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Old 01-15-15, 05:25 AM   #166
THEBERBSTER
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Hi sober

That is so disappointing, I thought for the 1st time we had a real chance of getting on top of this awful problem.

What I do not understand is what has changed in the last 6 months or so for this to happen?

I played for nearly 2 years previously without this problem, or any other.

It makes all the hard work and time given that you and others have done to make this game what it should be pointless because the games core is corrupted.

The only hope for SH5 in the long term is that at some point someone will think that it is worth taking the game apart to find the cause and hopefully able to fix it.

Hopefully this will be sooner rather than later otherwise there will not be anyone left playing it anyway.

I feel sorry for the newbie spending their money to day buying this piece of c--p and not knowing what they are letting themselves in for.

Peter
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Old 01-15-15, 06:24 AM   #167
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Hello all,

I have been trying to get into Keil for 2 days now with CTD at about 20k out.

I did a new install, new career and of everything and back to where I started after Danzig. Can't get into Keil. This is sh***ting me no end!!! I have tried removing mods that are even remotely anything to do with Keil and still the same F.......g CTD!!!!

All I want to do is sail up the harbour and dock!!!

At the moment i HATE this game for the week I have wasted trying just to do something enjoyable.. sorry for the rant but it is verrrrry frustrating!
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Old 01-15-15, 11:37 AM   #168
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Hi Kev

The ctd problem can be a real pain when happens outside of Kiel
.

I have just found your mod list and it is the size of it that is causing you the problem.


When your mod list is large in the Baltic Mission it cannot cope with it as when you start to approach Kiel there is a larger amount of game processing brought in to play with the harbour and traffic.


So with the Baltic less mods until you get to Kiel is the best option.

The other thing that you can try keeping your big mod list with a bit of patience is to walk your way in slowly.

By this I mean do a manual save and reload about every 10 minutes.


You will probably find if you look at your situation closely your ctd,s are fairly constant.


Using the stopwatch if you for example are getting a ctd at 4.40pm when reloading the last game save I would do a manual save at 4.35pm.


You then hopefully with that save you then get past the 4.40 pm stopwatch time and so on.

TC needs to be x 1 so you need to be patient.

If you are using way points then move it to a different angle on you reloading just so as to make it different than before the ctd.


I remember seeing another post somewhere about this before with another recommended work around.

Peter


Last edited by THEBERBSTER; 01-15-15 at 11:53 AM.
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Old 01-15-15, 12:50 PM   #169
=TFO=Katarn
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tonnage bar problem

So i had the same tonnage bar problem.
Started a new career without changing my modlist but the tonnage bar wouldnt fill up.Now that was weird.

Read forums here for info and somehow i got game to work.
If it works for me it might work for others(?)
What i did:

Closed game and put u-play in online mode,
restarted a new career again,skipped tutorial,deleted all save games i had.
Started in Memel and did not install any upgrades at all,went out to mission territory and waited a bit for the next day until i started to sink the minelayer and destroyer (green tick) and later kill ships in the harbour.
Tonnage bar worked.Ran to Kiel but when closer to Kiel put time-compression at X4 MAX otherwise ctd for sure.
When docked in Kiel (autosave) closed game and restarted it after putting u-play in offline mode.
Loaded autosave/installed upgrades/started and finished eastern coastal waters without a problem.

I hope in some way this also helps others.
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Old 01-15-15, 04:18 PM   #170
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Quote:
Originally Posted by =TFO=Katarn View Post
So i had the same tonnage bar problem.
Started a new career without changing my modlist but the tonnage bar wouldnt fill up.Now that was weird.

Read forums here for info and somehow i got game to work.
If it works for me it might work for others(?)
What i did:

Closed game and put u-play in online mode,
restarted a new career again,skipped tutorial,deleted all save games i had.
Started in Memel and did not install any upgrades at all,went out to mission territory and waited a bit for the next day until i started to sink the minelayer and destroyer (green tick) and later kill ships in the harbour.
Tonnage bar worked.Ran to Kiel but when closer to Kiel put time-compression at X4 MAX otherwise ctd for sure.
When docked in Kiel (autosave) closed game and restarted it after putting u-play in offline mode.
Loaded autosave/installed upgrades/started and finished eastern coastal waters without a problem.

I hope in some way this also helps others.
Nice
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Old 01-15-15, 05:22 PM   #171
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Some good information there.

Deleting the saved games is important.

I would go one step further and also delete any existing captains names in the documents file.

This will stop Uplay from being able to keep this information that it saves.

Peter
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Old 01-15-15, 07:40 PM   #172
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Going to give this one more shot

Thanks for the above advice but still no luck.

