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Old 04-26-21, 02:24 PM   #3121
Mad Mardigan
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Originally Posted by mikesn9 View Post
When your sonar was not rotating, what were the conditions of your other gauges? the infamous high noon? while your sonar was not rotating, was the digital information (upper left of screen) changing?
Far as I know of.. working, I'd assume. Right after I loaded My last save.. got in, went to map to get My sub rolling back on speed & course set.. then went to check the sonar & see if the reload set things back to rights. When I saw it hadn't. I exited. completely.. just the same as when I 1st noted that the sonar wasn't swinging around like it should when I was running a check to see if there was anything nearby before I went to surface.. to begin with.

After popping off this reply, will see of reloading again.. & eyeball every thing else gauges wise an see if they too.. are frozen up.. aka high noon froze.

By digital info changing, upper left of screen.. you meaning the location bell saying command room > bridge indicator.. if so, will see if that is showing up as it is supposed to.. which I wish it wasn't included.. as is just annoying at times...

M. M.

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Old 04-26-21, 02:34 PM   #3122
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Looking over the Tachibana DE. For a late war class of IJN DE, it only has stern DC racks? Should it not have y guns and/or k guns? Quite ineffective ASW vessel with just stern racks. Oversight or ?
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Old 04-26-21, 10:50 PM   #3123
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Quote:
Originally Posted by mikesn9 View Post
When your sonar was not rotating, what were the conditions of your other gauges? the infamous high noon? while your sonar was not rotating, was the digital information (upper left of screen) changing?
Yeah... reloaded that last game save & well.. will let the photo speak for itself...



Running surfaced.. yet.. the gauges are swearing that I'm 90 feet deep... clock is stuck at 12/24 hundred hours. Even the up/down indicators at the helm, are NOT even moving.. at all.

All indicators, as I recall seeing it reported, of 'High Noon' @ the OK corral... NOT. syndrome...

*le sigh*

M. M.

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Old 04-27-21, 07:21 AM   #3124
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Quote:
Originally Posted by Mad Mardigan View Post
Yeah... reloaded that last game save & well.. will let the photo speak for itself...



Running surfaced.. yet.. the gauges are swearing that I'm 90 feet deep... clock is stuck at 12/24 hundred hours. Even the up/down indicators at the helm, are NOT even moving.. at all.

All indicators, as I recall seeing it reported, of 'High Noon' @ the OK corral... NOT. syndrome...

*le sigh*

M. M.


curses, still there. This time you weren't off the coast of Japan, were you?
That's where I had all of my troubles with "high noon".
As for that statement of upper left, on the sonar screen, upper left is a box that shows digital direction of sonar. as you try to rotate in the high noon situation, the graphic stays at noon, while the panel in the upper left will show the proper heading.
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Old 04-27-21, 01:04 PM   #3125
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Originally Posted by mikesn9 View Post
curses, still there. This time you weren't off the coast of Japan, were you?
That's where I had all of my troubles with "high noon".
As for that statement of upper left, on the sonar screen, upper left is a box that shows digital direction of sonar. as you try to rotate in the high noon situation, the graphic stays at noon, while the panel in the upper left will show the proper heading.
Don't know about that last part, but.. can very well, reply in the negative as to being any where near Japan. If you mean a sort of a box that shows info on the direction of the sonar & base info of what the target is.. either unknown or warship or merchant.. those numbers in that, were going from up or down, depending on the direction I was moving the dial, or would have been.. had that part of it, not frozen up, pointing to dead noon. That, was operating, as it should there. The right box, which houses the indicator, showing what direction you are pointing the sonar unit in... was the only part that was NOT working, as it should.

That & the gauges in the control room, as shown in the picture.

Hopefully, I have NOT totally confused you, by now...

At the time of My patrol, was just a bit NE off of Saigon area, around the Cam Rahn bay area. Which is well away from Japan.

M. M.

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Old 04-27-21, 01:11 PM   #3126
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MM, nope no confusion here.

what you experienced is exactly what I and some others ran into at times.
Mine seemed to happen near the cost of japan, by Tokyo.
Yours was way far away from there.


