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Old 02-12-13, 12:22 AM   #136
Vermin
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Thankyou and Hsie for these mods.

I hear "Smoke on horizon Captain" and it takes me right back to AoTD!

Just brilliant!

I have a request if possible:

IRL the Fido is not to be dropped on surfaced u-boats (but game cannot help itself) and player cannot see torpedo is being dropped.

Can it be made so when Fido is dropped the plane drops a torpedo as well?

The torpedo can just be a dummy or go ballistic and any type will do - just so if on surface you might see the torpedo being dropped for eye candy and also to turn diesels off!

Thanks

Vermin
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Old 02-12-13, 03:25 AM   #137
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Quote:
Originally Posted by Stiebler View Post
@CaseySmith:

This is my mod order, activated with JSGME, and installed in the order shown:
1. NYGM 2.5
2. NYGM 3_New
3. NYGM3_6B
4. HsieV16B1
5. Stiebler4B Addon
6. AllAirTorpedoes (found in the documentation for NYGM3_6B)
7. Hitman Optics3.3 (Fixed) (found in the documentation for NYGM3_6B)
8. MFM-Interim-Beta (IABL) (I have reduced this somewhat from the original huge size, and all clashes of American ships with British ships (eg M18A, M18B) have been separated randomly - so I have M18B, not M18A, but elsewhere I might have T18A but not T18B.
9. MFM-Interim-Beta_NYGM

That is all - CTDs and bad game save/reloads are virtually unknown. Note that items (8) and (9) can be replaced by IABLshipsforNYGM_New, a smaller but well tested selection.

Apart from items (4) and (8), all can be downloaded from the NYGM web-site by clicking on my logo below.

@La Vache:
Yes, that is all that is necessary. Glad you like the Hsie V16B1 and Stiebler4b patches.

Stiebler.

Darn, I use GWX however, is there anyone out there that uses GWX with your mods that you know of (and many others like MFM and such) that has a good setup with no CTDs or iclashes?
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Old 02-12-13, 04:13 AM   #138
Stiebler
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@Vermin:
I have re-examined my code for the Fido torpedo, and in fact the torpedo will NOT be dropped onto a U-boat on the surface.

That master-modder Rubini created an alternative 'Air Torpedo Mod' in August 2012, with good visual effects. See this thread:
http://www.subsim.com/radioroom/showthread.php?t=197919

And this thread for download :
http://www.subsim.com/radioroom/show...74&postcount=1

Unfortunately, although my Fido mod and Rubini's mod are compatible together, in the sense that they do not cause computer crashes, they work independently, and therefore one does not see both mods acting together (except by chance!).

Rubini and I spent some time trying to get both mods to work together, but we were unsuccessful. Rubini's mod drops a visually realistic torpedo and fires an invisible large gun repeatedly from the aircraft in an effort to hit the U-boat. My mod uses a test of U-boat speed to determine whether an invisible torpedo has hit. Thus you can avoid my 'torpedo' with skill, but Rubini's 'torpedo' only by chance.

You can download Rubini's work from the link above - look for 'Air Torpedo_mod_v1.2', and see which type of air torpedo you prefer.

Stiebler.
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Old 02-12-13, 05:59 AM   #139
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"I have re-examined my code for the Fido torpedo, and in fact the torpedo will NOT be dropped onto a U-boat on the surface."

Outstanding!

Thanks!

@USNSRCaseySmith:

I use GWX with this mod - it works fine.

GWX - 16km Atmosphere
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Extras for the Wilhelmshaven campaign v2.4c
GWX - Merged Campaign
Gerome's FNS Strasbourg
molke2005's HMS Erebus
molke2005's HMS Terror
molke2005's USS Iowa
molke2005's USS Nevada
rowi58's Amphibious Operation Ships
the_frog's Bellona class
the_frog's Leander class
VonDos' Di Giussano class
VonDos' Montecuccoli class
VonDos' Trento class
A6Intruder's Avro Rota
A6Intruder's Vickers Vildebeest III
Alex's Do24T3
mefistophel2000's Ju290a5
molke2005's FW-190
rowi58's Horten Ho229
rowi58's Me262
Testpilot's Beriev MBR-2
Testpilot's Bf110
Testpilot's Gloster Gladiator
Testpilot's Grumman J2F Duck
Testpilot's Ju188
Testpilot's Junkers Ju52
Testpilot's Macchi 205
Testpilot's Me210
Testpilot's P-40 Warhawk
Testpilot's Supermarine Walrus
TP and rowi58's BV138
TP's Junkers Ju 52 Mausi
UKA's Foche-Wulf (sic) Fw58
UKA's Macchi C.200 Saetta
UKA's Seversky P-35
Campaign Files for GWX Merged campaign + All Ships
Campaign Files for GWX Merged campaign + All Ships + All Aircraft
Supplement to V16B1 (JSGME)
Stiebler4B_Addon_for_V16B1
MaGui 3.4
optional-No Stealthmeter for MaGui 3.4
TMT v2
Widescreen MaGui v3.4
optional-blue recmanual for Widescreen MaGui v3.4
optional-stopwatch with speed lines for Widescreen MaGui v3.4
Type VII salvo selector

The only thing I had to do was use winmerge to merge some MaGui 3.4 files with the menu.txt files

I don't use the new patrol orders or abandon ship options because they clash with MaGui but when I work out how to tie the button functions together I will use the abandon ship option.
I you aren't using MaGui you shouldn't have any issues.

