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Old 12-28-13, 07:06 AM   #4456
Trevally.
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Quote:
Originally Posted by Serge65 View Post
Hi guys!
Once again draw your attention: guns_air also need to remove. 20mmsingleair used only in older versions of the three airplanes: ADB_USDiveBomber, AFB_F4U_Corsair, AFB_P51_Mustang. Now it is not used anywhere.
Sorry Serge - I still am not sure - What do you want removed?

Quote:
And how do you an idea:
Now all missions (in folder CampaignProjects/Missions) are built as follows:

Patrol zone1, sink 1 ship, mission completed, if not sink ->Patrol zone2, sink 1 ship, mission completed, if not sink->Patrol zone3, sink 1 ship, mission completed, if not sink - mission failed.

Me annoys the need to sink a ship, this is patrol, may be, in this area there are no enemy ships.
Maybe it's better:
Yes -but a lot of work that I am not sure I have time to change every mission.

How do you plan to edit?

Using the objective setting in ME2 will take weeks
Using a text editor may work, but the following change would be required i.e:-

this is a sink/patrol mission
Code:
 
 [Objective 1]
ObjName=Patrol the designated area
Obj=5
ObjType=0
RenownAwarded=200
DisplayToThePlayer=true
DisplayOnFail=false
AssociatedMissionID=0
IsFromSingleMis=false
PatrolHours=72.000000
  
 [Objective 1.Amount]
IsTonnage=false
Tonnage=0
NumOfShips=1
CrtAmount=0
  
 [Objective 1.IdentificationMode]
IdentificationMode=1
  
 [Objective 1.TargetIdentifMapZone]
TargetIdType=2
MapZone=Patrol_Zone1
  
 [Objective 1.TargetIdentificationNodes]
TargetIdType=1

and to change it to patrol only:-

Code:
[Objective 1]
ObjName=Patrol the designated area
Obj=9
ObjType=0
RenownAwarded=200
DisplayToThePlayer=true
DisplayOnFail=false
AssociatedMissionID=0
IsFromSingleMis=false
AreaName=Patrol_Zone1
AreaType=0
Presence=1
Time=60.000000
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Old 12-28-13, 07:15 AM   #4457
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Quote:
Originally Posted by gap View Post
This seems a good starting plan
Thaanks Gap


Quote:
If you tell me which aircraft we have currently available (Soviet and non-Soviet), I should be able to tell you in which air forces they served.
We have:-

FB-Jak 1
FB-La 5
FB-MiG 3

FS-Beriev KOR 1
FS-Beriev MBR 2

LB-DB3

Names:-
FBJak1=Yak 1 Fighter
FBMiG3=Mig 3 Fighter
AFB_La5=La 5 Fighter
LBDB3=DB 3 Long Range Bomber
FSKOR1=Beriev KOR 1 Search Plane
FSMBR2=Beriev MBR 2 Patrol Plane
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Old 12-28-13, 07:19 AM   #4458
Trevally.
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Quote:
Originally Posted by gap View Post
Now I am a bit confused. My 'rocket & air guns patch' was based on files from OH's v 2.3 unpatched, and needs for an update, that is sure. In the meanwhile an aircraft pack by serge ('Reworked aircrafts.rar', including guns, bombs and rockets), and the patch 1 beta (also with guns, bombs and rockets) have been posted in this thread. Going by Trevally's statement, it seems that at some point there was a patch by Serge, which I can't locate, not included in the other updates mentioned above. So... what files should I base my tweaks on? Is it okay if I use the ones included in 'OHII v 2.3 patch 1 beta'?



Okay, so I will skip that file, but what about the two other guns (12 and 40 mm) which were contained in the sime file? Should I deduce that they weren't used?
Hi Gap
There seems to have been an issue here with me not knowing that one patch was removed and replaced by edit post - I used the old version.

