onto a ship with spacebar.

3) Is it possible to adjust maximum TC values somewhere ?

4) I just played first Polish campaign and my two torpedoes under 2 m depth passed directly below targeted destroyer ( No map contacts not enabled ). Torpedoes didn't dud, they passed under the ship. Isn't this weird taking into account 2 m torpedo depth ?
  Reply With Quote
Old 03-28-20, 07:51 AM   #12985
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Tonci87 View Post
@VDR

I started Operation Drumbeat, and I think the campaigns start needs to be reworked.

First IŽll describe the situation in the game:

The campaign starts on the 12.12.1941 You depart Lorient for the american coast. Since the previous campaign ended on the 01.12.1941 the maintenance crews only had 12 days to maintain, refit and resupply your boat.
The first mission is U-Boat blitz, in which you are supposed to sink enemy shipping of the american east coast. UBoat Blitz ends on the 01.01.1942 and Second happy time starts.
In order to achieve anything during the UBoat Blitz mission you have to cross the Atlantic at full speed ahead.



Now the historic situation as it was in 1941/42:

The first wave of six Type IX boats left Lorient for America from the 18.12.1941 until the 27.12.1941.
The boats of the first wave had strikt orders to stay undetected until they had reached their operational area, and to commence attacks on enemy shipping no sooner than the 13.01.1942 to ensure the maximum effect of surprise. The only exception to that would be if on their way they happened to sight an enemy warship over 10000 tons.




I therefore propose the following changes:

-Move the campaign start of OP Drumbeat to a date between the 18.12.1941-27.12.1941. Maybe the 25.12.1941 for some extra depressing mood?
-Transmit orders to the player that he has to remain undetected until the 13.01.1942
-Move the end date for the UBoat Blitz mission to 01.02.1942, as it should be according to the Open Horizons Thread here: https://www.subsim.com/radioroom/sho...97&postcount=2
-Move the start of the Second Happy Times mission to 01.02.1942

Thank you for your suggestions Tonci87! I guess it is time for me to prepare my new "to do" list for the next update. What else to do in these crasy corona times. OD campaign is indeed largely untested for me since I never played it for real, only few tests here and there...Keep them comming.


Stay home people and play Silent Hunter games! TWoS is virus free for sure!
vdr1981 is offline   Reply With Quote
Old 03-28-20, 08:15 AM   #12986
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 546
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by makiferol View Post
Hello,

First of all, thank you for this magnificent mod. I have few noob questions :

1) how does ship identification manual triggered by "E" key work ? How can i send mast height into TDC ?

2) Is is possible to turn off XO screen permanently ? It shows up everytime i lock onto a ship with spacebar.

3) Is it possible to adjust maximum TC values somewhere ?

4) I just played first Polish campaign and my two torpedoes under 2 m depth passed directly below targeted destroyer ( No map contacts not enabled ). Torpedoes didn't dud, they passed under the ship. Isn't this weird taking into account 2 m torpedo depth ?

1) You find the ship in the manual and click where it says "send mast height to TDC" You will hear an audible click. Now you can use the Stadimeter to measure the range to your target.
Have a look at my videos to learn how to engage ships successfully, especially this one:


2)Not sure about that, however, you do not need to lock onto a ship. See if manual targeting works for you. Again, see the video mentioned above

3)Yes it is, but I have forgotten in which file the option is buried. Maybe someone else can help. Higher TC can make the game unstable. Generally TCx1024 is enough to get you from A to B in a reasonable time.

4)German Torpedos in the early stages of the war had significant issues. One of the issues was that they often ran too deep. The game does simulate that
It will get better with time and experience points that you drop into your Torpedo man.
The problems will be practically gone once you get access to the excellent T III Torpedo.
I advise to always use magnetic detonators when engaging shallow destroyers. That way you at least have a better chance.


@VDR Always glad to help
Tonci87 is offline   Reply With Quote
Old 04-01-20, 11:41 AM   #12987
jorca2
Mate
 
Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
Icon13 problem

the problem I have for a while is that when I open or save the game, the vitacora notebook gives me an error and the game hangs .... it's maddening. Other errors that I detect are that certain commands with the voiceattack do not recognize them.
jorca2 is offline   Reply With Quote
Old 04-01-20, 01:49 PM   #12988
jorca2
Mate
 
Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
Default

finally, i restarted the game.......
One question: any mod environment TWOS v. 2.2.17??
jorca2 is offline   Reply With Quote
Old 04-02-20, 06:23 AM   #12989
kapuhy
Grey Wolf
 
Join Date: Oct 2010
Location: Poland
Posts: 873
Downloads: 72
Uploads: 3
Default

Quote:
Originally Posted by jorca2 View Post
finally, i restarted the game.......
One question: any mod environment TWOS v. 2.2.17??
TWoS includes Dynamic Environment 2.9 already if that's what you were looking for.
kapuhy is offline   Reply With Quote
Old 04-02-20, 11:05 AM   #12990
jorca2
Mate
 
Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
Default

Ok thanks .
to stabilize the periscope and binoculars of the submarine? with the movement of the sea it is very difficult to focus well
jorca2 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:05 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.