Regards

Vermin

when

Last edited by Vermin; 02-12-13 at 06:28 AM.
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Old 02-12-13, 08:31 AM   #140
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Originally Posted by La vache View Post
...Recommending:
(for de_menu.txt)
; Low on fuel:
4834=Schwere Schäden! Rückmarsch antreten! Einlaufhafen wie befohlen!...
Confirm that - much better german...

@Stiebler: please edit your post #132
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Old 02-14-13, 06:44 AM   #141
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I have changed the German in my earlier post #132, as recommended by La Vache and SSB.

Thanks to both. (Sorry, I missed La Vache's original recommended change.)

Stiebler.
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Old 04-26-13, 10:10 AM   #142
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Default Stiebler4B_V16B1_Revised patch

I have now placed a revised version of the Stiebler4B_V16B1_Addon patch onto the NYGM website, still provided generously by 'Uncle Neal' (Stevens).

Click on my signature below to get the NYGM menu list, then select option (9) in order to download the revised patch.

The changes are very small: a correction to the missing entry 4834 in en_menu.txt and de_menu.txt; a revised sound file SH3Sound.act, and replacement files SoM_K_IncomingTorpedo.ogg for English and German.

Reason for change:
The warning of an incoming torpedo, given by the crew, could only be heard properly at TC=1. At faster time compression, the warning was inaudible owing to poor synchronisation of the SH3.exe and SH3Sound.act files. This is now fixed.

Those who have already installed the older 4B_Addon patch need not go to the trouble of reinstallation of the patch - just copy the SH3Sound.act file and the two SoM_K_IncomingTorpedo.ogg files into their correct locations, to replace the earlier files. Then ensure that you have the entry 4834 in your copy of en_menu.txt or de_menu.txt.

Stiebler.
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Old 05-06-13, 05:22 AM   #143
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Hi,

I'm redoing the mods I want to use for SH3 and I have a question about these two:

Supplement to V16B1 (JSGME)
Stiebler4B_V16B1_Revised

Since they both have to have the modified SH3.exe to work, won't this cause a conflict with using 2 exe files? Or does one overwrite the other and then the unique files in each mod data dir get used.

I haven't checked yet, but are there any files in each mod data dir that will conflict with each other?

This is the first time I've gotten into depth with mod for SH3. I just added the mods and played away. I just found the V16B1 & Stiebler4B mods just last week, so sorry for questions. If the answer is obvious I'm not seeing it.

Mike
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Old 05-06-13, 06:19 AM   #144
La vache
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Hallo Stiebler

For their next Revised, Recommendation:

4809=Klarmachen zum Verlassen des Bootes!

4995=Torpedo Treffer! Haben schweren Schäden!!

"Schlag" this is what Wladimir Klitschko does.

greeting

La vache
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Old 05-06-13, 06:59 AM   #145
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Stiebler, I don't like to find fault with your fine efforts. I know how difficult and frustrating it is to try reverse-engineering someone else's code and I appreciate your efforts and h.sie's.

But...there is no entry 4834 in the menu_en.txt file in my download of h.sie's patch. The numbering just skips from 4833 to 4835. I put in "4834=Incoming torpedo!" at that point, but I also checked for "Smoke on the horizon!" and it isn't there either - and I don't know the proper number for that entry. (BTW, same sitch in menu_de.txt.) Could you please post the correct item number for that entry? Thanks a lot!
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Old 05-06-13, 08:25 AM   #146
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Quote:
Originally Posted by La vache View Post
...4809=Klarmachen zum Verlassen des Bootes!

4995=Torpedo Treffer! Haben schweren Schäden!!...
These 'corrections' of Stiebler's german translation were done by me but I overlooked some little mistakes...


Recorrection:

4809=Klarmachen zum Verlassen des Bootes!

4995=Torpedotreffer! Haben schwere Schäden!! ;;; letter n removed
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Old 05-07-13, 06:00 AM   #147
Stiebler
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@Captain Wreckless:

Quote:
Supplement to V16B1 (JSGME)
Stiebler4B_V16B1_Revised

Since they both have to have the modified SH3.exe to work, won't this cause a conflict with using 2 exe files? Or does one overwrite the other and then the unique files in each mod data dir get used.

Are there any files in each mod data dir that will conflict with each other?
The second of the two altered SH3.exe files is prepared from the first altered SH3.exe (altered by H.sie's mod).
And certainly some of the other files will conflict.

