SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
07-09-12, 10:20 AM | #1 | |
Engineer
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
|
Quote:
|
|
07-09-12, 11:04 AM | #2 |
Rear Admiral
|
Personally, i don't think we'll see any more submarine sims (not sure if this upcoming flash based game qualifies or not), and i also see a decline in "big name modding" on subsim in terms of "super mods".
I don't think many have thought about it, but a lot of the big name supermods are made by the same generation of modders on subsim. The scene that developed on SH3 might have been unique. Since then, there has been a steady decline in participation by much of this older generation , and not as many new modders are picking up the baton and moving forward. Five years from now, half the people on subsim will still be playing SH3 on some screwed up aspect ratio, with no real headway going forward on the other titles that are more current to the technolgoy of the machines these games are being ran on. If people were smart and got together, they'd make a concerted and organized effort to move to SH4 or 5, but the likelyhood of that is remote. There's a lot of loyalty in the community to platforms (be it SH3, 4, or 5), and a lot of "Brand loyalty" to whatever brand name mod of your choosing. Unless a fire is lit under some asses, and people stop expecting this small cadre of people to make everything for them, i think eventually, things will sort of fizzle out. People need to stop relying on the same old names to provide for them. Eventually, all these same old names will get bored, and move on to other hobbies, taking whatever knowledge they have out the door with them. |
07-09-12, 11:16 AM | #3 |
Airplane Nerd
|
I agree. If a group of people got together, they could make SH4 and SH5 as good as any supermod for SH3. Take SH5 and add GWX. Wouldnt that be great. But yes. I see people complaining, I have done my share of complaining too, but why cant SH4 and 5 be as great as SH3? It isnt as if its a lost cause, I just think that people have their mind set that SH3 is the best and there will never be anything better. I say, stop thinking like that. Supermods are slowly being developed for SH3? A pretty old game. Mods exist for SH4 and 5. But has anybody sat down and tried to do a supermod for 4 and 5?
__________________
|
07-09-12, 12:31 PM | #4 | |
Engineer
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
|
Quote:
It's not as if Ubi has made their games uber-modder friendly, man, he has been even working with damned disassembler to make stuff work, and then patching the exe file... |
|
07-09-12, 01:07 PM | #5 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
|
Quote:
TMO or OM for SH4 and OH2 or MMM for SH5.
__________________
|
|
07-09-12, 01:21 PM | #6 |
Eternal Patrol
|
__________________
“Never do anything you can't take back.” —Rocky Russo |
07-09-12, 02:36 PM | #7 |
Airplane Nerd
|
Ok pal, we're all friends here. I stand corrected. I dont spend much time in the 4 and 5 forums. I dont own the games, my machine isnt powerful enough. I hope i dont make anybody mad enough to need heart pills. I forgot who posted that, but, I sorry! Im just expressing the opinions i have. I have no experience with programming other than a crash course on Flash Programming i had a couple years ago and never stuck with. Too complicated for me. All the people who dont have any experience with programming are the ones who complain. Flash Programming was hard for me. 3D game programming is probably evil torture. If you arent a programmer, you shouldnt complain because you havent tried. I have complained in the past, but the past is past. I will complain less because I kinda have an idea how hard it is. If you make an effort and get an actual product, you're farther along than me. An effort is about how far I got a couple years ago with Flash.
__________________
|
07-09-12, 11:39 PM | #8 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
|
Quote:
Anyway, my point is a lot of the people who post on forums vastly underestimate just how much work goes into a modern sim. All of the current products have evolved over the course of more than a decade. In the case of MSFS that is 30 years of evolution. It is unrealistic to assume people working in their spare time can develop a product with the same production quality, scope and fidelity over 2-3 years, which is the window you have before your assets and tech become obsolete. I just can't see why this should be such a controversial opinion on this board. So yes I agree with Ducimus that we aren't going to see anymore subsims (at least not indie ones) unless people lower expectations of complexity and fidelity to the point where they might accept SFP1-type game with submarines that can be done by a smaller team working fulltime. |
|
07-10-12, 07:28 AM | #9 | |
Rear Admiral
|
Quote:
Anyway, my point is, when I took on making a supermod for SH4, I gained a newfound appreciation for just how much work goes into these games. On top of doing my normal job that paid money, i was doing my "modding job" that didn't pay any money. The two combined, i was sitting in a computer chair for anywhere between 16 to 18 hours a day. That is painful, and there just wasn't enough time in the day to do everything i wanted to do. Through all that, the thing is, your never REALLY editing the game. All your editing is configuration and resource files, and often enough trying to illicit a behavior the game was never coded for through said resource files. As an aside, I will never bust my ass like i was doing, ever again. It just takes too much out of your personal life. Last edited by Ducimus; 07-10-12 at 06:02 PM. |
|
07-09-12, 12:41 PM | #10 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
|
Quote:
You find me the funding, and I'll hire you a bunch of competent people to do the job fulltime. That's the only way large, ambitious projects like coding hardcore sims from scratch can be done. Don't believe me? How many AAA-level indie/community sims not based on a commercially available base have released so far? And yes, you really do need a führer to manage big projects and make the tough decisions if you want it to succeed. That's kind of a no-brainer. |
|
07-09-12, 01:00 PM | #11 |
Engineer
Join Date: Mar 2002
Location: BF79
Posts: 209
Downloads: 71
Uploads: 0
|
|
|
|