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06-28-11, 06:42 AM | #1 |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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help!
Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.
The following is my current mod list but i keep seeing that there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data Some people just seem to add patch 2 as another mod after MO Do both ways work the same? Anyway, here is my current 'soup'...I would greatly appreciate any help in sorting out why I get CTD's a lot (I have patched MO via stoianm's method) all installed via the generic mod enabler: Magnum_Opus+v0_0_1 (patched with patch2) Original map colors Manos Scopes-patch for 16x9 NewUI's_TDC_6_5_1_Real_Navigation NewUI's_TDC_6_5_1_Das_Boot_Crew_Mod Equipment_Upgrades_Fix_1_2 R7 HiRes Alt English Panels Critical Hits 1.1 Torpedoes stoianm pitch&roll for SH5 V1 (normal) Icebergs v2.4 Lite Campaign with Ice Unterseeboot II SFX German U-Boat Crew Language Pack sobers & stoianm base fog mechanics V16 SH5 sobers base sky mechanics V1 sobers 3D deck spray mod V7 stoianm realistic color exterior mod (high color) v1 Dark Interior V1 Dark Interior additional sounds EquaTool 01.01 by AvM - Large Style d3d_antilag I would like to add more but perhaps i should get the order for these sorted out first? Is Old Style Explosions merely a matter of choice or does it address some sort of problem with the stock explosions? I'm running an I7 Mobo with 6 gigs of Ram and a GTX 480 1.5 gig card and using antilag in conjunction with EVGA Precision to contol the temperature....I usually dont run any hotter than about 70-80 with the latter during the hottest time of the year so overheating can't be the problem. |
06-28-11, 07:36 AM | #2 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Quote:
Hi Parazine As I'm no wizard at getting the mods in the right order I'm just gonna answer a few of your questions. You' can be confident you'll get the other answers soon. Well, the MO patches are cumulative so you just need # 2 I've myself seen others' mod lists with the patch stated as a separate mod in the list but I'm not sure if that really works. I have always; 1. Downloaded the patch 2. Extracted it 3. Patched the mod by copying om top of the mod (i.e. C:\Ubisoft\Silent Hunter 5\MODS\mod's name) Don't forget - when patching or upgrading to a new version of a mod by TheDarkWraith - use the "OptionsMigrater.exe (Magnum_Opus_v0_0_1\data\Applications) or you will lose your settings in the UserOptions.py file! If you're not sure how to use it just PM me and we'll sort it out. If you'd like to get exquisite graphics, try this one; http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environm ent Regards Last edited by Silent Steel; 06-28-11 at 08:13 AM. |
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06-28-11, 09:13 AM | #3 |
Black Magic
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06-28-11, 02:12 PM | #4 |
Swabbie
Join Date: Jun 2011
Posts: 14
Downloads: 62
Uploads: 0
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What list would be good for a player who is just starting to add mods to the game? I see so many but don't know where to start.
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06-28-11, 02:17 PM | #5 | |
Ace of the Deep
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http://www.subsim.com/radioroom/show...92&postcount=7 Also, here is a link to the actual topic: http://www.subsim.com/radioroom/showthread.php?t=184818 TDW .EXE patch is awesome and fixes the hydrophone: http://www.subsim.com/radioroom/showthread.php?t=181539 EXE patch fix DVD version required |
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06-28-11, 03:04 PM | #6 | |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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Quote:
P.S. no other conflicts anyone can see? I removed the R7 mod and the dials were still in english so it seems it was redundant..perhaps causing isses? Last edited by parazaine; 06-28-11 at 03:16 PM. |
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06-28-11, 03:14 PM | #7 |
Swabbie
Join Date: Jun 2011
Posts: 14
Downloads: 62
Uploads: 0
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Thank you for the quick response..
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06-28-11, 03:22 PM | #8 |
SUBSIM Newsman
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Welcome to SubSim Arcticdive!
