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Old 12-23-20, 10:08 AM   #316
FUBAR295
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Originally Posted by Fifi View Post
Currently adapting German U-Boat Compilation for Cccom12.
Can’t test all U-Boats at once, but if someone is interested in testing ... just tell me and I’ll PM a download link
Fifi,

I would be glad to help out. PM me with what you need.

Good hunting,
FUBAR295
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Old 12-23-20, 10:27 AM   #317
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Still have some troubles i have to solve before...
But i will tell you when something stable could be tested
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Old 12-23-20, 10:36 AM   #318
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Originally Posted by Fifi View Post
Still have some troubles i have to solve before...
But i will tell you when something stable could be tested
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Old 12-23-20, 01:26 PM   #319
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So...the easy way doesn’t work...
I’ll have to do it the hard (and long) way, like i did in Dark Waters.
Will take time but should work.
... And i think Ccom12 deserve it.
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Old 12-23-20, 02:12 PM   #320
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So...the easy way doesn’t work...
I’ll have to do it the hard (and long) way, like i did in Dark Waters.
Will take time but should work.
... And i think Ccom12 deserve it.
Murphy's Law.

CCoM does deserve it.
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Old 12-23-20, 03:59 PM   #321
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How is CCOM compared to Onealex modpack?
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Old 12-24-20, 01:26 PM   #322
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How is CCOM compared to Onealex modpack?
Both are very interesting.
As always, some stuff are missing in Onealex and present in Ccom, and missing in Ccom but present in Onealex...

I have imported GUC type IIA & type VIIC1 for Ccom
Still many to do...

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Old 12-24-20, 03:06 PM   #323
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How is the difficulty, performance compared onealex modpack?
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Old 12-24-20, 05:11 PM   #324
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Originally Posted by Niume View Post
How is the difficulty, performance compared onealex modpack?
Onealex is globally more difficult due to weather and escorts, but Ccom difficulty is from the air.
Nevertheless, Ccom escort difficulty can be raised with some adjustments!
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Old 12-25-20, 06:00 AM   #325
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Old 12-25-20, 11:59 PM   #326
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CCom 12 can be downloaded freely here

https://www.designmodproject.de/sile...ice-of-mods-12
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Old 12-26-20, 01:48 AM   #327
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Ok, after second try, i will not bring GUC U-Boats in Cccom12.
This for 3 reasons:
- First, it will certainly bring many computers to the knees. Stock Ccom12 is already performance eater, adding heavy submarines files could give us same problems encountered in WAC.
- Second, GUC cannot fit Rowi’s work. As example, Ccom type VIIB is different from GUC. Not the same turm at all. Ccom has the most common VIIB Turm encountered in real life while GUC has the very first one that lasted only very few months in real…and I don’t like that.
- Third, the equipments upgrades are very different from GUC ones, as example VIIB snorkel present in Ccom, not possible with GUC…

Too many problems that I certainly will not solve, so best is to keep what we have.
But I have few ideas for nice enhancements …
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Old 12-26-20, 08:06 AM   #328
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Rowi passed away in August 2018. RIP Rowi



He gave a lot of his time in ccom. He was a perfectionist and this can be seen in his supermod.

It’s great to see that CCOM continues to excite players.

CCOM12 is great !


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Old 12-26-20, 10:06 AM   #329
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RIP Rowi!
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Old 12-26-20, 10:18 AM   #330
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Quote:
Originally Posted by Fifi View Post
VIIB snorkel present in Ccom, not possible with GUC…
Many type U-boats were equipped with a snorkel in 1944 and 1945.
https://uboat.net/technical/schnorchel_fitted.htm
But not a single VIIB.
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