What would be the best minimum mod list that would allow me to enter Keil after the Danzig mission without continual ctd's within 20k of the harbour?

Any help will be appreciated.....Regards Kev.
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Old 01-16-15, 05:17 AM   #173
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Hi Kevin

The highlighted mods in my tutorial post #23 + OHII

http://www.subsim.com/radioroom/showthread.php?t=211804


Peter

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Old 01-16-15, 03:37 PM   #174
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Quote:
THEBERBSTER
Hi sober

That is so disappointing, I thought for the 1st time we had a real chance of getting on top of this awful problem.

What I do not understand is what has changed in the last 6 months or so for this to happen?

I played for nearly 2 years previously without this problem, or any other.

It makes all the hard work and time given that you and others have done to make this game what it should be pointless because the games core is corrupted.

The only hope for SH5 in the long term is that at some point someone will think that it is worth taking the game apart to find the cause and hopefully able to fix it.

Hopefully this will be sooner rather than later otherwise there will not be anyone left playing it anyway.

I feel sorry for the newbie spending their money to day buying this piece of c--p and not knowing what they are letting themselves in for.

Peter
@ THEBERBSTER:

Yeah you got that right.
It's a scandal.
Ubisoft released a half finished game and it was made playable by the blood, sweat and tears of the modders. If all their time and effort and dedication is ruined by some change made in the U-Play system, then it is an outrage. We were told before the release that SH5 would be very mod-friendly. So I will feel very cheated if it turns out that the problem is caused by U-Play.
I've noticed that it's sadly got very quiet on this SH5 forum lately. What a damn shame.
Sorry for the rant.
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Old 01-16-15, 07:38 PM   #175
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Noooooooooooooooooooo!

Quote:
Modders take a bow. SH5 is awesome.
to

Quote:
unless ubisoft decides to fix the drm then i wont be playing SH5 anymore . Or buying any ubisoft games .
If Sober is out, who is in?

SH5 was just getting good. I can't believe this is happening.
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Old 01-17-15, 05:44 AM   #176
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Not sure if this is related to the tonnage bar problem but I noticed in the campaign.cfg "Happy Times...Strategic Supplies that it specifies tankers that it wants sunk.

Looking at this, the progress bar relates to tankers sunk, not tonnage. So therefore you can send 100k tons of Merchants to Davey Jones Locker and the progress bar won't move unless they're Tankers.

Not sure whether differentiating specified target types is why sometime the progress bar works and other times not.

Quote:
[Campaign.CampObj.MacroObj 3]
ObjectiveID=HT_Strategic_Supplies
Name=Campaign.CampObj.MacroObj 3.Name
MapZone=Strategic_Supplies
ValuePointsProvided=2
FurtherInfo=Campaign.CampObj.MacroObj 3.FurtherInfo
StartDate=19400601
EndDate=19410301
IsCompleted=false
IsFailed=false
IsUnlocked=false
AssocMissionsActive=
AssocMissionsCompleted=
ObjActivationAchievements=OBJ War Supplies

[Campaign.CampObj.MacroObj 3.PersObj 1]
PersObjType=0
Name=Sink_5_oil_tankers
Description=Campaign.CampObj.MacroObj 3.PersObj 1.Description
RelatedMapLocations=Area_SS,Line_Great_Circle
IsCompleted=false

[Campaign.CampObj.MacroObj 3.PersObj 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=5

[Campaign.CampObj.MacroObj 3.PersObj 1.CrtAmount]
IsTonnage=false
Tonnage=0
NumOfShips=0
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Old 01-17-15, 06:20 AM   #177
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Hi Kev

The map campaign icon should give you the information and show you the patrol area.


It not obvious unless like you have done its pointed out.


In the name Strategic now we know means something different than normal in this case as you point out it is Tankers.


Well done, good information.


Peter
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Old 01-17-15, 05:43 PM   #178
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But people say that the tonnage bar isnt filling when playing vanilla with no mods . Is this correct or not ? Does anyone know ? I havnt played vanilla for years .
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Old 01-17-15, 06:17 PM   #179
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Hi sober

Yes it does also happen in vanilla.

Peter
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Old 01-21-15, 06:25 PM   #180
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Hi guys

I thought you might like to see this post from vdr1981 tonight.

Quote > Trevally said that tonnage in OHII is not so important which should mean that player should be able to make progress even without fulfilling tonnage objectives all the time. So, ignore goddamn thing and play the game...

I think that is good news for us all and confirms that it is business as usual without the worry.

Courtesy acknowledgement to Trevally and vdr1981

Peter
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