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05-12-14, 01:01 PM | #1 |
Nub
Join Date: May 2014
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Problem with manual aiming.
Hi everyone I created account on this forum because of my little problem with SH4.
For a long time i wanted to try myself in subsim. And I finally got myself steam version of SH IV. I didn't want to play like a land landman and started to learn how to use manual aiming. But then i noticed one peculiar thing. After all identification, speed measures are done my crew seems to aim at the CURRENT position of the target istead of aiming before him. Is it some kind of bug or maybe I'm doing something wrong? |
05-12-14, 02:08 PM | #2 |
Seaman
Join Date: Apr 2014
Location: Belgium
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Welcome aboard Ofacet, subsim is the No1 site to get an anwser on all your question
nothing more i can say tho, i'm not an expert (boldy said i'm a fat newb), but there should be posts arround wich explain into detail about manual aiming. (i'm still using auto aim, mastering maneuvering controls first) |
05-12-14, 02:56 PM | #3 |
Nub
Join Date: May 2014
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It's pleasure to be aboard
Awmaygawd I already know what i was doing wrong. Nevermind, this topic is closed now. It took me two days to figure out i didnt press red button after estimating the speed of enemy vessel. |
05-12-14, 04:46 PM | #4 |
Sparky
Join Date: Feb 2014
Location: Auckland, New Zealand
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If you turn on the position keeper button after getting all your calculations, it should aim before your target.
By position keeper I meant this button: Good luck |
05-12-14, 05:13 PM | #5 | |
Stowaway
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Quote:
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05-12-14, 07:08 PM | #6 |
Growing Old Disgracefully
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A warm welcome “Ofacet“ to the Subsim family.
You will always find someone here to help you. Link to my SH5 post: STEP BY STEP TUTORIALS & HOW TO DO IT http://www.subsim.com/radioroom/showthread.php?t=211804
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05-12-14, 07:16 PM | #7 |
Ocean Warrior
Join Date: Mar 2007
Location: Houston, TX
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Ofacet, welcome aboard. Looks like you've got this problem figured out. I know I've had times that I've forgotten to turn on the Position Keeper. It might help to get in the habit of checking the PK on the attack map right before firing to see if it's where you think it should be.
I have to ask: why post a link to SH5 questions for a user that asked about SH4 in the SH4 section of the forum?
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05-12-14, 08:31 PM | #8 | |
Ace of the Deep
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Quote:
Keep in mind that the torpedoes need at least 300 yards to arm. Anything inside that range, it's better to crash-dive, or at least evade.
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05-12-14, 08:35 PM | #9 |
Ace of the Deep
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Also Ofacet, aim the torpedoes a bit ahead of a merchie. Unless you think they may slow down or turn, that is the best way to kill'em. Usually they speed up if they see a torpedo wake. (Mk 10 and 14)
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05-13-14, 03:08 AM | #10 |
Mate
Join Date: Aug 2003
Location: Netherlands
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I switched to manual aiming after confusing results with the auto function.
(http://www.subsim.com/radioroom/showthread.php?t=212979) This has helped me a lot already, i always aim on sight and that works for me for now.
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-When the enemy is in range, so are you- -When violence doesn't do the job, you are not using enough- |
05-13-14, 06:48 AM | #11 |
Canadian Wolf
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Welcome to SUBSIM Ofacet
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05-13-14, 07:18 AM | #12 |
Nub
Join Date: May 2014
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Jesus, thanks everyone for reply, didn't expect so much help. I already figured it out tho. But thanks everybody.
Btw. this forum is wonderful, didn't expect so much great content |
05-13-14, 01:09 PM | #13 |
Gefallen Engel U-666
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welcome aboard
Ofacet!
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05-14-14, 03:56 AM | #14 |
Chief of the Boat
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Welcome to SubSim
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05-15-14, 12:03 PM | #15 |
Silent Hunter
Join Date: Dec 2004
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Ofacet, you didn't tell us what the solution was. It might help others with the same problem.
The crew (or TDC) does calculate the speed and course once you have taken a range reading twice with some time inbetween, and sent it to the TDC with that special button. After this calculation the target speed dial is set to the nearest value, but isn't sent to the TDC yet to take it into account. This button must be pressed again to make it stick in the TDC. |
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