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Old 11-07-20, 12:04 PM   #1
KaleunMarco
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Quote:
Originally Posted by Fifi View Post
So it seems logical upgrade option and new bases
however...........i am still based in Penang. My first mission in the IO exceeds the range of the Type 23 and there is no forward base or milch cow to replenish. And we are armed with just TWO torpedoes. all we will do with two fish is piss off somebody and get stranded in our escape.

a less-experienced Kaleun might think this is an upgrade but it is not. The 23 is a regional boat and probably should only be assigned to an area that has regional patrol areas: meaning closer to the European network of bases. you may want to put this on the list of things to look at when you decide to update DW.

for the record...i am keeping my 9D2.

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Old 11-07-20, 04:11 AM   #2
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Default Silent Hunter 4 Dark Waters Mod

Witam to mój pierwszy post na tym forum więc przepraszam z góry za złe jego umieszczenie jeśli tak się stało. Mam pytanie czy Dark Waters Mod nie będzie działał na zwykłym 720 p czyli zwykłym HD, jestem małym YoyTuberem który do tej pory zajmował się ogrywaniem modyfikacji do STALKERA ale teraz jako że ciekawość bierze górę jak i słabość do Ubotów chciałbym się nauczyć grać i instalować mody do Silent Hunter 4 i Silent Hunter 5. Z góry dziękuję i pozdrawiam serdecznie. Na koniec dodam że jestem z Polski.: 03:
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Old 11-08-20, 01:17 AM   #3
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Default CTD after sinking Richelieu

fifi,

i encountered this CTD twice using the same technique. i am hoping you can point me in the right direction to fix it.

it's March-April 1944. I am driving a Type 9D2 out of Penang.
the mission is four days off the southeast coast of Africa. i believe it is Africa-South-Sink-03.
on/about april 1, a three ship TF is heading approx 075 just south of the Mozambique channel. 2 escorts and the Richelieu.
i torpedo the BB and she sinks and then very shortly thereafter, Bang, CTD. it happened twice so at least there is some consistency. the CTD happened just after the ship went down because the event viewer popped up and then went away and then came the CTD.

what do you think went awry?

km

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\OpMonsun\MODS]

1 Dark Waters V6
2a OM_Harder_Escort_L2
2b OM_Strategic_Map_Symbols
2c OM_SubFlag_When_Snorkel
2d OM_UMark
2e OM_Pac_Env
OM_U-Jagd
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Old 11-08-20, 08:27 AM   #4
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Originally Posted by Fifi View Post
Yes best is to keep the IXD2, nothing has been done for those type XXIII
Unfortunate fact. Last time I played DW I was "awarded" a XXIII. And told to do Atlantic convoy patrols with it. There's just enough Diesel aboard to get stranded on the way to Iceland.
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Old 11-08-20, 09:53 PM   #5
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SHO Re: Type XXIII...





Don't know the stats on the Type XXIII, right off the top of My head... but... with Type II-D, I extended the fuel by running submerged for as long as I could.. then would do a check of the are by sonar, then periscope.. once determined all clear, I'd surface.

After that, would run the diesels to do a recharge of batteries until daylight...

& rinse and repeat...

Dunno if that'll help with the XXIII... but.. is something to consider... that & avoid going all out balls to the wall surfaced... only thing I can think of as a suggestion...

M. M.

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Old 11-09-20, 12:02 AM   #6
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No, the XXIII simply is too small for Atlantic patrols. There's no way to "stretch" the fuel supply.


It's a very small boat. Should only be sent on coastal patrols.


If you're managing to extend your boat's range by using the batteries, then the game's modeling is broken. You should use up extra fuel by recharging the batteries.
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Old 11-09-20, 12:17 AM   #7
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SHO Re: XXIII... part deux...

Quote:
Originally Posted by WH4K View Post
No, the XXIII simply is too small for Atlantic patrols. There's no way to "stretch" the fuel supply.

It's a very small boat. Should only be sent on coastal patrols.

If you're managing to extend your boat's range by using the batteries, then the game's modeling is broken. You should use up extra fuel by recharging the batteries.
Running diesels, just idling... Yes, idling will use fuel.. yet, don't use diesel fuel as prodigiously as engaging them for speed... again, as far as I know of.

If the tanks on the Type XXIII are indeed smaller than those on the Type II-D, then all bets are off.

M. M.



Ok, just found some info on both subs...

Range:

IID :

5,650 nmi (10,460 km; 6,500 mi) at 8 knots (15 km/h; 9.2 mph) surfaced

56 nmi (104 km; 64 mi) at 4 knots (7.4 km/h; 4.6 mph) submerged

-------------------------------------------------------------------------------------

Type XXIII :

2,600 nmi (4,800 km; 3,000 mi) at 8 knots (15 km/h; 9.2 mph) surfaced

194 nmi (359 km; 223 mi) at 4 knots (7.4 km/h; 4.6 mph) submerged

The Type II-D, outclassed the Type XXII, when it came to surfaced range.. where as the Type XXIII, outclassed the Type II-D, when it came to submerged range. Around 3.5 times the range submerged...

