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Old 12-19-2017, 12:59 PM   #9466
palmic
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Originally Posted by shdwp View Post
1. Another little question - the very first mission have primary objective - report enemy contacts. I did find some, however, report menu always show "No function" under "Report contacts", and when I use it, it seems that nothing is happening. Do I have to somehow mark the ships on the map or something?

2. Also, is there a way to get all the information from your hydrophoneman? It seems that he successfully detects the ships and give me updates on, for example, closest one, but can I somehow get overall situation? Like, read all of the contacts.

3. Is there such functionality for visual contacts? Also, I believe crew does report if smoke visible in periscope? Can't I get updates on that?

4. Sometimes game stops locking ships. Like it was okay one second, I go underwater, space is not working anymore. Could somebody explain?

Thanks.
1) just wait for your watch crew to spot them (they'll notify you in notices window), then go to your radio operator and personaly ask him to report contact.

2) Its not possible, Beno always pick one most important contact and follow it some time before he switch to another...
I found that, when you ask him to report his bearing periodically and then ask for position of closest one by the another button, he always report other contact, while he is also still reporting that first one. So this way you can track 2 of them..

3) No.
+ Please remember, that all skills of your hydrophone man and watch crew are dependent on their current morale and skills.
It happend to me many times especially at beginning of campaing, my Watch crew officer spot nothing and when i accidentally climbed to the tower, i saw destroyer just few hundreds meters before us...

4) you probably use mod for autotargeting right? TWOS should has no automatic ship targetting. In TWOS you are the camptain and you are responsible to find successfull targetting solution.
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Old 12-19-2017, 02:19 PM   #9467
XenonSurf
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The entire TWOS mod (I currently play 2.1.0) is simply amazing, I've never seen before a sub sim with these grafic qualities and details. And I've played most of them, including all other SH series. Congrats to the entire team !


It will take me ages to understand the new way of play however...
I'd like to start with a few simple questions:

[EDIT: deleted some questions because I found responses, thanks to TheBrebster!]

- What do the 2 first yellow icons in every view on the upper right serie of icons in 2.1.0 ? This is total chinese to me...I tried them , but sorry, I cannot deduce any actions...also sorry but I cannot put screenshot atm (and wouldn't much help).

- If you change the gameplay settings in the main menu it will not apply to current ongoing campaign ?

- What happens exactly if I activate/deactivate "Realistic sensors" in main gameplay options?

Thanks very much to clarify!

Last edited by XenonSurf; 12-19-2017 at 07:24 PM.
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Old 12-19-2017, 02:34 PM   #9468
shdwp
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1) just wait for your watch crew to spot them (they'll notify you in notices window), then go to your radio operator and personaly ask him to report contact.
Hmm, I wonder what the crew quick bar action do in this case...

Quote:
2) Its not possible, Beno always pick one most important contact and follow it some time before he switch to another...
I found that, when you ask him to report his bearing periodically and then ask for position of closest one by the another button, he always report other contact, while he is also still reporting that first one. So this way you can track 2 of them..
I've found out that as well yesterday. Still better than nothing.

Quote:
3) No.
+ Please remember, that all skills of your hydrophone man and watch crew are dependent on their current morale and skills.
It happend to me many times especially at beginning of campaing, my Watch crew officer spot nothing and when i accidentally climbed to the tower, i saw destroyer just few hundreds meters before us...
Happened to me too, not exactly hundreds, but while I'd no problem spotting the smoke at the horizon my crew saw nothing. Maybe that's the effect of night and slightly raised gamma tho. About the morale tho - I should check whether it is possible to disable it or make it easier, since 1. I usually dislike micromanagement like this 2. I have a feeling that I will be a terrible, terrible captain and their morale's gonna plummet trough the floor pretty quickly

Quote:
4) you probably use mod for autotargeting right? TWOS should has no automatic ship targetting. In TWOS you are the camptain and you are responsible to find successfull targetting solution.
By "locking" I meant using the space to show crew dialog to feed TDC the data and keeping it up to date. I clearly remember that it started working again after I've surfaced. It was night at the time, I wonder whether my crew weren't able to spot the target through periscope or something. Maybe it's required to use attack periscope when underwater to target stuff? (It seems that this happens every time I remove target, lower periscope, raise my periscope and try to lock it again. It seems that there's a delay between raising and being able to lock stuff. I guess this is sorted out).

About "autotargeting". I think I've got a basic understanding on how TDC works, but I can hardly see myself successfully using it on non-trivial encounters (like when you have really sharp angle and have to maneuver or chase the target). Is there a compatible mod that would give me the range/speed so I could use it as a backup in such occasions? (I know you can manually enable autoTDC, but that doesn't really work with real navigation sadly).

Last edited by shdwp; 12-19-2017 at 07:46 PM.
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Old 12-19-2017, 07:28 PM   #9469
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shdwp:

About "autotargeting":

Well.. to be honest, if you sink just one ship, you are becomming to be one of the top captains in ww2 navy, but lets say, you want to have fun...
You can, i always have fun in TWOS, even if i am not successfull, just be patient and learn how TDC works...
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Old 12-19-2017, 08:05 PM   #9470
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Originally Posted by palmic View Post
shdwp:

About "autotargeting":

Well.. to be honest, if you sink just one ship, you are becomming to be one of the top captains in ww2 navy, but lets say, you want to have fun...
You can, i always have fun in TWOS, even if i am not successfull, just be patient and learn how TDC works...
At this point I more or less know how it works. I've watched a few tutorials and stuff. The main point is that I don't want seeking missiles, nor I want to use point at a thing and blow it up.

