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Old 01-21-15, 10:22 AM   #5476
Oby
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Danzig mission-Some stukas are without loadout.
Fix: in file TG_OW_Patrol0.mis delete or mark with ; every instance of loadout=basic string.
Mission editor has a bug-whenever you left loadout of aeroplanes on basic it won't load apropriate loadout ingame.
It's because loadout is not defined in equipment nor in cfg file as a type as others are.

In this occasion I wold like to express my gratitude to authors of this great modification.I played first mission several times and I liked that you can chose different aproaches to fulfill mission objectives.For instance you can just observe the progress from a distance, or you can lure polish minelayers into german task force range.It's a great to watch Schleswig Holsteins main batteris pounding on polish ships. I even stumble on a mine in the middle of patrol zone.Combined with other mods this game became a solid representation of WW2 uboat warfare. Don't forget to untick submarines radio contact reports in radio messages options.
Thanks.

Last edited by Oby; 01-21-15 at 10:42 AM.
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Old 01-22-15, 12:56 PM   #5477
Silent Steel
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Quote:
Originally Posted by Oby View Post
Danzig mission-Some stukas are without loadout.
Fix: in file TG_OW_Patrol0.mis delete or mark with ; every instance of loadout=basic string.
Mission editor has a bug-whenever you left loadout of aeroplanes on basic it won't load apropriate loadout ingame.
It's because loadout is not defined in equipment nor in cfg file as a type as others are.
This is quite interesting. I'll check this out.

Quote:
Originally Posted by Oby View Post
In this occasion I wold like to express my gratitude to authors of this great modification.
As always, we all should be grateful to Trevally, the man!

Quote:
Originally Posted by Oby View Post
Don't forget to untick submarines radio contact reports in radio messages options.
Glad you found this
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Old 01-26-15, 03:29 AM   #5478
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great job. thanks
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Old 01-28-15, 04:29 AM   #5479
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Somebody help me how to call a mission when you're at the sea and dont wont to return to base
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Old 01-28-15, 04:58 AM   #5480
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A Belated Welcome From Me To The Subsim Community > GRyb

You Will Always Find Someone Here To Help You


Link To My > SH3SH4 – SH5 > Posts


Step By Step Tutorials & How To Do It.


Also Included Are Some Useful Download Links


http://www.subsim.com/radioroom/showthread.php?t=211804


If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time.


Subsim <> How To Donate <> See The Benefits <> Support The Community

http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119



From my Tutorial Post #123

Missions are date controlled and come on and drop off the Navigation Map automatically regardless of your situation.

It is not necessary to select any Missions from the Flotilla Leader or Request Missions from the Navigation Map.


The Campaign Icon showing on the Navigation Map will tell, and show you, all you need to know.

You can end a Patrol each time you have to return to your base to re-supply.

Start the same Mission again through the Flotilla Leader.


You will notice each time you do this you will be able to distribute your earned Bonus Points from the last Patrol.



Peter
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Old 01-28-15, 07:41 AM   #5481
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Quote:
Originally Posted by THEBERBSTER View Post
From my Tutorial Post #123

Missions are date controlled and come on and drop off the Navigation Map automatically regardless of your situation.

It is not necessary to select any Missions from the Flotilla Leader or Request Missions from the Navigation Map.


The Campaign Icon showing on the Navigation Map will tell, and show you, all you need to know.

You can end a Patrol each time you have to return to your base to re-supply.

Start the same Mission again through the Flotilla Leader.


You will notice each time you do this you will be able to distribute your earned Bonus Points from the last Patrol.



Peter
I am on patrol now without any oders. I have 2 available missions on the Navigation map, but when i click on cross 'request mission' button is not available... I must return to the base and there select the mission or not?
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Old 01-28-15, 10:28 AM   #5482
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Quote:
Originally Posted by GRyb View Post
I am on patrol now without any oders. I have 2 available missions on the Navigation map, but when i click on cross 'request mission' button is not available... I must return to the base and there select the mission or not?
No need to "request mission" - just go and any action within the requirements of the objective will count
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Old 01-28-15, 11:12 AM   #5483
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OK, thanks!
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Old 01-28-15, 11:17 AM   #5484
Trevally.
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Quote:
Originally Posted by Oby View Post
In this occasion I wold like to express my gratitude to authors of this great modification.I played first mission several times and I liked that you can chose different aproaches to fulfill mission objectives.For instance you can just observe the progress from a distance, or you can lure polish minelayers into german task force range.It's a great to watch Schleswig Holsteins main batteris pounding on polish ships. I even stumble on a mine in the middle of patrol zone.Combined with other mods this game became a solid representation of WW2 uboat warfare. Don't forget to untick submarines radio contact reports in radio messages options.
Thanks.
Thanks Oby
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Old 01-28-15, 11:19 AM   #5485
Trevally.
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Quote:
Originally Posted by GRyb View Post
OK, thanks!


