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Old 05-16-20, 06:49 AM   #1021
fitzcarraldo
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Many thanks for the new 1.1 version!

Downloading now...

Great job, mates. Congratulations.

Best regards.

Fitzcarraldo
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Old 05-16-20, 07:14 AM   #1022
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Quote:
Originally Posted by Mios 4Me View Post
Have checked posts #5 and #996 but see nothing related.

Balao class out of Midway en route to supply dump in the Luzon Strait, April 1944. Fuel level stays at 99%, despite the Limited Fuel boxes being checked in the base and main menus. This happened on the previous patrol, 10 days to Taipei and China coast. Currently still on v1.004a.

Also encountered a TF with two Wasp class carriers on the Luzon patrol. I realize this may have been dealt with in the upgrade, but it's not clear.
v1.004a no longer exists as far as we are concerned.

For the third time now, just for you, the multiple spawns with docked ships in a select few harbors were fixed for v1.1 - as far as we know. If you see any in v1.1, we want to know. We no longer want to 'hear' about v1.004a, or anything previous to that either, just to be clear.

Fuel usage in the game has apparently never functioned correctly. You either run out entirely too early, or you can travel around the world in 80 days, and still have plenty. We can put the stock settings for the Gato back in if you'd like, and you can then run out of fuel in the East China Sea. Do not rely on the game to give you accurate tank readings, much less accurate "Range at current speed". Neither are correct. We attempted adjustments for this release, and ended up leaving the settings as they are, since changing the "Range" affects all other aspects of the submarines' sim settings. At some point in time, when there is nothing else in life to do, we might try to "balance" the fuel usage versus the boat speed, versus battery re-charge (or lack thereof), versus "drag" versus turning versus riding in the water versus sea-keeping, but it is what it is for v1.1 also. No need to report that again. Similarly with the batteries in the Stock game that never run out of juice completely, we cannot fix things broken like that with text edits.
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Old 05-17-20, 06:31 AM   #1023
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Originally Posted by propbeanie View Post
No changes to traffic, other than for mod conformity. The better efficiency of the game is 99.5% directly attributable to s7rikeback and Jeff-Groves working tirelessly on eliminating ID conflicts. We can also thank our 'new', "not-so-secret" weapon, Hebe Vollmaus's mySH3-Tool, which he recently updated for certain SH4 files, and it found all sorts of unseen issues with the Loadouts on the airplanes and ships, such as a "space" character after a name, or a "bombss" for "bombs", etc. The kind of thing that the human misses quite easily and frequently, apparently... So the game runs much better now, even as compared to the previous version. Pay attention to your load times now, and if you go into the Museum, it loads in less than half the time it used to, but has more ships... Thank those fellows profusely, please! The previous version had a lot of "dead wood" removed, such as repeats of Library files and textures, that sort of thing, all thanks to s7rikeback and Jeff-Groves. Notice also that the mod is now smaller...
s7rikeback and Jeff-Groves, Thank you gentleman for your hard work on this project.

I was truly impressed with the performance after loading the new mod when leaving my home port on the first mission.
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Old 05-17-20, 10:02 AM   #1024
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Quote:
Originally Posted by propbeanie View Post
We can also thank our 'new', "not-so-secret" weapon, Hebe Vollmaus's mySH3-Tool, which he recently updated for certain SH4 files,
do you know what this error message means? by that i mean, what can i do to fix it.


the tool folder is stored in c:\mySH3-TooL_v1_9

it runs once, then i hovered over one icon and it CTD'd.
then i was awarded the above error message ad infinitem.
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Old 05-17-20, 01:10 PM   #1025
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Originally Posted by KaleunMarco View Post
do you know what this error message means? by that i mean, what can i do to fix it.


