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09-26-16, 03:41 PM | #586 | |
Village Idiot
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Quote:
I'm looking at the thread posted by TDW referenced above and noticed he stated "the 3D model specified can ONLY have one map (NO multiple maps)." Now the Units I have do not have the Fore Aft sections and call the main model. That model has several materials assigned. So I took a wild shot and added a new 3D model with only one texture and UV mapping. Then added a transparent texture as per his post. Notice this posting above..... "At first testing everything seemed fine but on 2nd try, I've witnessed strange unit disappearance and game freeze after the unit has been declared as dead by the game. Saw this behavior even before your tweaks so I cant even confirm that it's dat related." I can also tell you that the O01.dds does not have the proper image in the alpha channel in the Sub_Depot_Ship. So you should not use specular from AO mapping until corrected.
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I don't do Stupid. So don't ask. Last edited by Jeff-Groves; 09-26-16 at 04:02 PM. |
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11-09-16, 02:09 PM | #587 |
The Old Man
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Horton HO-229B
Does anyone want the HO-229B Jet in game? Looks very cool scripted in Port area's for flyby (Looped, No Delete) as you are leaving or entering port.
Adjusted 3D Model for use in SH5. Removed incompatible Controllers. Added UnifiedRenderControler, WaterInteraction and SinkingEffect Controllers. Fixed AFB_Ho_229B.dsd SoundSource so the Engine doesn't sound damaged all the time. Need new Engine sound sample. Currently sounds like a Vacuum. Made new Turbine TGA image. Reworked Propeller 3D object to correct scale so it fits inside Turbine Engine. Tried for approximately 4 hours to get the Turbines spinning in SH5. Discovered that none of the .dat imported plane propellers spin. Updated data\Roster\German\Air\FBGo229B.cfg file for SH5. Renders fine in SH5 Museum. Required Manual Editing: WARNING:Before doing the following backup your entire SH5\data\Campaigns files/folder and SH.sdl file. I just ZIP or ARJ the entire Campaigns folder. SH.sdl - Add the following entries. - Air.GermanJet - Air.GermanJet.Engine - Air.GermanJet.EngineDmg MissionEditor2.exe Download Link: http://www.subsim.com/radioroom/down...o=file&id=5075 Horten HO-229B or Gatha Go 229 or H.IX - and - Messerschmitt Me 262 - Sturmvogel Northrop Grunman does Stealth test of the 229 YouTube video. Regards! TheBeastBelow Last edited by TheBeast; 01-24-17 at 01:08 PM. Reason: Added YouTube Link about the stealth ability of the 229 |
11-11-16, 05:29 AM | #588 |
Navy Seal
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This could be really nice addition... Any download links?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-11-16, 06:55 AM | #589 |
The Old Man
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New Planes
Soon, doing the Me 262 right now and will combine both in one DL.
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11-12-16, 03:37 AM | #590 |
KapitainLeutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 403
Downloads: 244
Uploads: 0
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This is a cool addition to sh5
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11-15-16, 09:08 PM | #591 | |
The Old Man
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I uploaded the Ho-229B and the Me-262A together early this morning.
I added both Planes to the following Airbases. data\Land\LAB_LargeAirBaseGe\LAB_LargeAirBaseGe.cf g data\Land\LAB_NormalAirBaseGe\LAB_NormalAirBaseGe. cfg These files were just for testing. You can remove the data\Land folder and files from the MOD. I added a very light Jet Exhaust to both Aircraft from file data\Library\EUF_Plane_FX.dat If you don't want the Exhaust smoke, just delete this file. I provided a All sounds included SH.sdl that has the entries for the engine sounds. data\sounds\SH.sdl This file should be compatible with almost all sound MOD's but not totally sure. I also added a few jet engine sound samples. The Jet engine sound samples are not very good and should be replaced with something with a lot more roar to it. If people want I can also update the upload with a sample script for the Total_Germany.pj that has a pair of Ho-229B's flying the Canal between Wilmshaven and Kiel. These guys (if they don't crash, flying below 300m) buzz by several times before you pass through the canal. See post #587 below for more details. Quote:
TheBeastBelow |
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11-16-16, 03:00 PM | #592 |
Navy Seal
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Planes look really nice in the game, no stability issues or CTDs with TWoS...
