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Old 05-19-20, 10:20 AM   #1036
torpedobait
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Originally Posted by propbeanie View Post
Well, we know the lineage of the "449_FotrsU Umark Removal", as well as the first and the last. Don't know about "450_Lite Fog v2 + 300' Underwater Visibility;" and "501_USslowerKlaxon;", so we didn't number those. What is the semi-colon after them? I cannot imagine either of those doing things with the submarines though. All I can think of is that maybe you didn't empty the Save folder? v1.1 is NOT backward compatible with v1.004a by any stretch of the imagination. If it's not that, then perhaps you are not completely surfaced when you are thinking you should be taking off quicker? I dunno. I just took the same boat out, and had the same assignment. I almost went straight there, but being the "safe" skipper that I are, I dodged the shallows enroute. As it was, I came into the patrol area almost directly west instead of to the northwest. That 1/3 day delay meant that I could only watch these guys from at the closest of about 14,500 yards, and that was after half an afternoon's chase... sigh. Otherwise, with them on a 198, and me on a 310, I might have been able to have my pickin's... oh well... Is this the group you have seen previously, with the Shinshu Maru, doing 14 knots?:




with 8 other transports in 2 columns of 4?



and probably about six 2nd class escorts round about them?



sigh... all I could do was watch... Anyway, no issues here.
I did what for me is a complete rebuild: Deleted the SH4 folder completely, deleted Silent_Hunter_IV folder completely, deleted all entries in the JSGME Mods, copied over my pristine Silent_Hunter_IV to my Ubisoft folder in G:\, reset the shortcuts to LAA and JSGME, reset the Read Only attribute to "off", ran LAA, then installed the new mods plus my previous ones that had never failed me. Game starts fine (love the faster load time) and otherwise runs great.

The semicolons were just for the text on the above post. They are not part of the mod names.
The 2 older mods (lite fog... and slower klaxon) have been in my games since way back in the FOTRSU series, like for more than a year, I'm sure, with no adverse impact that I can see. BTW, I added the mod numbers to them to help with my sequencing where they would not impact any other mods. Certainly I've not encountered anything like a slow speed start in any version of FOTRSU when these mods were present. Who knows. My system may have burped, but it seems odd that only the speed up from zero was affected at two different times and locations and in this version 1.1.

Those were not the ships I encountered. The first group was a FAST merchant, a split bow freighter, and a smaller composite, I think. Later I encountered a modern Troop Ship followed by a smaller ship (modern composite?). I did not record the time of the later encounter, and I'm drawing on a poor memory for the smaller ship types. Neither group was with Escort - something I really appreciated as a captain! None of them made it to Apari.

I wouldn't spend much time on this one, despite all the verbiage. I'd wait until others run into it too, if they do. Just wanted to get it on the record. Thanks for your time.
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Old 05-19-20, 10:36 AM   #1037
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Default Loving this mod, but a trivial concern...

Loving this "new to me" mod so far.



When I load a saved game the first thing that I hear is a loud splash. This seems to happen with consistently with this mod and I don't recall it in any that I've played previously.



If I immediately go to the external camera I also see a large splash off to port. It's as if the last thing the load does is drop my sub into the sea.



Again it's trivial but some of us old fellas don't react well to loud unanticipated noises... just saying.



Also few questions...
1) HOW do I find the on-board recreational radio? I looked around the radio room and the captains cabin and couldn't spot it. No hotkeys that say that either. (Never Mind! Found the radio button on the bottom when I click on the movie camera tab)

2) Is there something weird about the backspace key when naming a save? All the other keys seem normal but the backspace key goes two at a time always.

3) Is there no way to enter alt characters as part of the save-game name? Not a BIG issue but I used to use alt 129 to get the ü character (My Captain is Alex T Sinkstüf)


4) LOVED getting the mission to pick up folks from Corregidor for transport to Darwin. However... After I picked up the folks the mission was marked complete. Is it supposed to be that way? No trip to Darwin Necessary? Not a problem per se but the next night when I radioed in I got a new assignment. This one off the coast of China.
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Old 05-19-20, 11:16 AM   #1038
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Originally Posted by propbeanie View Post
OK - not weird at all - For any help at all, more detail is needed... What OS are you using, and is it 64-bit? Did you empty the Save folder? Are you using a "fresh" install? What is the path to where is the game installed on your hard drive? Did you properly activate LAA on the SH4.exe? What is the date you are starting? What base are you starting at? What boat are you using? Did you put any other mods in with FotRSU?
LAA fixed it. Thanks!
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Old 05-19-20, 11:18 AM   #1039
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Originally Posted by propbeanie View Post
OK - not weird at all - For any help at all, more detail is needed... What OS are you using, and is it 64-bit? Did you empty the Save folder? Are you using a "fresh" install? What is the path to where is the game installed on your hard drive? Did you properly activate LAA on the SH4.exe? What is the date you are starting? What base are you starting at? What boat are you using? Did you put any other mods in with FotRSU?
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LAA fixed it. Thanks!
Are there hotkeys? Not sure how to vent CO2
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Old 05-19-20, 11:29 AM   #1040
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Originally Posted by propbeanie View Post
You cannot shell-out to Windows from the SH4 game jlan5031, no matter if it's Stock or modded. The game cannot "refresh" itself and its buffers when it regains the focus of your system, and you will get all manner of issues afterwards. You can try to "Save" the game with a new unique name, exit the game to Windows, then restart the game again, and Load the saved game, and you should be able to regain your breathing atmosphere for the crew - Also, did you delete the Save folder before starting the use of FotRSU? If not, exit and do so now, then start a new career.