So this is what we had

this was in - OHIIv2.3
Air_Guns (11/10/2013) - Serge

and this was in the patch - OHII v2.3 patch1 beta
Reworked aircrafts (26/12/2013) - Serge
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Old 12-28-13, 08:25 AM   #4459
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Quote:
Originally Posted by Trevally. View Post
Hi Gap
There seems to have been an issue here with me not knowing that one patch was removed and replaced by edit post - I used the old version.

So this is what we had
Exactly, Trevally. But you answered me after replacement (see your post #3935) and I thought that you have a new version.
Remove guns_air (dat, sim, zon) from folder Library. Now it (12mm, 20mm, 40mm) is not used anywhere.

About missions:I wrote one mission in ME2, and then matter of technology. In missions differ only coordinates patrol zones. I have everything ready for the first three campaigns (TG, HT, MN), but I have not tested them. I wanted test them out after the start of a new campaign.
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Old 12-28-13, 08:49 AM   #4460
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Quote:
Originally Posted by vdr1981 View Post
Problem solved! More on this tomorow...I could really use some sleep now...
Good morning guys...

I think I have learned something very important .

Every time when you reinstall your mod list with modified .mep file it is absolutely necessary to make enleast one change in TheDarkWraithUserOptions.py via OptionsFileEditorViewer.exe.
This is especially important if you use previously saved TheDarkWraithUserOptions.py[/B] .


Remember strange RSD/silentotto CTD? It never happen to me , but for other players who had probably reinstall compleat modlist and fail to properly "connect" TDWoptions file with the game...CTD
I'm sure that this small "mistake" is responsible for large portion of previously encountered silentotto/misterious CTD's

Now somebody tell me how much i need to wait in Brest if I want to see air raid. I tried two times but airplanes never come?
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Old 12-28-13, 09:00 AM   #4461
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Quote:
Originally Posted by Serge65 View Post
Exactly, Trevally. But you answered me after replacement (see your post #3935) and I thought that you have a new version.
Ah yes Serge - I see what has happened
I downloaded your file when I was not logged in. The later when I was logged in I posted thanks without noticing that it had changed - thus I used the old version.

Also when Sober would point out your post to me - I would think that I already had that file, again not noticing that it had changed.

Anyway - all sorted now and soy to all for the confusion that I caused

Quote:
Remove guns_air (dat, sim, zon) from folder Library. Now it (12mm, 20mm, 40mm) is not used anywhere.
Done in patch 1.1

Quote:
About missions:I wrote one mission in ME2, and then matter of technology. In missions differ only coordinates patrol zones. I have everything ready for the first three campaigns (TG, HT, MN), but I have not tested them. I wanted test them out after the start of a new campaign.
ah ok sounds good - would like to see what you have
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Old 12-28-13, 09:01 AM   #4462
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Quote:
Originally Posted by vdr1981 View Post
Good morning guys...

I think I have learned something very important .

Every time when you reinstall your mod list with modified .mep file it is absolutely necessary to make enleast one change in TheDarkWraithUserOptions.py via OptionsFileEditorViewer.exe.
This is especially important if you use previously saved TheDarkWraithUserOptions.py[/B] .


Remember strange RSD/silentotto CTD? It never happen to me , but for other players who had probably reinstall compleat modlist and fail to properly "connect" TDWoptions file with the game...CTD
I'm sure that this small "mistake" is responsible for large portion of previously encountered silentotto/misterious CTD's

Now somebody tell me how much i need to wait in Brest if I want to see air raid. I tried two times but airplanes never come?
Do you made the change before or after you enable 'NewUIs_TDC_7_4_2_ByTheDarkWraith' via JSGME?
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Old 12-28-13, 09:02 AM   #4463
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Quote:
Originally Posted by mikaelanderlund View Post
Before or after you enable 'NewUIs_TDC_7_4_2_ByTheDarkWraith' via JSGME?
After...
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Old 12-28-13, 09:06 AM   #4464
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Quote:
Originally Posted by vdr1981 View Post
Good morning guys...
Good morning/afternoon

Quote:
I think I have learned something very important .




