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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4576 | |
Silent Hunter
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december 8, 1941
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p.s. restarted SH4. started mission. sailed to deeper water. submerged and ran the batteries to 73%. surfaced and ran for an hour at 12 kts with battery charge on. No change. Saved. Exited SH4. restarted SH4, loaded mission. ran for an hour at 12 kts with battery charge on. No change. exit SH4. any other ideas?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 05-01-22 at 06:14 PM. |
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#4577 | |
Army Goes Deep
Join Date: Jan 2022
Location: North Augusta, South Carolina
Posts: 24
Downloads: 54
Uploads: 0
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Very aware of the 3 different ports in and around the SF Bay, and that Mare is the farthest one in. I actually did try the others after Mare wouldn't let me in. Thought I only had "approved" mods loaded, but I must have snuck FOTRSU Position Keeper Tweak in without realizing it wasn't on list. Anyway, it's just a graphics tweak for the position keeper. Swaps out 3 DDS files. Have had no issues with it. Here's the link: https://www.subsim.com/radioroom/dow...o=file&id=5133 |
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#4578 | |||
CTD - it's not just a job
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PS: You can, of course, run more than one Career at a time. Just make certain you name your Save files appropriately to keep them straight in your head for when you go to reload a Save... The settings in the Captain's Office while in port can be different for each career. Just click on the radio console in the office, and you could make one career "no duds" and easy, the other with duds, and other more difficult settings, if desired. The problem comes in with mod sets, in that enabling and disabling mods in one career can and does affect the other careers... Quote:
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#4579 | |
CTD - it's not just a job
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In the meantime, this is where a person wants to remember their original orders, and remember where they were told they would be based, because you could head there, and await the activation of the new home port and dock to end patrol, which would then get you a new assignment - thanks for the find! ![]() |
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#4580 | |
Silent Hunter
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i'll update my installation with your suggestion.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4581 | |
Silent Hunter
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what is there in Commands.cfg that can alter the battery charge? i know that the automatic charge button on the HUD is lit up when we are on the surface. it just has no effect. is there another feature of the Commands that affects the charging process? p.s. i found this in Commands. it is unchanged. [Cmd152] Name=Propulsion_recharge Ctxt=1 MnID=0x3F0F0002
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 05-02-22 at 10:19 AM. |
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#4582 |
CTD - it's not just a job
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Just that editing the Commands.cfg can result in "bumping" other commands out. As in when you added the Life-ring Toss to a button, you had to add to the number of commands, although it didn't look like you had to, since the number already looked to be large enough, but you found the different "categories" of Commands was the limiting factor. I seriously doubt if that's where the trouble lies though, because the battery charge is an existing Command in
[Cmd152]Notice though, there is no button push for it, only the Menu ID. This is another area of SH4 modding that is a foreign language of deep complexity to me. I may as well attempt to learn Zhou Dynasty "Chinese"... I have no clue what CaptainScurvy did in this area, in spite of his attempting to spell it out to me in plain English... let's talk quantum mathematics instead... lol - or maybe fractal analytics... ![]() - another thought had occurred to me earlier, and that was your previous editing of the Commands.cfg, and the way the edit did seem to work in a previous Install / Save Folder, and that if you did a new Install / Save Folder that had the edit already in the Commands.cfg, that it might alter the functionality in a different way. We have tested equipment on the submarine, and thought the edits a failure, only to have the changes function correctly in a fresh Install / Save Folder, but have also had the opposite also, where they fail in a new install. Again though, I seriously doubt that the Commands.cfg works the same way as a upc file in the UnitParts#SubName.upc file would. The UnitParts changes require an "Objects" conning tower change to initiate the changes with... |
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#4583 | |
Army Goes Deep
Join Date: Jan 2022
Location: North Augusta, South Carolina
Posts: 24
Downloads: 54
Uploads: 0
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![]() Understand about multiple careers. I've got the Balboa career on hold in Save list in case I want to go mess around later looking for another port to call home and see what might open up later in summer 1943. Meanwhile, I'm now 2nd mission in on a Gato out of Pearl. Jumped in this time in July 1942, not at beginning of war. All the little Position Keeper Tweak does is replace the 3 DDS files for the position keeper with ones that have red index marks on them to make the dial positions more visible. It's just cosmetic. |
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#4584 | |
Silent Hunter
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i disabled my Commands and enabled the "stock" FOTRSU Commands (ver 1/25/20 12:35) and restarted the mission. the non-recharge issue is not Commands related as the performance is the same: no battery recharge. also, during the mission, i turned off the Propulsion_Recharge using the Menu and then turned it on again. Made no difference in performance. so...what else can affect recharging the batteries? what other files are involved? i would think that that functionality is "behind the Ubi curtain". anything in the Sub files (sim,zon,upc,cfg)? p.s. Remember when i did that series of tests on battery recharging with various boats at various speeds? just like others? well....we were not testing for all of the factors. we might still not test for all of the factors but i discovered another factor in battery recharging: Submerged Range in the Sim file has a significant effect on recharging. i will have to set up some tests to see the effect of the two variables on both endurance range and recharging time but i can definitely state that a high value in the Submerged Range can basically guarantee that you will not be able to recharge the batteries and conversely, setting the Range to a low number will enable the batteries to re-charge ever-so-quickly. i think i will test with Stock 1.5.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 05-02-22 at 02:26 PM. |
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#4585 |
Village Idiot
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fuse blown?
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I don't do Stupid. So don't ask. |
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#4586 |
Silent Hunter
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__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#4587 | |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 307
Downloads: 104
Uploads: 0
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also just a few minutes ago, I observed the weather changing 4 times within a single 5 hour game time period. Based on those two observations, I've concluded that your 5 hour timer reset theory has been officially sunk with several well placed torpedoes. ![]()
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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#4588 |
Bosun
![]() Join Date: Nov 2018
Posts: 63
Downloads: 114
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If any, which types of mods can be safely enabled while on patrol?
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#4589 |
Army Goes Deep
Join Date: Jan 2022
Location: North Augusta, South Carolina
Posts: 24
Downloads: 54
Uploads: 0
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Wasn't sure where to post this, but since I'm playing FOTRSU mod, figured I would post it here. Patrolling in Convoy College area and in the middle of the night got a long range surface radar report and followed up on it. When I closed in on the ship, this is what I found (see attached image). Half the crew were petrified and wanted to head to home port immediately. Other half wanted to follow the "Ghost Ship" and see if we could find some Spanish gold.
![]() BTW, deck gun shells pass right through it. Have others encountered this apparition? |
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#4590 | |
Navy Seal
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Yes, encountered it a few times. Guess this is where the old sea stories come from lol |
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