Flying wings have some difficulties while following way points (they tend to crash during the turn)
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-16-16, 03:33 PM | #593 | |
The Old Man
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Quote:
I noticed the Ho-229B starts going into a stall =< 180 Kph. 220 Kph + it has a lot more stability. 180 Kph is like final approach landing speed for it. These flying wings have a top speed of 584 Kph. I also noticed something else. I thought it would be cool to have a couple US P-38 Lightnings cruising Lorient 1939-1940 just for eye candy. Well they drop floating mines as soon as they spawn. The three Ho-229B's I have flying around are set to Defensive and fly way off scripted course to destroy these 6 floating mines. Problem is the scripted path max height is 500m and when they dive down to attack the mines, they crash into them and only manage to take out three mines due to colliding with them. Cruising at 220 Kph and Height of 700m they have 50% chance of impact, So you may want to make their Height more like 1000m Did you notice the Turbine Blades spinning inside the engines on the Ho-229B? That is one of the things I customized on it. Last edited by TheBeast; 11-16-16 at 03:59 PM. |
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11-24-16, 02:46 PM | #594 |
The Old Man
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Buoys
I am taking a break from EUF for a couple days and decided to look at the Buoys again to move all of the controllers located on the .dat files to the .sim files.
I am fixing this and will upload the changes tomorrow. Regards! TheBeast Last edited by TheBeast; 11-24-16 at 04:08 PM. |
11-24-16, 03:06 PM | #595 |
Navy Seal
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I almost forgot about this...Texture problem when unit's damaged solved by adding VisualDamage controller attached to the main 3D object's node in .val file.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-24-16, 05:28 PM | #596 |
Navy Seal
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If you like you can extract edited light buoys from TWoS since I can confirm that they wont crash the game anymore, not under any circumstances or test scenarios...You can also use mines, nets ect...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-25-16, 01:31 AM | #597 | |
The Old Man
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Quote:
I originally started using a MOD that was just buoys but that MOD was really old so grabbed the Buoys from OH 2.5 - only have to add the UnifiedRenderControler to all of them. Are the Buoys on TWOS different? |
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11-25-16, 05:55 AM | #598 |
Navy Seal
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latest version, 1.06.
I replaced old SH3 unit ship controller and also removed some from the main dat file. I don't have time to check the files now but you can compare them for your self.
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
11-27-16, 01:01 AM | #599 | |
The Old Man
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Reworking Buoys for SH5
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Put the Buoys in game and tested. The Buoy lights are not working. Spent a way to much time trying to resolve this issue. There is nothing wrong with SH5 controller and suspect that the game doesn't like those controllers in a .sim file so I am going to try moving the Halo controllers to a new RayTraceHalo_Lights.dat with RayTraceHalo_Lights.fx file and use ObjCtrlsRef to put the lights in each of the Buoys. This would convert these Buoys to SH5 and optimize controllers at same time. I could also create Red, Yellow, Blue and Green Halo's in same files for use in Submarine Interior as well at the same time. Last edited by TheBeast; 11-27-16 at 01:20 AM. |
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11-27-16, 09:46 AM | #600 |
Navy Seal
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Rgr that...
For me personally and/or until I can confirm some issues with current setup, I'm quite satisfied with buoys such as they are right now. They look and work nice without impact on game stability and I have finally eliminated infamous and hard to catch port CTDs...Maybe I'll just add them a bit of water reflection effects, but that would be it...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... Last edited by vdr1981; 11-27-16 at 10:04 AM. |
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