Gives us something to pester propbeanie with.
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Old 04-27-21, 01:54 PM   #3127
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Quote:
Originally Posted by mikesn9 View Post
MM, nope no confusion here.

what you experienced is exactly what I and some others ran into at times.
Mine seemed to happen near the cost of japan, by Tokyo.
Yours was way far away from there.


Gives us something to pester propbeanie with.
At this stage.. going to make a copy of the game save folder, as it sits now. Set that off in a spot of safety.. & back track a save point & see if things are working as they should with that save point.

That way, I can forward the folder in it's entirety to propbeanie for inspection... if need be.. or any portion, there of...

If that save point is error free, then will just say sayonara to the kills I got after it & just proceed forward, hopefully NOT having it lock up in 'High Noon', yet again.

M. M.



Ok, back up made & upon load up, will backtrack 1 game save & see how things go, from there...
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Old 04-27-21, 04:08 PM   #3128
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Hi guys


I've made some test on Japan units


Need to dig more for camo schemes and colours.


Work in progress on the Asashio





Stay tuned
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Old 04-27-21, 04:26 PM   #3129
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Hi guys


I've made some test on Japan units


Need to dig more for camo schemes and colours.


Work in progress on the Asashio





Stay tuned
Nice.. thanks for the update there, flush deck...

M. M.

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Old 04-27-21, 05:28 PM   #3130
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Quote:
Originally Posted by flaminus View Post
I patroled around west coast of Luzon in July 1942, one night my rader dectect a jap plane at 11 nm, then the plane just went directly to my sub, without any hesitation(with map contact update to show the aircraft route). the time is about 3~4 am. How could he locate my sub in dark night from such a long range?
The Japanese radar is too good, and too numerous early. We will "fix" that for the next release. Initial impressions are that they will also stay overhead for longer than seems real... The H6 apparently gives them the ability to "see" you beneath the waves, so each attack is on top of your submarine, no mater how you twist or turn... Not cool...

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Originally Posted by flaminus View Post
[pik]
[pik]

Such "sharp" aircrafts are ubiquitous in the daytime. althoug i understand there are several Japanese airbases on those islands, the attendance rate of aircrafts is too "good". I think it's very unrealistic and lead to a bad game experience.Every time i surface the boat there is a radar contact warning! I think both aircraft spawn rate and their sharp sensor need to be reduced to a reasonable level.

BTW, the salmon and sargo class with medwar conning tower will have a small mast inserting into a hatch. it seems a model bug.

=====================
Edit:
I check the "UnitParts5Salmon.upc" and "UnitParts6Sargo.upc", both of them use gato medwar conning tower, as below. I try to rewrite that parts as "ExternalLinkName3D= data/objects/Conning_SalmonSargo_02", then no problem in the game, the model looks fine. So, I don't know why did the original files use gato models and abandon the right ones, very strange.
---------
[UnitPart 2]
ID= SargoConningMedWar
Type= SargoConningTower
NameDisplayable= Half-cut Conning Tower
UnitPartInterval=1942-05-01, 1942-12-31
ExternalLinkName3D= data/objects/Conning_Gato_02 ==should be==>> Conning_SalmonSargo_02
HullTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_T01.tga
HullLightmapTextureNameOverride=data/Submarine/NSS_Sargo/NSS_Sargo_O01.tga
HullNormalmapTextureNameOverride= NULL
MenuSilhouetteTextureNameOverride= Gato_Class_02.tga
---------
This might be contributing to what mikesn9 and Mad Mardigan are discussing above. Just starting on testing the edits now. This is like the other day though, that a person can look at the forest until they're blue in the face, and still not see the trees... We'll try to figure if that change was on purpose (doubtful) or just a leftover from a "copy edit"... Thank you very much for finding that.


