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Old 06-28-11, 06:42 AM   #1
parazaine
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Default help!

Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.

The following is my current mod list but i keep seeing that there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data

Some people just seem to add patch 2 as another mod after MO

Do both ways work the same?

Anyway, here is my current 'soup'...I would greatly appreciate any help in sorting out why I get CTD's a lot (I have patched MO via stoianm's method)

all installed via the generic mod enabler:

Magnum_Opus+v0_0_1 (patched with patch2)
Original map colors
Manos Scopes-patch for 16x9
NewUI's_TDC_6_5_1_Real_Navigation
NewUI's_TDC_6_5_1_Das_Boot_Crew_Mod
Equipment_Upgrades_Fix_1_2
R7 HiRes Alt English Panels
Critical Hits 1.1 Torpedoes
stoianm pitch&roll for SH5 V1 (normal)
Icebergs v2.4
Lite Campaign with Ice
Unterseeboot II SFX
German U-Boat Crew Language Pack
sobers & stoianm base fog mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
stoianm realistic color exterior mod (high color) v1
Dark Interior V1
Dark Interior additional sounds
EquaTool 01.01 by AvM - Large Style
d3d_antilag

I would like to add more but perhaps i should get the order for these sorted out first? Is Old Style Explosions merely a matter of choice or does it address some sort of problem with the stock explosions?

I'm running an I7 Mobo with 6 gigs of Ram and a GTX 480 1.5 gig card and using antilag in conjunction with EVGA Precision to contol the temperature....I usually dont run any hotter than about 70-80 with the latter during the hottest time of the year so overheating can't be the problem.
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Old 06-28-11, 07:36 AM   #2
Silent Steel
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Quote:
Originally Posted by parazaine View Post
Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.
...there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data.
Some people just seem to add patch 2 as another mod after MO
Do both ways work the same?

Hi Parazine

As I'm no wizard at getting the mods in the right order I'm just gonna answer a few of your questions.
You' can be confident you'll get the other answers soon.

Well, the MO patches are cumulative so you just need # 2
I've myself seen others' mod lists with the patch stated as a separate mod in the list but I'm not sure if that really works.
I have always;
1. Downloaded the patch
2. Extracted it
3. Patched the mod by copying om top of the mod (i.e. C:\Ubisoft\Silent Hunter 5\MODS\mod's name)

Don't forget - when patching or upgrading to a new version of a mod by TheDarkWraith - use the "OptionsMigrater.exe (Magnum_Opus_v0_0_1\data\Applications) or you will lose your settings in the UserOptions.py file!
If you're not sure how to use it just PM me and we'll sort it out.

If you'd like to get exquisite graphics, try this one;

http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environm ent

Regards

Last edited by Silent Steel; 06-28-11 at 08:13 AM.
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Old 06-28-11, 09:13 AM   #3
TheDarkWraith
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Quote:
Originally Posted by parazaine View Post
R7 HiRes Alt English Panels
what is that? Just off the top of my head it doesn't sound compatible. What files does it overwrite (what warnings do you get) when the mod is enabled?
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Old 06-28-11, 02:12 PM   #4
Arcticdive
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What list would be good for a player who is just starting to add mods to the game? I see so many but don't know where to start.
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Old 06-28-11, 02:17 PM   #5
Targor Avelany
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Quote:
Originally Posted by Arcticdive View Post
What list would be good for a player who is just starting to add mods to the game? I see so many but don't know where to start.
Here is a pretty good start:
http://www.subsim.com/radioroom/show...92&postcount=7

Also, here is a link to the actual topic:
http://www.subsim.com/radioroom/showthread.php?t=184818

TDW .EXE patch is awesome and fixes the hydrophone:
http://www.subsim.com/radioroom/showthread.php?t=181539
EXE patch fix DVD version required
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Old 06-28-11, 03:04 PM   #6
parazaine
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Quote:
Originally Posted by TheDarkWraith View Post
what is that? Just off the top of my head it doesn't sound compatible. What files does it overwrite (what warnings do you get) when the mod is enabled?
It doesn't seem to conflict with anything. I thought it was replacing the german dial descriptions in the TDC with english ones, now i'm not so sure...i forget where i got it from lol....Re: R7 Hires Alt English Panels

P.S. no other conflicts anyone can see?

I removed the R7 mod and the dials were still in english so it seems it was redundant..perhaps causing isses?