As long as the black cross is displayed on the Nav map - the objective is open
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Old 02-03-15, 04:19 PM   #5486
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Hello Kaleuns, I played SH for a long time by now and I am very happy, I found the Open Horizon mod.
After the first few days on my new patrol, I was wondering why my mission progress isn´t "loading". For example the "Special Operation P". I sank two Battlecruisers of the old trusty brits, but there is no progress in the Mission bar. Maybe this was asked before, but how can I fix this? I use the "Schleichfahrt" modpack by the way.
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Old 02-03-15, 06:50 PM   #5487
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A Warm Welcome To The Subsim Community > Thomsen564


You Will Always Find Someone Here To Help You


Link To My > SH3SH4 – SH5 > Posts


Step By Step Tutorials & How To Do It.


Also Included Are Some Useful Download Links


http://www.subsim.com/radioroom/showthread.php?t=211804


If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time.


Subsim <> How To Donate <> See The Benefits <> Support The Community

http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119



I have been playing South Western Approaches (SWA) with mixed results.

My first merchant a Uekel SPT 1765 tons did not activate the Tonnage Bar (TB).


The next 2 targets from a large escorted convoy a Liberty Cargo 7174 tons and a SV Medium Freighter 7840 tons both showed on the TB.

I managed to get ahead of this convoy again and sank a Liberty Cargo 7174 tons and a Large Steamer 7028 tons another 14202 tons, neither of which showed on the TB.

This really p----d me of and got me thinking.

I had had enough of this c---p.

With SWA taking up to 2 weeks to get to the patrol area.

Refuel and rearm time in the bunker.

Up to another 2 weeks to get back to the patrol area again.

This large amount of time cannot be afforded when your torpedoes are being reduced on targets that do not count towards filling the TB and fulfilling the patrol objective.

The answer I have come up with was important to me that it had to be within the spirit of playing the game.

Fill the TB manually with every sinking regardless, on every patrol now, and in the future.

By this I mean, if you were a captaining a U-boat in WWII and you came across a merchant on your way to your patrol area you would not ignore it because you want to save your torpedoes for your patrol area, you would want to do your duty and sink it.

I have decided to adopt the same approach.

Whether I sink 85 tons or 16000 tons it is all going to go on my TB.

I have also sunk a fishing boat 85 tons and a Coastal Boat 90 tons.

This is going on my TB as well.

The Captains Log shows the patrol tonnage sunk, so I always know what my total is at any given time.

This presently stands at 33056 tons.

My TB was only showing 15014 tons of it.


If you like the sound of this idea and would like to give it a try.

Get the total tonnage of ships sunk from your Captains Log.

Go to your >

My Documents folder

SH5 folder

data folder

cfg folder

SaveGames folder < Folder 2 down

Find your last game save by the Date and Time


0000000f 02/02/2015 File folder < My actual example.

Campaign-2014-10-22-2016 folder < My actual example.

Campaign CFG file < Send a short cut of this to your desk top so you can update this file easily each time you play.


Scroll down through the data and look for the patrol that you are doing.

You are only interested in the 2 blocks of data below.

[Campaign.CampObj.MacroObj 5.PersObj 1.Amount]

IsTonnage=true

Tonnage=70000
< This tonnage or greater completes the patrol objective.

NumOfShips=0



[Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount] < Always look for the CRTAmount.

IsTonnage=false

Tonnage=33056 < This is where you enter your total sunk from your Captains Log.


Every time you add additional tonnage you will see your TB increase.

After you exit your game go to your desk top shortcut and enter the new total.

Go to File.

Go to Save.

Do this each time you exit from your game.

NumOfShips=0 <
If it ships and not tonnage then enter here.

Whether the tonnage bar starts working again or not does not matter anymore as I have complete control.

My Captalns Log will always confirm the total that I need to enter.

I would like to thank Mikael Landerlund for his original idea for making me take a look beyond the horizon.

I know this works and it has lifted my spirits in what was becoming a depressing game.
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Old 02-03-15, 07:10 PM   #5488
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I can't say it too many times - welcome aboard

To ya all old seasoned subsimmers;

Isn't it thrilling that there still are young mates signing in?

I'm speechless and encouraged to go on.

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Old 02-03-15, 08:43 PM   #5489
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Welcome Thomsen!
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Old 02-03-15, 09:08 PM   #5490
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Default welcome aboard!

Thomsen564!
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