All I know is.. I was able to do the run submerged, surface & recharge & was able to make it out to the mid Atlantic, do the mission objective, & start back for base... & make it back to base, with around 1/4 or less of the tanks loaded with fuel.

The area in question, was just off to the SW of England... rough guess.. it was some time back... what I do know & recall was.. that was the means I used to achieve the objective.
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Old 11-09-20, 11:28 AM   #8
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Quote:
Originally Posted by WH4K View Post
Unfortunate fact. Last time I played DW I was "awarded" a XXIII. And told to do Atlantic convoy patrols with it. There's just enough Diesel aboard to get stranded on the way to Iceland.
yes, i understand.

i was playing DW in the Far East where the distances to patrol are great.
the XXIII is definitely a regional boat, great for the Med, or the Baltic or possibly even the Arctic. the fact that is carries only two torpedoes is another reason to use it close to some kind of support-base in order to re-arm.

Quote:
Originally Posted by WH4K View Post
When idling the diesels, you aren't moving. No free lunch (increase in range).
Yes, Type XXIII range is sufficient to technically touch the Atlantic. It's not enough to do a Mid-Atlantic patrol, trolling for convoys, which is what I was assigned. I ran completely out of fuel somewhere past Iceland. That should be fixed if anyone's doing an update to DW.

well, you can update/mod the range to whatever you like but that takes the "realistic fun" out of the game. if one mods the range to make the XXIII be more like the range of Type 7 then why not increase the torpedo load-out to 10 or 12 or even 16 torpedoes? i am being facetious here.

the point is that we (modders) have misunderstood something about the boat-upgrade-process and that it why we have fleet subs being "upgraded" to regional subs simply because they are newer, but not more capable, boats. i might take a look at this when i finish my current career.
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Old 11-27-20, 03:33 PM   #9
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Hey there, first at all thanks so much for putting together this megamod, it makes modding SH4 easier than ever.



I do have a few questions, since I use a 21:9 ultrawide monitor running at 2560:1080 the periscope view results in scale with no distortions, but zoomed in. I wanted to know what files I should edit to either scale it back.



I also wanted to know what I should change to have the original stock map markers and indicators, or at least the ones in the original OM without OMEGU.



I also wanted to signal you this mod (U-boat Dynamics for SH4 OM ) that fixes the reduced submerged range of the Type XXI and Type XXIII, however it changes other things as well. Might be a nice optional mod in my opinion.
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Old 11-27-20, 07:52 PM   #10
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Default Welcome aboard!

alexsalato! on the surface after an 11 year silent run!
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Old 01-09-21, 08:09 AM   #11
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Just tried this mod for the first time, loving it so far. Fog effects are probably the best I've seen in any SH ever! Thanks for the mod!
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Old 01-13-21, 08:21 AM   #12
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Icon9

All the dials in periscope are still in English rather than German. As I recall in the old OM + OMEGU compilation those were all in German. Is there any compatible mod to get the German version of all the dials just like in the OM + OMEGU compilation?


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Old 01-13-21, 02:19 PM   #13
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Default Welcome aboard!

alexanjaya!
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Old 01-16-21, 07:46 PM   #14
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Icon9 how do I hid the dial gauge

How do I hide the 3 big dial gauge in the bottom right corner? I've tried to hide the bar underneath it, but only the bar that get hidden but not the big 3 dial gauge


And all the dials in periscope & TDC are still in English rather than German. As I recall in the old OM + OMEGU compilation those were all in German. Is there any compatible mod to get the German version of all the dials just like in the OM + OMEGU compilation?

Last edited by alexsanjaya; 01-16-21 at 07:47 PM. Reason: adding question
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Old 01-16-21, 08:24 PM   #15
KaleunMarco
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Quote:
Originally Posted by alexsanjaya View Post
How do I hide the 3 big dial gauge in the bottom right corner? I've tried to hide the bar underneath it, but only the bar that get hidden but not the big 3 dial gauge


And all the dials in periscope & TDC are still in English rather than German. As I recall in the old OM + OMEGU compilation those were all in German. Is there any compatible mod to get the German version of all the dials just like in the OM + OMEGU compilation?
Alex,

welcome to Subsim.

i can answer your first question but not the second.
use the Number Pad period-del key to hide the interface icons on the bottom of the screen. it is a toggle, so use the same key to hide and then redisplay.

i cannot answer the german/english question other than to look at your mod list. there MAY be a mod that changes German to English and if that is true you just need to not apply that mod. that is the best i can recommend at this time.

Viel Glück, Herr Kaleun!
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