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Old 07-09-12, 11:39 PM   #11
Julhelm
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Join Date: Jul 2007
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Quote:
Originally Posted by Red October1984 View Post
I have no experience with programming other than a crash course on Flash Programming i had a couple years ago and never stuck with. Too complicated for me. All the people who dont have any experience with programming are the ones who complain. Flash Programming was hard for me. 3D game programming is probably evil torture.
I'd say the people who don't have any experience programming are the ones saying how easy it is and how the modders can not only fix all that which the professional devs were too incompetent to get right and even create new AAA-level U-boat hardcore sim from scratch.

Anyway, my point is a lot of the people who post on forums vastly underestimate just how much work goes into a modern sim. All of the current products have evolved over the course of more than a decade. In the case of MSFS that is 30 years of evolution. It is unrealistic to assume people working in their spare time can develop a product with the same production quality, scope and fidelity over 2-3 years, which is the window you have before your assets and tech become obsolete. I just can't see why this should be such a controversial opinion on this board.

So yes I agree with Ducimus that we aren't going to see anymore subsims (at least not indie ones) unless people lower expectations of complexity and fidelity to the point where they might accept SFP1-type game with submarines that can be done by a smaller team working fulltime.
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