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Old 08-28-16, 09:23 PM   #121
vdr1981
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What high learning curve we are talking about here? The deciphering process is enormously simple and not even so much time consuming. 5-6 min is more then enough for message of ~20 groups or so...We really aren't talking about rocket science. Brief manual and one video example are more then enough.

Don't even think about "simplifications" .

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we from |DEF| changed our procedures to attract more players and not drive them off...Playability over historic accuracy so to speak.
I'm kinda surprised to hear this...
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Old 08-28-16, 10:54 PM   #122
THE_MASK
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People have been asking for an enigma with silent hunter games for years . Thankyou for incorporating it into WOS .
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Old 08-29-16, 03:09 AM   #123
Ashikaga
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Start learning all about the Enigma here :

http://users.telenet.be/d.rijmenants/en/enigmasim.htm

Then use it i the game.

You will love it


Ash.
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Old 08-29-16, 10:41 AM   #124
Ashikaga
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Old 08-29-16, 04:38 PM   #125
THEBERBSTER
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Hi Vecko
Regarding where to put the manual.
The pdf manual appears in the documentation folder along with other mods.
This mod has its own documentation folder which it could be placed in or better still could be placed below it where it would be seen very easily.
Peter
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Old 08-30-16, 04:52 PM   #126
THEBERBSTER
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I have not been able to test this because I am in 1940 and there are no encrypted practice messages for it.
Peter
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Old 08-30-16, 05:04 PM   #127
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Quote:
Originally Posted by THEBERBSTER View Post
I have not been able to test this because I am in 1940 and there are no encrypted practice messages for it.
Peter
Bottom of pg. 2 in the manual tells you what to do.
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Old 09-01-16, 01:40 PM   #128
mr.artur_96
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This mod is brilliant but I have some sometimes with decoding message. I think Im doing everything properly with checking all for three times to eliminate mistakes. Dunno what Im doing wrong.
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Old 09-01-16, 02:02 PM   #129
THEBERBSTER
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Hi SB
Yes, I know that.
Your Part III does not contain a practice message for 1940.
Peter
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Old 09-01-16, 02:57 PM   #130
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Quote:
Originally Posted by mr.artur_96 View Post
This mod is brilliant but I have some sometimes with decoding message. I think Im doing everything properly with checking all for three times to eliminate mistakes. Dunno what Im doing wrong.
You have to post here what you're doing, what's the encrypted message you're trying to decode, what results did you get on each step of the procedure, etc, so that you get some help.


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Originally Posted by THEBERBSTER View Post
Hi SB
Yes, I know that.
Your Part III does not contain a practice message for 1940.
Peter
Those are just random messages for practice, they are not supposed to be in sequence by year. The important thing with those messages is to practice the decoding procedure, which is the same for every year.
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Old 09-03-16, 05:35 AM   #131
THEBERBSTER
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Had a bit of a problem!
My BDU message appeared in the Captains's Log.
I do not know as the length of time it took me to sort my way through the instructions for the first time I ran out of game time and had to exit the game without saving it.
I also had to kind of cheat and look at the message groups in the file.
The reason being that I could not tell the O from the Q.
Part of my message was ok and the rest was not.
My question is!
Although I received the BDU message in the Captains Log will I also get a radio message as well?
What was also confusing was that the Captain's Log message was dated 5th October 1939 and my patrol date is January 7th 1940
I assume this is because it is pre-scripted.
Peter
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Old 09-04-16, 09:02 AM   #132
vdr1981
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Quote:
Originally Posted by THEBERBSTER View Post
What was also confusing was that the Captain's Log message was dated 5th October 1939 and my patrol date is January 7th 1940
I assume this is because it is pre-scripted.
Peter
This is from recently updated TWoS tips...

Quote:
- We have "Enigma" machine too ?
Yes! Thanks to the amassing SkyBaron's work, SH5/TWoS features, for the first time in SH series, fully functional naval M4 Enigma machine used by KM during the WWII. Due to some technical aspects of the game, when deciphering the message make sure to always use encryption date contained within the message it self (ex. BDU 0600/1/10/39 18) and not the actual in game date. Players who do not wish to use "Enigma" can always disable appropriate optional addon and ignore occasional encrypted radio traffic which can actually contain some interesting data in form of earlier base transfer announcements, info about occasional scripted convoys with rare units, some "easter egg" messages ect...
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Old 09-04-16, 11:34 AM   #133
jscharpf
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I love this mod! Would it be possible to remove the unencrypted messages so when I get an encrypted message I really have to decode it. For example when told to change base
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Old 09-04-16, 11:48 AM   #134
vdr1981
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Quote:
Originally Posted by jscharpf View Post
I love this mod! Would it be possible to remove the unencrypted messages so when I get an encrypted message I really have to decode it. For example when told to change base
I'll fix that...
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Old 09-04-16, 02:27 PM   #135
jscharpf
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That would be sweet!!
You're the best, sir!

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