SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-27-11, 02:34 AM | #2191 |
Admiral
|
@Hitman: Me (and surely LGN1 too) love the current solution. If you track the convoy course in the NavMap, you can easily see it's main course.
N = 0° O = 90° S = 180° W = 270° NO = 45° SO = 135° SW = 225° NW = 315° Even an (in)accuracy / error of about 20° should be sufficient to lead the wolfpack to the right position. |
09-27-11, 02:36 AM | #2192 |
Pacific Aces Dev Team
|
Well as long as you manage the game to calculate the convoy course from the TDC input, then it's OK. I just suggested the alternative in case it is easier than solving the problem of periscope bearing.
__________________
One day I will return to sea ... |
09-27-11, 03:51 AM | #2193 |
Fuel Supplier
|
@H.sie, LGN1:
It seems that there are two potential fixes for the problem of difficulty in shadowing in good weather conditions. The first is to alter the ability of the escorts to see long distances visually. This could be altered in the sensors files or, as Hsie has suggested, a hard-code fix. I think something will have to be done here, regardless of the second option. The second is to provide options to the player - a realistic option (hourly signals) and an easy option (fewer signals). LGN1 has stated previously that the key variables are a) number of contact signals sent; b) time between signals. I could easily make these user-adjustable options with the 'Options Selector'. I don't think it would be necessary to provide slider gauges for these values, as suggested originally by LGN1 (in a PM), simply a one-off 'easy' option with preset values for (a) and (b) above. Thus when you activate the 'WolfPacks' option, you would get a child-dialog box which asks you to click on either of: Realistic (many hourly contact reports, reduced chance of seeing a wolfpack, slow game play) Easy (fewer contact reports at no fixed interval, [and therefore] greater chance of seeing a wolfpack, faster game play). When stated as simply as that, I think I know which option most people would prefer. I have shadowed around ten convoys now - and the novelty of spending about half-an-hour of real-time on this has worn off. (TC=32, but falls often to TC=8 whenever a further ship from the convoy comes into view again.) Yes, I know that HunterState=32 can be altered in its cfg file, but this is the setting I prefer for most purposes, and it cannot be altered just for shadowing. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
09-27-11, 04:07 AM | #2194 |
Watch
Join Date: Aug 2008
Posts: 22
Downloads: 523
Uploads: 0
|
Wolfpack mod
First of all h.sie and LGN1 and others thanks for this game changing mod, yesterday I tried it on a stock SH3, no more playing about with convoy this was deadly stuff, in the early morning quick surface signal then down to the depths again, Hitman please could you do a shadowing readme if possible I think I need all the help I can get.
The reason I used this mod with stock SH3 is because I was not sure how to add it to my other versions, I could use some help with installing it in NYGM and GWX please. Toolsey |
09-27-11, 04:20 AM | #2195 | ||
Pacific Aces Dev Team
|
Quote:
Quote:
__________________
One day I will return to sea ... |
||
09-27-11, 04:32 AM | #2196 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Hitman with all respect, I wouldn't want less to see dialog boxes poping up asking what level of difficulty should I choose.
It remainds of some arcade style instantly, where you choose difficulty There was no easy options in RL and of course all they were tiring. It's up to the player. If he wants help he has to show it with patience. However I still don't like hourly radio contact requirements.. |
09-27-11, 04:33 AM | #2197 | |
Admiral
|
Quote:
The problem I see with conventional modding are the side-effects. I think all environments/sensor combinations are well-adjusted and mature in the meantime, and if you now change them to make shadowing possible, other situations, which worked well so far, might get worse as side-effect. On the other hand: If there is a working env/sensor-combi that allows shadowing, why not use it? Wolfpacks could be worth a change. |
|
09-27-11, 04:35 AM | #2198 |
Admiral
|
@PapaKilo: He means dialog boxes in the OptionsSelector. Not in game.
|
09-27-11, 04:36 AM | #2199 | |
Hellas
|
Quote:
1) no no ....i didn't meant to use the MEP AND my visual sensors but only my tweaks at visual sensors on your current environment (preferebly must be a 20km one). i think that ,generally speaking,will work ('problems' may appear during night but again ....sensors never worked correctly at any of sh series,especially during night). in ''M.E.P v3-fix pack+Sensors'' there is a pack of sensors for each supermod so it is easy to just give a try only to visual sensors . i am also with the opinion that your mod must be indepedent from envs but , as i said, a 20km one must be the main choise. 2) .... !!! THIS is FANTASTIC news !!! one of the biggest dissapointments with sh series is exactly the non correctly working sensors ! if you can programm 'selective' sensors will be heaven .... we will be able to have then different settings during night and the whole thing will raise very high the final user's immersion !! this project (selective sensors) will be a fantastic project H.Sie ! when you are ready to start it ...just call me to help - test where i can ! 5) in fact , i like very much the way it is now ! i think it is brilliant and very comfort !user have only to input the convoy's speed at tdc dials,after that for import and the convoy's course.. user have to turn only the scope and send the message ! fast ,easy ,comfort ...brilliant ! i don't know but i like this very much
__________________
Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
09-27-11, 04:37 AM | #2200 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
|
09-27-11, 05:09 AM | #2201 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Makman, could you drop me a link to the info about u-boat watch crew ship spoting distance ?
|
09-27-11, 05:17 AM | #2202 | |
Pacific Aces Dev Team
|
Quote:
__________________
One day I will return to sea ... |
|
09-27-11, 05:22 AM | #2203 | |
Pacific Aces Dev Team
|
Quote:
In any case, it is something only worth doing for 16k and 20k mods, as 8k mods are way too restricted to have the proper long distance shadowing working.
__________________
One day I will return to sea ... |
|
09-27-11, 05:42 AM | #2204 |
Admiral
|
@Hitman: Thanks. Now I understand. I agree: Hardcode-Fix only if conventional methods fail.
@Stiebler: I also thought about different options in the Selector. Thanks for that offer. |
09-27-11, 12:23 PM | #2205 |
Chief
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
|
This would be huge!!! I am waiting for this!
__________________
Everything comes to him who waits |
|
|