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Old 05-07-11, 06:12 AM   #1
Rongel
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Default [REL] SH 5 Lifeboats



SH5 Lifeboats 2.11

This mod adds Sh 5 lifeboats to destroyed ships. They spawn using the same system as in SH 4. Most ships spawn 0-1 boats, larger 1-3, but some rare ships may spawn even 15 lifeboats.

This mod will create lifeboat entrys to the roster for all nations and adds two new ships to the data/Sea folder. SH 5 Spec ops boat simulates both small and large lifeboats. TDW's additional animations are stored in scripts folder.


Note:

Mod contains lifeboat sounds. There are two wav-files included, one is made by Rubini (only used 30 sec to get smaller file), and other by me.
This mod uses OHII 1.4 sh.sdl-sound file for maximum compatability.

Installation:

Install with JSGME.
To get the new roster changes to appear, you must probably restart your campaign, or advance to the next campaign chapter.

Changelog:

2.11

-fixed the faulty entry in roster "New Zealand" to "NewZealand".

2.1

-added lifeboats to all new OH II nations.
-changed the lifeboat crew appereance to represent regular sailors (no more German Spec Ops commandoes!)

2.0

-further stabilization by TDW and Stoainm
-additional animations by TDW

1.0

-added optional soundmod
-stabilization by stoainm

Installing:

Install with JSGME

Credits & Thanks:

Rongel - base mod
TDW - additional animations, lifeboat stabilization
Stoainm - adjusting the lifeboat floating effect
Rubini - creator of LifeBoatM1.wav (permission asked and granted, thanks again!)

Download version 2.11

Happy sailing to all!

Last edited by Rongel; 04-29-12 at 12:18 PM.
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Old 05-07-11, 06:15 AM   #2
Rongel
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Reserved by Rongel
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Old 05-07-11, 06:21 AM   #3
stoianm
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Did you tested the Oil spots Rongel?
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Old 05-07-11, 06:31 AM   #4
Rongel
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Quote:
Originally Posted by stoianm View Post
Did you tested the Oil spots Rongel?
Here is the lifeboats using stock 1.2. :



As you can see they do bounce, but it might be adjustable by editing the sim-file.
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Old 05-07-11, 06:35 AM   #5
stoianm
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Quote:
Originally Posted by Rongel View Post
Here is the lifeboats using stock 1.2. :



As you can see they do bounce, but it might be adjustable by editing the sim-file.
for sure... if you send me the wip i can try to work on the pitch and roll for them
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Old 05-07-11, 06:59 AM   #6
Rongel
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Quote:
Originally Posted by stoianm View Post
for sure... if you send me the wip i can try to work on the pitch and roll for them
Hi! Because I have to go soon away, I think I'll post the WIP public, so people can test it and comment it. I tried to adjust the sim-file to match Webster's SH 4 life boat fix, but it didn't looked too good, so go ahead and if you have better results please let me know!

And this might not be for every one, the bouncing may be too much for some, but I really like the lifeboats already! It's a small detail, but it's nice see when you sink a passanger liner, that there are some survivors too! High quality survivors!

Let's just hope that this doesn't crash your game....
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Old 05-07-11, 06:37 AM   #7
Zedi
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Is not much you can do, they are too small for the waves. A solution would be to scale them, but I dont think you can do this with the tools we have for editing.
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Old 05-07-11, 06:22 AM   #8
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Like I said, I think they skiped these because they bounce too much on high waves. Anyway, nice finding.. fresh meat for gun practice
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Old 05-07-11, 09:42 PM   #9
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Quote:
Originally Posted by Zedi View Post
Like I said, I think they skiped these because they bounce too much on high waves.
Play with the CG, mass, and displacement. Increasing mass and displacement will require more wave 'force' to make the raft move (pitch and roll). Surfaced displacement has to be greater than mass or it will sink.
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Old 05-08-11, 01:44 AM   #10
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
Play with the CG, mass, and displacement. Increasing mass and displacement will require more wave 'force' to make the raft move (pitch and roll). Surfaced displacement has to be greater than mass or it will sink.
Are these values solid or can be randomly changed to show different cargo & draught for this same ship class?
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Old 05-08-11, 02:49 AM   #11
stoianm
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Reworked again the pitch&roll after TDW sugestions... i improuved a bit.. but i am still limited because the boats are to small... and we modified a lot the waves parameters... but i will say now it is acceptable... i can not do better than that:

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Old 05-08-11, 03:06 AM   #12
jwilliams
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Quote:
Originally Posted by stoianm View Post

Looks good.
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Old 09-07-12, 11:34 PM   #13
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Quote:
Originally Posted by Zedi View Post
Like I said, I think they skiped these because they bounce too much on high waves. Anyway, nice finding.. fresh meat for gun practice
:d own:
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Old 09-10-12, 09:55 AM   #14
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Gap, there is a Wooden Lifeboat mod that's for SHIII. Make sure it's not the one your're trying to use in SH5 as it won't work. It could even screw up other SH5 mods that are installed, as it did for me.
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Old 09-10-12, 10:06 AM   #15
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Quote:
Originally Posted by GT182 View Post
Gap, there is a Wooden Lifeboat mod that's for SHIII. Make sure it's not the one your're trying to use in SH5 as it won't work. It could even screw up other SH5 mods that are installed, as it did for me.
In the MM "Schleichfahrt" for SH5 uekel seems to use an modified one for sh5.
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