Quote:
Originally Posted by Bubblehead1980 View Post
Looking over the Tachibana DE. For a late war class of IJN DE, it only has stern DC racks? Should it not have y guns and/or k guns? Quite ineffective ASW vessel with just stern racks. Oversight or ?
That's the way it was built for FOTRS, and we haven't changed too much in that regard for most of Maddy's ships. I do know that the Kaibokan series was planned to number quite a few more ships, and to be heavily laden with depth charges, but they kept having to cut corners to get ~something~ out for escort duty, and I'm not certain if that is historical with that vessel or not. We'll look into it. I do know there are several of the DE and Frigate Classes that have throwers, and are able to lay down a rather thick depth charge blanket...
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Old 04-27-21, 07:34 PM   #3131
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Originally Posted by propbeanie View Post
The Japanese radar is too good, and too numerous early. We will "fix" that for the next release. Initial impressions are that they will also stay overhead for longer than seems real... The H6 apparently gives them the ability to "see" you beneath the waves, so each attack is on top of your submarine, no mater how you twist or turn... Not cool...
Thanks
But do you mean that Japanese has radar even in 1942, and on planes? or some ships with radar and inform the planes the position of me? It seems bringing "radar warning" back is becoming necessary.
And yes, they stay overhead very long, sometimes I went underwater for a few hours and surfaced, only finding the planes are still around!


Quote:
Originally Posted by propbeanie View Post
This might be contributing to what mikesn9 and Mad Mardigan are discussing above. Just starting on testing the edits now. This is like the other day though, that a person can look at the forest until they're blue in the face, and still not see the trees... We'll try to figure if that change was on purpose (doubtful) or just a leftover from a "copy edit"... Thank you very much for finding that.
I'm quite happy to be helpful.The medwar salmon/sargo towers do exist in the "Objects" folder of FOTRSU, so it's illogic not using them. Hoping that just a mis-copying of text.

===============================
Quote:
Originally Posted by flush deck View Post
Hi guys
I've made some test on Japan units
Need to dig more for camo schemes and colours.
Masterpieces of work! So gorgeous and looking forward to seeing them in game. While some of the ships in the game are very poorly textured, such as Japanese Nagato Battleship. Wishing those bad textures can be reworked and all the textures would have uniform style. huge projects~

Last edited by flaminus; 04-27-21 at 07:49 PM.
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Old 04-27-21, 07:48 PM   #3132
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Quote:
Originally Posted by propbeanie View Post
This might be contributing to what mikesn9 and Mad Mardigan are discussing above. Just starting on testing the edits now. This is like the other day though, that a person can look at the forest until they're blue in the face, and still not see the trees... We'll try to figure if that change was on purpose (doubtful) or just a leftover from a "copy edit"... Thank you very much for finding that.
Quote:
Originally Posted by flaminus View Post
I'm quite happy to be helpful.The medwar salmon/sargo towers do exit in the "Objects" folder of FOTRSU, so it's illogic not using them. Hoping that just a mis-copying of text.
Hmmm...

So... I guess for now, go into a holding pattern, for now, then...



If so, then... am standing by, awaiting orders...

M. M.



In the mean time, am going to go back to My v1.39 career that I still have & work out on it, until I get a radiogram on what to do with v1.46 copy...
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Old 04-27-21, 11:32 PM   #3133
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Originally Posted by Mad Mardigan View Post
Hmmm...

So... I guess for now, go into a holding pattern, for now, then...



If so, then... am standing by, awaiting orders...

M. M.



In the mean time, am going to go back to My v1.39 career that I still have & work out on it, until I get a radiogram on what to do with v1.46 copy...
Ahoy, M. M.
Maybe you can try to edit the savegame to change your conning tower (reference:https://www.subsim.com/radioroom/dow...o=file&id=5726) and see if the probem occurs again or not.
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Old 04-28-21, 02:41 PM   #3134
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Quote:
Originally Posted by flaminus View Post
Ahoy, M. M.
Maybe you can try to edit the savegame to change your conning tower (reference:https://www.subsim.com/radioroom/dow...o=file&id=5726) and see if the probem occurs again or not.
Ahoy, flaminus...

Will give that a look see. Thanks.

M. M.

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Old 04-29-21, 07:12 AM   #3135
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Quote:
Originally Posted by flaminus View Post
Ahoy, M. M.
Maybe you can try to edit the savegame to change your conning tower (reference:https://www.subsim.com/radioroom/dow...o=file&id=5726) and see if the probem occurs again or not.

how does this fix the 'high noon' gauges?
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