Do you think it's ok to use ALT-TAB after pausing the game, for example after pressing the '-' key to stop time or the 'ESC' key first? Or will the bad consequences be the same?
Thanks,
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Old 05-19-20, 12:56 PM   #1041
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The sub interiors of FOTRSU 1.1 are as perfect as I like them, still I'd like to make 1 small change in my personal installation:
I'd like to interchange the F8 and Back Slash key commands so that when pressing F8 I go in the Radio Room and when pressing the Back Slash key I fire-up the mission objectives (the 2 keys switched).

Is it easy for me to build a sub-mod for it?

Thanks very much for a feedback!


XS

Last edited by XenonSurf; 05-19-20 at 01:51 PM.
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Old 05-19-20, 03:02 PM   #1042
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Originally Posted by torpedobait View Post
I did what for me is a complete rebuild... The 2 older mods (lite fog... and slower klaxon) have been in my games since way back in the FOTRSU series, like for more than a year, I'm sure, with no adverse impact that I can see...
In the meantime, for a "test", back off the mods 901_strategic_map_symbols", "501_USslowerKlaxon;" and "450_Lite Fog v2 + 300' Underwater Visibility;", then re-activate "901_strategic_map_symbols", and see what happens with the same boat. I'll try to get time to look at those other two mods tonight.


Quote:
Originally Posted by Havan_IronOak View Post
Loving this "new to me" mod so far.

When I load a saved game the first thing that I hear is a loud splash. This seems to happen with consistently with this mod and I don't recall it in any that I've played previously... If I immediately go to the external camera I also see a large splash off to port. It's as if the last thing the load does is drop my sub into the sea...

... 2) Is there something weird about the backspace key when naming a save? All the other keys seem normal but the backspace key goes two at a time always.

3) Is there no way to enter alt characters as part of the save-game name? Not a BIG issue but I used to use alt 129 to get the ü character (My Captain is Alex T Sinkstüf)

4) LOVED getting the mission to pick up folks from Corregidor for transport to Darwin. However... After I picked up the folks the mission was marked complete. Is it supposed to be that way? No trip to Darwin Necessary? Not a problem per se but the next night when I radioed in I got a new assignment. This one off the coast of China.
Glad you like it. As for noises when loading a Save, that is a Stock game issue. I try to remember to keep my audio down, and headphones off when starting the game and then loading something. Now, in addition to that, if you happen to shell-out to Windows for any reason, one of the side-effects of that will be strangeness with Saved games, as well as stuck CO2 meters, graphic anomalies, and all manner of strangeness. The game was written for Windows XP, and cannot handle the 'modern' Windows properly, so it will "lose its place" when it regains the focus of the system. Saving the game and exiting is the only way to regain some semblence of 'normalcy' in gameplay, including the audio. Once a sound is "saved" though, it stays until you go back in at the end of a patrol and then go back out again. The anti-sub nets used to be awful. It sounded like a bevy of Banshee Witches screaming whenever you hit one, and that sound would then go off every time you re-loaded a Save... Yeesh! You will always hear torpedo tubes opening / closing, firing, etc. when you come back in when reloading a Save.

The <Backspace> key has always been weird in the Silent Hunter games. They have their own keyboard & mouse driver in the game, and they can both be wonky. As far as I'm aware, there is no easy way to do ALT Codes in the User Interface. Have you tried DOS-based ones? The assignment to pick-up the passengers is an Objective. Taking them to Darwin would be another Objective, but is not "assigned" as such, so you fulfilled your orders, which is why when you foned home, you were given another objective. Your passengers probably groaned and groused a while though... - As information, that particular assignment in a future add-on will have that Darwin arrival as an Objective...


Quote:
Originally Posted by Admiral Lutjens View Post
Are there hotkeys? Not sure how to vent CO2
You "vent" CO2 by opening the hatch when surfaced... See the above reply to Havan_IronOak about shelling out to Windows, or below to XenonSurf. Avoid shelling-out to Windows.