Quote:
Every time when you reinstall your mod list with modified .mep file it is absolutely necessary to make enleast one change in TheDarkWraithUserOptions.py via OptionsFileEditorViewer.exe.
This is especially important if you use previously saved TheDarkWraithUserOptions.py[/B] .


Quote:
Remember strange RSD/silentotto CTD? It never happen to me , but for other players who had probably reinstall compleat modlist and fail to properly "connect" TDWoptions file with the game...CTD
I'm sure that this small "mistake" is responsible for large portion of previously encountered silentotto/misterious CTD's
Ah very good - this must be especially true if edits had been made
If default option settings used - would this error still happen

Quote:
Now somebody tell me how much i need to wait in Brest if I want to see air raid. I tried two times but airplanes never come?
When you enter the bunker after selecting Blackpit in silentotto - select start patrol without picking a mission.
dock straight away.
Start a new patrol
Within 30min you should come under attack

OHII v2.3 patch1 bets is required
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Old 12-28-13, 09:44 AM   #4465
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Quote:
Originally Posted by Trevally. View Post
Ah very good - this must be especially true if edits had been made
If default option settings used - would this error still happen
I can't say for sure but it is always better to properly set menu.txt and SH5 installation path in TDW options file editor... Right now I'm not so sure will concept of pre-modified TDW options file in some large megamod will be possible...
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Old 12-28-13, 10:29 AM   #4466
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New thread is online guys... I'm trying to collect my CTD experience in one place...This could be very useful for new player.

Example:

Quote:
Originally Posted by vdr1981 View Post
CTD Scenario XD:
- CDT when using high time compression...
Solution:
- Don't use high time compression...


Just kidding... I hope you'll find something useful there...
http://www.subsim.com/radioroom/show...16#post2156916
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Old 12-28-13, 10:32 AM   #4467
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Quote:
Originally Posted by vdr1981 View Post
New thread is online guys... I'm trying to collect my CTD experience in one place...This could be very useful for new player.
good idea

Quote:
.CTD Scenario XD:
- CDT when using high time compression...
Solution:
- Don't use high time compression...
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Old 12-28-13, 11:04 AM   #4468
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Quote:
Originally Posted by Trevally. View Post
When you enter the bunker after selecting Blackpit in silentotto - select start patrol without picking a mission.
dock straight away.
Start a new patrol
Within 30min you should come under attack

OHII v2.3 patch1 bets is required
This one? http://www.subsim.com/radioroom/show...postcount=4405
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Old 12-28-13, 11:51 AM   #4469
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Quote:
Originally Posted by vdr1981 View Post
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Old 12-28-13, 01:34 PM   #4470
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Raid lasted for about 10 minutes, 6-7 planes...No CTD



Modlist:
Code:
Accurate German Flags
Das Boot Departure Theme
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_No Starshells (.eqp Files)
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_Real_Navigation
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Darkened Scopes Alt Attack Scope
TDC Graphics by Naights v1.0
Realistic_Hydrophone_1_1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith patch 1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II v2.3
RPM Hydrophone v2.2 -for OHII full v2.2-
SH5 External Cargo 1.0
sobers green crew training V4 SH5
Church's Compass Dials Mod v2.2 - Option Two
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.1
sobers best ever fog  V22 SH5
Reworked Morale and Abilities v.1.1
MFCMCCDLite
Reworked U-boat Guns (incomplete version)
gap - armaments & equipments patch v 0.2
Bullet_spark_test
R.S.D. - Reworked Submarine Damage v5.5 by vdr1981
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.5 - OHII v2.3 Compatibility Patch
R.S.D. v5.5 - German Patch v1
R.S.D. - Less Accurate AI Gunners
R.S.D. - Depth Charges Fix_attempt 3
DBSM_Speech_1_0_4
DBSM_Music_1_0_4
sobers no footstep sound mod SH5 V2
Shadow Improvement ModLR
TDW options _7_5_0
OPEN HORIZONS II v2.3 patch1 beta
SkyBaron's Leigh Light for SH5 1.1
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