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
06-28-11, 09:45 PM | #9 |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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It seems I've finally got a viable mod list....no CTD's or freezes any more (so far). My thanks to all who supplied valuable input (i've even managed to use a hex editor to enable the hydrophone fix)
I added Dynamic Environment SH5 Basemod and some of the extras associated with it and it's all looking might fine now...I just have to learn how to find targets now (spent an hour chasing a contact in heavy fog that was as fast as my max surface speed, diving for a sonar bearing every few minutes....he seemed to be able to see me on the surface in heavy fog? It was definitely some sort of merchant but he managed to constantly stay at about 3700m range and I couldnt close with him...gave up eventually but it was fun for a while) My revised Mod list follows: All loaded via the generic mod enabler; Magnum_Opus_v0_0_1 (patched and configured) Original map colors Manos Scopes-patch for 16x9 NewUIs_TDC_6_5_1_Real_Navigation NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illystrator Equipment_Upgrades_Fix_1_2_byTheBeast Critical hits 1.1 Torpedoes stoianm pitch&roll for SH5 V1 (normal) Unterseeboot II SFX German U-Boat Crew Language Pack sobers & stoianm base for mechanics V16 SH5 sobers base sky mechanics V1 sobers 3D deck spray mod V7 EQuaTool 01.01 by AvM - Large Style d3d_antilag101 Dark_Interior_V1 Dynamic Environment SH5 Bsemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Realistic Colors V2.1 |
06-30-11, 07:42 PM | #10 |
Ace of the Deep
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Hm... My hydrophone problem persists. Even with TDW .exe patches, REM and using silent running/battle stations and being at 32m depth I still seem cannot hear anything past 7km.
Sometimes it gets silly where my crew member hears the screws, but manually using the hydrophone I can't hear anything. And other times - I can hear the screws myself, but my hydrophone guys reports No Contacts... Bleh.. moar testing |
07-14-11, 10:05 AM | #11 | |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I m not experienced enough to sort your order.There is a 6_6_0 vers of new ui s out ... Anti lag Magnum_Opus_v0_0_1 (patch1+2) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) Dynamic Environment SH5 Waves (realistic version) Dynamic Environment SH5 Atlantic Floor Dynamic Environmental SH5 Realistic Colors Dynamic Environment SH5 DarkerNights Dynamic Environment SH5 Undersea (temperate and polar) Dynamic Environment SH5 Sounds NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0 das boot crew mod Manos Scopes-patch for 16x9 Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_2_for_TDWv640&MO Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith Kriegsmarine Grid Map for MO and TDW UIs by stoian Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds NewUIs_TDC_6_5_0_Real_Navigation Thomas |
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07-16-11, 05:22 PM | #12 |
Bosun
Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
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I made i little changes here and i need opinions, about highlight mods.
Generic Mod Enabler - v2.6.0.157 [D:\Ubisoft\Silent Hunter 5\MODS] 01. antilag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 (with Patch 2) Enhanced FunelSmoke1.2_by HanSolo78 Grossdeutscher Rundfunk noir decks Speech fixes and additions (german version) Window_Lights_Redone_V1 Capthelms Audio+SV Touch Ups Naights Submarine Textures (internal) V1.1 OPEN HORIZONS II IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 sobers talking conning crew mod Unterseeboot SFX U-Boat Propulsion SFX MightyFine Crew Mod 1.2.1 Alt faces NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_New_radio_messages_German Manos Scopes-patch for 8x5 Equipment_Upgrades_Fix_1_2_byTheBeast U-boat Historical Specifications 1.7 for TDW Mods Equip_Upgrades_AFFOE Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_3_for_TDWv651&MO Kriegsmarine Grid Map for MO and TDW UIs by stoianm Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.4 NewUIs_TDC_6_6_0_Real_Navigation stoianm pitch&roll for SH5 V1 (low) tiny! - torpedo mod nVidia missing lights Church's SHV 1.01 Keyboard Commands v1.1 EQuaTool 01.01 by AvM - double set - Large plus Flat Style Nauticalwolf's_Torpedo_Textures_v1.2 Remove mines-ice-dolphins from OH II full NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 (conflicts with Equipment_Upgrades_Fix, is okay put these at last?) And i need a opinion about interaction about these three mods. Equipment_Upgrades_Fix_1_2_byTheBeast U-boat Historical Specifications 1.7 for TDW Mods R.E.M_by_Xrundel_TheBeast_1.2 Whats the order to install them? Last edited by Deep Source; 07-16-11 at 06:17 PM. |
07-16-11, 05:30 PM | #13 |
Black Magic
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You need MO patch 2 also
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07-17-11, 04:15 AM | #14 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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not only the 'fix' but also the 'stock file' Go here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3034 and download the package. // |
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07-17-11, 03:07 PM | #15 | |
Bosun
Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
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