the tool folder is stored in c:\mySH3-TooL_v1_9

it runs once, then i hovered over one icon and it CTD'd.
then i was awarded the above error message ad infinitem.
I thought mySH3-Tool had to be in the game folder - but I might be wrong there. The error though is from an invalid path in the "mySH3-TooL.cfg" file, whether it would be the Editor, or the game path, I don't know... Hebe has a ReadMe on how to set it up, and s7rikeback has a pdf somewhere... now, where is that link?... I think it was on his collection site...
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Old 05-17-20, 03:48 PM   #1026
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Originally Posted by propbeanie View Post
I thought mySH3-Tool had to be in the game folder - but I might be wrong there. The error though is from an invalid path in the "mySH3-TooL.cfg" file, whether it would be the Editor, or the game path, I don't know... Hebe has a ReadMe on how to set it up, and s7rikeback has a pdf somewhere... now, where is that link?... I think it was on his collection site...
don't bust an eyeball looking for that file.
Hebe left excellent instructions in a TXT and i followed those instructions....except that the instructions do not say to put the three tool-files into the SH4 root folder.
on your recommendation, i did that and the tool runs better.
unfortunately, it does not do what i thought it could do. rats!
thank you for the hint.
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Old 05-17-20, 04:45 PM   #1027
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Default CO2/Oxygen?

On my first patrol, The CO2 level kept rising until Oxygen ran out. I traveled on the surface at night, recharged the battery, but the oxygen level was not replenished. I still have trouble searching in SubSim. I haven't figured out how to locate what I'm looking for short of going through the all the lists. Is there a secret?
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Old 05-17-20, 05:50 PM   #1028
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You cannot shell-out to Windows from the SH4 game jlan5031, no matter if it's Stock or modded. The game cannot "refresh" itself and its buffers when it regains the focus of your system, and you will get all manner of issues afterwards. You can try to "Save" the game with a new unique name, exit the game to Windows, then restart the game again, and Load the saved game, and you should be able to regain your breathing atmosphere for the crew - Also, did you delete the Save folder before starting the use of FotRSU? If not, exit and do so now, then start a new career.
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Old 05-17-20, 08:43 PM   #1029
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Default Boat is slow to act on speed command

I started a new career in Skipjack (SS-184) out of Cavite/Manila on 12/09/41 with orders to patrol the area south of Hainan island. I took an indirect route via Cam Rahn Bay because in a previous life I used to encounter a large IJN TF there around the 13th. No such luck this time, but a patrol boat came through the narrows (third one, actually) so I called the crew to Battle Stations, fired one torpedo and sank it. I decide to bug out while the getting was good, surfaced, and ordered Ahead Standard. Nothing. No movement. I tried other speed settings, including Ahead Flank but went nowhere. Finally, after leaving the speed set to Ahead Standard and upping the TC to 102fx the damn thing took off like a rocket. Very strange, but I wrote it off to me missing something.

So, after completing the 10 day patrol in the Hainan Island area (no targets found) I dropped by Apari to see what might be at the docks. Nothing there. But as I lurked about 9 NM just NNE of Apari (almost dead on 121-40E; 18-30N) at 1801 on 12/30/41 I was approached by 3 Japanese merchants. They all went down nicely, but when I surfaced to move to a new position, again the damn boat would not move until I upped the TC. Sorry I did not record the value, but the boat did start moving normally after that in less than one minute of real time.

In neither case was the crew exhausted by having been at Battle Stations (I've seen that before), nor did I get any "cannot comply" messages. Perhaps it is something in my setup, but it is the same as it was for v1.004.

Mods I am using besides v1.1:
399_NoScrollNavMap;
449_FotrsU Umark Removal
450_Lite Fog v2 + 300' Underwater Visibility;
501_USslowerKlaxon;
901_strategic_map_symbols

I did copy over the "new" 399 and 901 mods from the files on v1.1 just in case there was something there, but all else seems to be exactly like what I ran in v1.004, like I said.

This is not a critical issue by any means, unless there is a DD bearing down on me and I cannot get the boat to move! Here's hoping it was just my system screwing with me, but everything else in the game was running with no stuttering or apparent problem - just the boat not responding for a bit.

Hope this is enough information to either ignore the problem or look into later.