Well, and truth to be told, I think figured it all out. I still find the process of finding target bearing and speed to be quite dull, but well, patience isn't something I'm good at.

I did find something that helps me with that. It seems that if you enable navmap markings of visible targets it will point the one that you've locked (by space) on to the minimap, and that way I can get the bearing and the speed just after single measurement. And realnav still works this way (truth to be told I get most of the fun from using it really).

And I gotta say that I've actually hit a ship today. Also I've hit a stationary target by manually operating the TDC dials too.

Thanks for the answers really. And I feel really obliged to donate to the TWOL author now, because this is one of the very few modifications that accomplish so many things and do it almost flawlessly.
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Old 12-19-2017, 11:39 PM   #9471
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Maybe a bug I don't know, but I'm not too far away after leaving my bunker and I get the message 'save game failed' when I want to save. Overwriting a save which is not recommended also failed, but now the overwritten save is gone, not anymore in the save display. I had to abandon my campaign unsaved. No mention of that in the extensive guides&tips for TWOS, I've checked that.
I have saved my camapaign immediately after entering the bunker as recommended, and loaded it again from main menu before leaving the bunker.

I don't know if it's because of that, my sub got somewhat damaged due to a grounding outside of the bunker area and eventually I left the area with multiple light damages to sub systems, the hull at 84%.

Maybe you cannot save when your crew is at a specific alert level, battlestations or similar? I used more times the F7 key but apart a clock showing I saw no difference in the crew behavior, and no voice messages related, so I assume that I was not in 'battlestation' mode.

What's up?
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Old 12-20-2017, 04:17 AM   #9472
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Hi XS
Quote:
If you change the gameplay settings in the main menu it will not apply to current ongoing campaign ?
Not true.

Post #26 How To Get Fuel With No Re-supply

Before Vecko upped the fuel levels this was one way to get back to base before the fuel ran out.
I remember before TWOS doing Operation Drumbeat and after re-fueling and some patrolling there was never enough fuel in the boat to get back.
Other changes can also be done as required.

Peter

Last edited by THEBERBSTER; 12-20-2017 at 04:31 AM.
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Old 12-20-2017, 04:46 AM   #9473
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And I feel really obliged to donate to the TWOL author now, because this is one of the very few modifications that accomplish so many things and do it almost flawlessly.
Thats a good idea.


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Old 12-20-2017, 08:32 AM   #9474
palmic
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Yep, Vecko and UBI developers deserves a lot, UBI managers deserves nothing
I asked him here more than once how can i send him a beer for TWOS as it had to be so much work and it creates so awesome game from such BS.
(I know there is a lot of developers behind mods which is TWOS contained of...)

So it was not Vecko's idea i think to grab some money, i think i was not only one asking him how to donate.

Last edited by palmic; 12-20-2017 at 11:40 AM.
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Old 12-20-2017, 10:08 AM   #9475
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Hi Guys
Quote:
And I feel really obliged to donate to the TWOL author now,
Let's see a few more names on the credits list to show our appreciation for this demanding work.
There is no such thing as a free lunch somewhere the cost has to be found.

Thank you my friends.
Peter
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Old 12-20-2017, 03:35 PM   #9476
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I had no idea how much work was involved in modding, never thought about it, just downloaded and expected them to work.
Then I decided to have a go myself, that was a big eye opener I can tell you.
admittedly I kinda jumped in at the deep end with the IX, but its still only a mod.
3 months down the line its still not right, and I am working on a backup just in case. my point being that 3 months is not once in a while, its at least a few hrs every night, and at least one day of the weekend.
when you know 1 wrong entry in 1 file among 2 or 3 hundred files can screw things up, you appreciate the massive amount of time vecko has invested in this. to make all those mods that change a lot of the same files
all play nice together and not ctd every 5 mins .
He makes "Harry Potter" look like an amateur.
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Old 12-20-2017, 04:05 PM   #9477
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Yeah, what he does is pretty wizard
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Old 12-20-2017, 05:01 PM   #9478
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Hi mkiii
LIke you I am sure Vecko did not find it easy with many hurdles to jump over to where he has TWOS now.
We are not talking months here but now years.
When he needed help thankfully there were those like GAP and others that had the experience to help him move onto the next obstacle.

While we only see the finished product to the latest upgrade I am sure there are many hours of trial and error before some sort of satisfaction is achieved.

I suspect modders are like dogs with bones, once they start they cannot put it down and the frustration I suspect just drives them on until the problem is solved.

I wish you well in your project and I think you have already achieved something that has not been achieved in the last 10 years with SH5.
I am sure with perseverance and a little help along the way one day we might be lucky enough to see a Type IX in SH5.
Something beyond our wildest dreams.
Good luck.
Peter
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Old 12-20-2017, 05:05 PM   #9479
excel4004
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B.D.U. Vecko.

Quote:
When he needed help thankfully there were those like GAP and others that had the experience to help him move onto the next obstacle.

Remember.

Quote:
Something beyond our wildest dreams.

The future!?


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Last edited by excel4004; 12-20-2017 at 05:30 PM.
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Old 12-20-2017, 06:18 PM   #9480
mkiii
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Originally Posted by THEBERBSTER View Post
Hi mkiii
I suspect modders are like dogs with bones, once they start they cannot put it down and the frustration I suspect just drives them on until the problem is solved.

It does become a bit of an obsession, thanks for the good luck,

Yes there are a few helpful folks here, its just a pity a lot are no longer active
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