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Old 09-08-14, 01:28 PM   #1
TonyPiech
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GreatSim/App

I've been away from Sub Simming for awhile, all the modding required for Silent Hunter IV/V were just a little too much for me. I've been playing some race car games on my iPad Air and got an email fro Neal informing about Crash Dive.

Scott, IMHO this is a fantastic App. Played it most of yesterday, which was the first NFL Sunday, I had the NFL games on the TV as background while playing Crash Dive. I managed to get to all the levels; Sim and Hard seem to be about equal, wow there's a sh*t-load of escorts at those levels.

To avoid the escorts , drop some decoys, and get out-of there. I noticed when diving, the level showing the depth changes color; I'm assuming that what it is ,... is a thermal layer, get just below that and run silent (no engines) seems to avoid contact also run slow when all of the escorts are aft to you, to move a little (Yes, I use the cheat) seems to avoid detection.

Scott, also a big THANK YOU for not making this a "Free in-app purchase" App; I hate those, rather pay a full-price up front than get nickel & dimed for "upgrades".
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Old 09-09-14, 07:09 AM   #2
Rhodes
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Bad luck for me,can not run in my smartfone! Going to wait for the pc version!
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Old 09-09-14, 11:48 AM   #3
MattM1121
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Default Thank you for a good game.

Greetings,

I got an email from this site telling me about Crash Dive. I saw it and bought it. I'm one of the few that actually have Silent Service on my iPad. I managed to get iDOS before it was yanked. I have to slow it down quite a bit since it'll run way too fast. But believe it or not I still love to play it.

Crash Dive is a great game and I thank you for taking the time and effort to make this available. I've been playing it every day and think it's great.

I'm really excited that you'll continue to provide updates and feature enhancements.

Just a few comments that I have about the game;

1. Like other comments here I think the generic "Convoy Spotted" would be nice.
2. The ability to just fire torpedoes if we want to should also be an option. Even though I don;t have a good sight, I might be able to hit with a spread.

It'd be cool to have some ability to track targets by sonar and such.

Anyway, you're doing a great job and I hope you keep at it. I'll be a fan of this game as long as it's available.

Good hunting!
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Old 09-09-14, 05:52 PM   #4
Onkel Neal
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dIOS? Yanked? What's the story behind that?
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Old 09-10-14, 05:53 AM   #5
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One slight spelling error.
In the introduction to the War Patrol, the word, 'material' is spelled, "materiel."
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Old 09-10-14, 11:13 AM   #6
PanicEnsues
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Quote:
Originally Posted by AngryHatter View Post
One slight spelling error.
In the introduction to the War Patrol, the word, 'material' is spelled, "materiel."
That's actually intentional. Materiel: Military. arms, ammunition, and equipment in general.

Quote:
Originally Posted by MattM1121 View Post
1. Like other comments here I think the generic "Convoy Spotted" would be nice.
Sorry, not sure what you mean. Are you referring to the ship count info given in the Convoy Spotted pop-up on the Patrol map?

Quote:
Originally Posted by MattM1121 View Post
2. The ability to just fire torpedoes if we want to should also be an option.
Agreed, I would definitely like to add that. Just need to figure out where to cram it into the UI.

Quote:
Originally Posted by MattM1121 View Post
It'd be cool to have some ability to track targets by sonar and such.
The conceit is that, anytime your periscope is underwater, all displayed ship info is acquired by sonar. But because I still display the ships as full 3D models with wakes, that isn't at all clear.
One possible solution would be to replace the full 3D models with markers when they're sonar-positioned; but I would probably only do that on Sim mode, because it would be a visual down-grade.

Thanks for the feedback, and glad you're enjoying the game!

-Scott
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Old 11-26-14, 02:44 PM   #7
Chicki
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Default Resupply

Hi guys. Great little game. I've started a war patrol but I can't figure out how to resupply. Help?
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Old 11-26-14, 05:46 PM   #8
deadhead1971
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Quote:
Originally Posted by Chicki View Post
Hi guys. Great little game. I've started a war patrol but I can't figure out how to resupply. Help?
Sail towards the little yellow dots with the label supply; you have to sail into the dot
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Old 11-29-14, 02:50 AM   #9
MikeM
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Default Weird new bug - self-cloning enemy ships

On Random Mission, Medium, I track the remaining escort and merchant for an hour and I can see for sure they are the only two remaining ships in the convoy. At last I am far ahead enough to cut in across their course, submerge, and wait.

I fire two torpedoes and sink the remaining merchantman. The destroyer heads for me, weaving as described further up in this thread. I fire three torpedoes, one of which hits her. And then she splits into three images, two of which are depth-charging me while I file this bug report. The original version has sunk, and is recorded on the score-sheet. The two clones are identified as the same ship: USS de Haven.

Go figure, while I go back to dodge the depth-charges!

Edit: The attackers morphed into RCN corvettes while I was writing this up. But they still emerged from nowhere.

Last edited by MikeM; 11-29-14 at 04:09 AM.
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Old 11-29-14, 09:18 AM   #10
deadhead1971
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Other than the ships running into each other I haven't experienced any of that weird stuff yet. as I mentioned in a previous post on another page I think the destroyer AI needs to be modified or something- their reaction time is too fast and they seem to know exactly where you are.

The floating debris is so cool.
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Old 11-29-14, 12:51 PM   #11
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Quote:
Originally Posted by MikeM View Post
...I fire three torpedoes, one of which hits her. And then she splits into three images, two of which are depth-charging me while I file this bug report. The original version has sunk, and is recorded on the score-sheet. The two clones are identified as the same ship: USS de Haven.
Congratulations, you're now the holder of the "Weirdest Bug To Date" award!

Let's call this one the "Philadelphia Experiment" bug. Of course, what you described is absolutely impossible; not that I'm doubting you, I'll just have to dig deep to figure out how this impossible thing is, in fact, possible.

Thanks for the report,

-Scott
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Old 11-30-14, 05:33 AM   #12
Aktungbby
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MikeM!after a silent run! Sounds like a case of escort tryptich to me. SINK EM ALL!
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Old 12-07-14, 03:03 AM   #13
Herr-Berbunch
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I've just had a dying carrier roll over - and carry on rolling back upright then over properly before sinking. That was a shock.
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Old 12-08-14, 09:46 PM   #14
deadhead1971
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Really? What's your hardware and software specs
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Old 12-12-14, 04:24 PM   #15
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Version 1.5.03 has been released for Android/Amazon, and is pending for iOS. No big changes, still focused on getting the game as stable as possible.

Changes:
• Some more warp speed bug fixes.
• Ships display real-world speeds regardless of 2X speed setting in Custom games.
• Ammo counts are displayed when asking if you want to engage a convoy.

-Scott
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