Love the new mod. Easy to install and set up. Great work - maybe it's just me, but it has a different (better) feel to it.
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Old 05-18-20, 01:00 AM   #1030
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Well, we know the lineage of the "449_FotrsU Umark Removal", as well as the first and the last. Don't know about "450_Lite Fog v2 + 300' Underwater Visibility;" and "501_USslowerKlaxon;", so we didn't number those. What is the semi-colon after them? I cannot imagine either of those doing things with the submarines though. All I can think of is that maybe you didn't empty the Save folder? v1.1 is NOT backward compatible with v1.004a by any stretch of the imagination. If it's not that, then perhaps you are not completely surfaced when you are thinking you should be taking off quicker? I dunno. I just took the same boat out, and had the same assignment. I almost went straight there, but being the "safe" skipper that I are, I dodged the shallows enroute. As it was, I came into the patrol area almost directly west instead of to the northwest. That 1/3 day delay meant that I could only watch these guys from at the closest of about 14,500 yards, and that was after half an afternoon's chase... sigh. Otherwise, with them on a 198, and me on a 310, I might have been able to have my pickin's... oh well... Is this the group you have seen previously, with the Shinshu Maru, doing 14 knots?:




with 8 other transports in 2 columns of 4?



and probably about six 2nd class escorts round about them?



sigh... all I could do was watch... Anyway, no issues here.
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Old 05-18-20, 02:51 PM   #1031
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Default CO2 Refresh Carbon Monoxide Oxygen refresh

Quote:
Originally Posted by jlan5031 View Post
On my first patrol, The CO2 level kept rising until Oxygen ran out. I traveled on the surface at night, recharged the battery, but the oxygen level was not replenished. I still have trouble searching in SubSim. I haven't figured out how to locate what I'm looking for short of going through the all the lists. Is there a secret?

Pretty sure that that's an old bug that no-one's been able to eliminate yet. It seems to happen primarily to people that use the alt tab feature in windows.


I got it again as well. But it seems to be cleared if you save your game then quit and restart SH4




Now I need to figure out why the SHIFT DEL combo isn't cleaning up my map. Anybody else having this issue?
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Old 05-19-20, 07:11 AM   #1032
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Default S Boat Speed

In build 1.1, the .cfg file for the S-Boat says the maximum surface speed is 13 knots. When I call up flank speed on the telegraph, I seem to be making 15 knots. Two knot tail current?
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Old 05-19-20, 10:11 AM   #1033
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Loads fine, I go to start my mission after 'No mission too tough..' and I get a CTD.

Weird.
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Old 05-19-20, 10:12 AM   #1034
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Quote:
Originally Posted by Havan_IronOak View Post
...
Now I need to figure out why the SHIFT DEL combo isn't cleaning up my map. Anybody else having this issue?
That appears to be another Stock game issue, passed on to the mod... I do not know if it is "fixable", but investigatin'...


Quote:
Originally Posted by Michael Wood View Post
In build 1.1, the .cfg file for the S-Boat says the maximum surface speed is 13 knots. When I call up flank speed on the telegraph, I seem to be making 15 knots. Two knot tail current?
This is another example of the game not actually being related to any particular "value" used. Besides, in the cfg file, the "Speed" is what goes into the Recognition Manual's display values, and has nothing to do with the actual speed the boat (ship) can do. Think of the "Height" value, and how it has minimal correlation to what you will find for the 3D object's actual "Height". The sim file controls the speed the S-Boat is able to do, and as such is influenced by other settings in the same file. If you change the "Range" value, that influences most everything else about the boat. If you change the top speed, everything else changes with it, including battery re-charge times. If you read about Webster's dealings when making his S-Boat mod, he relates how that boat in particular was very odd when attempting to bend it to his will. If I remember correctly (I'm not at the correct computer at this time), an attempt was made to have 14.5 knots be the maximum speed, but we had to use 13 knots to get what we have... There is minimal correlation to the actual value attained. Sometimes it's close, but sometimes not...
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Old 05-19-20, 10:16 AM   #1035
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Quote:
Originally Posted by Admiral Lutjens View Post
Loads fine, I go to start my mission after 'No mission too tough..' and I get a CTD.

Weird.
OK - not weird at all - For any help at all, more detail is needed... What OS are you using, and is it 64-bit? Did you empty the Save folder? Are you using a "fresh" install? What is the path to where is the game installed on your hard drive? Did you properly activate LAA on the SH4.exe? What is the date you are starting? What base are you starting at? What boat are you using? Did you put any other mods in with FotRSU?
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