However, the files for the Stiebler4B_V16B1_Revised patch are intended to overwrite H.sie's earlier files. Therefore, install first the H.sie patch with JSGME, then the Stiebler4B patch with JSGME.


@BigWallEye:
Quote:
there is no entry 4834 in the menu_en.txt file in my download of h.sie's patch. The numbering just skips from 4833 to 4835. I put in "4834=Incoming torpedo!" at that point, but I also checked for "Smoke on the horizon!" and it isn't there either - and I don't know the proper number for that entry.
You are correct, H.sie's patch lacks the entries 4834, and other entries used by the Stiebler4B patch.
The missing entries can be found in the Stiebler4B patch folder Stiebler4B_Additional_files_V16B1, then look in file ADD_to_your_en(de)menu.txt for these entries.

Concerning 'Smoke on the Horizon':
For technical reasons, this message is hard-coded in the Stiebler patch, and there is no German language equivalent. Sorry about that. However, the sound message should be in German.
For the same reason, German players must endure the English message 'U-boat destroyed' in the 'Surrender' addition to the hard-code, with no German equivalent. I have been unable to discover a method to add a sound file in English or German to the Surrender mod.


@La Vache, SquareSteelBar:
Points about the German translation noted. Many thanks to both.

Stiebler.
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Old 05-07-13, 06:42 AM   #148
BigWalleye
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Sorry, Stiebler, but I'm not seeing it. Here are the entire contents of the file ADD_to_your_en_menu.txt date-stamped 7/23/2012 3:45 AM:

;; Add these lines to the bottom of YOUR en_menu.txt file
;; Found in your silenthunteriii\data\menu folder.
;NOTE: GWX has already a ‘2919=Radio Message’. Just delete it.
; Request for New Grid
2919=Request new Orders
2920=Request Denied. You must patrol original grid first!
2921=Request Denied. You have already requested new grid!
2922=Request Denied. Sorry, you have to stay in current grid.
2923=New patrol grid XXXX assigned. Good luck!
2924=Request Denied. Insufficient fuel for new patrol grid.
2925=Request to change grid acknowledged. Wait...
;; Stiebler Air Torpedo mod
4995=Torpedo has hit us! We have severe damage!!
;; Stiebler Weather Meter
4996=Weather Meter
;; Stiebler Minimum TC Messages
4997=Minimum Time Compression switched ON (min. 128)
4998=Minimum Time Compression switched OFF
;; end of additional files.
IMPORTANT (1) - You must *also change* the existing contents of the en_menu.txt file entries to the texts show below:
566=Scuttling charges set! 10 minutes to abandon boat! Set U-boat to crash-dive!
2905=Abandon U-boat!
4809=Prepare to abandon U-boat!
4810=Prepare to abandon U-boat!
IMPORTANT (2) - It is **ESSENTIAL** to retain the English phrase "U-boat destroyed".
Required for Stiebler 'Surrender' hard-code patch.
Check entries 560, 561, 562 and 563 to ensure that all are present and that the phrase 'U-boat destroyed' in each line is spelled EXACTLY as shown.
Note the lower-case 'b' in U-boat!!
560=U-boat destroyed.
561=U-boat destroyed by collision.
562=U-boat destroyed by pressure.
563=U-boat destroyed by flooding.

As you can see, the number 4834 line is not present. (Not in the German version either.) I believe I must have an older version of the ADD_to_your_en_menu.txt file. If so, I'll find the more recent one and fix this.

Thanks much for your timely assistance. I appreciate all the work you have done for this game (and made available for free!)


EDIT: Just went back and reread your last post. The "Smoke on the horizon!" message is HARD-CODED, so I don't need an entry in menu.txt! Duh-oh! AFAIK, I have everything else except the 4834 message already, and I know what that is, where to put it, and have already fixed my file. It was only the "Smoke...." message that I was concerned about, since I lacked the item number. So I am good! Thanks again for the timely response.
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Old 05-07-13, 09:18 PM   #149
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Quote:
Originally Posted by Stiebler View Post
@Captain Wreckless:

The second of the two altered SH3.exe files is prepared from the first altered SH3.exe (altered by H.sie's mod).
And certainly some of the other files will conflict.

However, the files for the Stiebler4B_V16B1_Revised patch are intended to overwrite H.sie's earlier files. Therefore, install first the H.sie patch with JSGME, then the Stiebler4B patch with JSGME.

Stiebler.
Stiebler,

Thanks. After thinking about it for the last few days I came to the same conclusion though I wasn't sure what order to install. Now I know.

BigWallaye,

My file has the same date and I have entry 4834.

;; BdU War Messages
4834=Severe damages! Return to base as directed.

and the equivalent German also. Maybe your was corrupted somehow.

Mike
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Old 05-08-13, 06:16 AM   #150
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Thanks, Mike. IAC, it's fixed now. Although I haven't taken an air-dropped torpedo to check it out! Hope I have to take Stiebler's word indefinitely on that one!

My main concern was for the missing "Smoke on the horizon!" message, which I hope to use a lot more often.
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