Quote:
Originally Posted by XenonSurf View Post
Do you think it's ok to use ALT-TAB after pausing the game, for example after pressing the '-' key to stop time or the 'ESC' key first? Or will the bad consequences be the same?
Thanks,
We tested this extensively in FotRSU. If you use Windows XP, you could get away with pausing the game and then doing the <Alt><Tab> or <Ctrl><Tab> combinations to go to Windows and doing something - usually, though not always. I think it depended upon how much RAM was used by the game, the OS and the other app(s). From Vista onwards, Windows will reclaim and re-assign system assets, such as the audio stream, as they become free, such as SH4 losing the "focus" of the system. When SH4 regains focus, it does not always find its "resources" where they were. SH4 does not know enough of the OS to "refresh" itself or something, and then starts throwing little symptoms of "issues" at you, such as stuck audio or the CO2 meter being stuck... maybe a "pillar of smoke" that follows you everywhere, whatever. Do not shell-out to Windows. If you are like me, and have a dual-screen set-up, you might lose your mouse cursor on the other screen, and accidentally click outside the game, which does the same thing. Every time I accidentally do that, it messes the game up. Save. Exit. Re-start, Load the Save, Continue...

Quote:
Originally Posted by XenonSurf View Post
The sub interiors of FOTRSU 1.1 are as perfect as I like them, still I'd like to make 1 small change in my personal installation:
I'd like to interchange the F8 and Back Slash key commands so that when pressing F8 I go in the Radio Room and when pressing the Back Slash key I fire-up the mission objectives (the 2 keys switched). Is it easy for me to build a sub-mod for it?,,,
Yes and no. It's in the Commands.cfg file in the Data / Cfg folder. Cmd42 is the orders, but there are four Cmd sections for the event camera beginning at Cmd27. I am not sure how you would swap that around, though I am definitely no expert with the file - not even a novice... lol
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Last edited by propbeanie; 05-19-20 at 03:12 PM.
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Old 05-19-20, 03:37 PM   #1043
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@Propbearnie,

thank you to confirm the ALT-Tab thing, I certainly won't use it from now on.
I will take a look at the file you said and see what I can do to change the key command, but if it's too hard I will keep it as is.
Greetings,
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Old 05-19-20, 03:44 PM   #1044
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Originally Posted by propbeanie View Post
It's in the Commands.cfg file in the Data / Cfg folder.
Anyone know how bad it would be if I were to swap out the commands.cfg file in FotRSU with the one from TMO? I've been using TMO for a long time, and I really don't want to have to learn a whole new keyboard layout.


Would a simple file swap work, or would it be something that needs to be hand-edited for each command?
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Old 05-19-20, 06:22 PM   #1045
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Anyone know how bad it would be if I were to swap out the commands.cfg file in FotRSU with the one from TMO? I've been using TMO for a long time, and I really don't want to have to learn a whole new keyboard layout.


Would a simple file swap work, or would it be something that needs to be hand-edited for each command?
keep the FOTRSU file safe and try it. you will know very quickly if it is compatible.

i have done similar things with the Command file between mega-mods and it has worked.
good luck.
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Old 05-19-20, 06:30 PM   #1046
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Quote:
Originally Posted by XenonSurf View Post
The sub interiors of FOTRSU 1.1 are as perfect as I like them, still I'd like to make 1 small change in my personal installation:
I'd like to interchange the F8 and Back Slash key commands so that when pressing F8 I go in the Radio Room and when pressing the Back Slash key I fire-up the mission objectives (the 2 keys switched).

Is it easy for me to build a sub-mod for it?

Thanks very much for a feedback!


XS
it is not difficult you just have to pay attention to details.
the old timers tell you to use Notepad and edit the file and i think that is because they have been used to dealing with Silent Hunter from SH1 through SH4 and know the keyboard codes.
i.do.not.
i have found that using the SHKeymapper tool by jimimadrid to be very
handy.
https://www.subsim.com/radioroom/downloa...o=file&id=4715
unzip the file into your SH main folder...where you have SH4.exe stored.
if there is a file named SHKeymapper.ini in the zipped file, delete it.
the first time you execute SHKeymapper.exe it will rebuild the ini properly.

Have fun. Good luck.
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Old 05-19-20, 06:32 PM   #1047
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Quote:
Originally Posted by XenonSurf View Post
Do you think it's ok to use ALT-TAB after pausing the game, for example after pressing the '-' key to stop time or the 'ESC' key first? Or will the bad consequences be the same?
Thanks,
sorry to jump into your conversation, but i would not recommend shelling out at any time, regardless of operating system.
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Old 05-19-20, 06:33 PM   #1048
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keep the FOTRSU file safe and try it. you will know very quickly if it is compatible.
That was the plan, unless anyone knew of any show-stoppers.
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Old 05-19-20, 07:44 PM   #1049
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Off the top of my head, TMO raises and lowers the SD antennae, while FotRSU turns it on and off... there are a few others... but this is an old database with worn-out grey matter...
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Old 05-19-20, 08:28 PM   #1050
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Well, there were some missing dials, and then the whole damn thing crashed on me.


I'm guessing it wasn't the commands.cfg file, though. I'm just going to need to make a clean install and try again later.
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