Last edited by parazaine; 06-28-11 at 03:16 PM.
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Old 06-28-11, 03:14 PM   #7
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Thank you for the quick response..
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Old 06-28-11, 03:22 PM   #8
Gerald
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Welcome to SubSim Arcticdive!

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Old 06-28-11, 09:45 PM   #9
parazaine
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It seems I've finally got a viable mod list....no CTD's or freezes any more (so far). My thanks to all who supplied valuable input (i've even managed to use a hex editor to enable the hydrophone fix)

I added Dynamic Environment SH5 Basemod and some of the extras associated with it and it's all looking might fine now...I just have to learn how to find targets now (spent an hour chasing a contact in heavy fog that was as fast as my max surface speed, diving for a sonar bearing every few minutes....he seemed to be able to see me on the surface in heavy fog? It was definitely some sort of merchant but he managed to constantly stay at about 3700m range and I couldnt close with him...gave up eventually but it was fun for a while)

My revised Mod list follows:

All loaded via the generic mod enabler;

Magnum_Opus_v0_0_1 (patched and configured)
Original map colors
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_1_Real_Navigation
NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illystrator
Equipment_Upgrades_Fix_1_2_byTheBeast
Critical hits 1.1 Torpedoes
stoianm pitch&roll for SH5 V1 (normal)
Unterseeboot II SFX
German U-Boat Crew Language Pack
sobers & stoianm base for mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
EQuaTool 01.01 by AvM - Large Style
d3d_antilag101
Dark_Interior_V1
Dynamic Environment SH5 Bsemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Realistic Colors V2.1
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Old 06-30-11, 07:42 PM   #10
Targor Avelany
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Hm... My hydrophone problem persists. Even with TDW .exe patches, REM and using silent running/battle stations and being at 32m depth I still seem cannot hear anything past 7km.

Sometimes it gets silly where my crew member hears the screws, but manually using the hydrophone I can't hear anything. And other times - I can hear the screws myself, but my hydrophone guys reports No Contacts...

Bleh.. moar testing
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Old 07-14-11, 10:05 AM   #11
Husksubsky
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Quote:
Originally Posted by parazaine View Post
Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.

The following is my current mod list but i keep seeing that there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data

Some people just seem to add patch 2 as another mod after MO

Do both ways work the same?

Anyway, here is my current 'soup'...I would greatly appreciate any help in sorting out why I get CTD's a lot (I have patched MO via stoianm's method)

all installed via the generic mod enabler:

Magnum_Opus+v0_0_1 (patched with patch2)
Original map colors
Manos Scopes-patch for 16x9
NewUI's_TDC_6_5_1_Real_Navigation
NewUI's_TDC_6_5_1_Das_Boot_Crew_Mod
Equipment_Upgrades_Fix_1_2
R7 HiRes Alt English Panels
Critical Hits 1.1 Torpedoes
stoianm pitch&roll for SH5 V1 (normal)
Icebergs v2.4
Lite Campaign with Ice
Unterseeboot II SFX
German U-Boat Crew Language Pack
sobers & stoianm base fog mechanics V16 SH5
sobers base sky mechanics V1
sobers 3D deck spray mod V7
stoianm realistic color exterior mod (high color) v1
Dark Interior V1
Dark Interior additional sounds
EquaTool 01.01 by AvM - Large Style
d3d_antilag

I would like to add more but perhaps i should get the order for these sorted out first? Is Old Style Explosions merely a matter of choice or does it address some sort of problem with the stock explosions?

I'm running an I7 Mobo with 6 gigs of Ram and a GTX 480 1.5 gig card and using antilag in conjunction with EVGA Precision to contol the temperature....I usually dont run any hotter than about 70-80 with the latter during the hottest time of the year so overheating can't be the problem.
Sorry I forgot all about this mate. This is my list, but it seem you have found one that fits you nice allready.
I m not experienced enough to sort your order.There is a 6_6_0 vers of new ui s out ...

Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation

Thomas
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Old 07-16-11, 05:22 PM   #12
Deep Source
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I made i little changes here and i need opinions, about highlight mods.

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]

01. antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1 (with Patch 2)
Enhanced FunelSmoke1.2_by HanSolo78
Grossdeutscher Rundfunk
noir decks
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Naights Submarine Textures (internal) V1.1
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
sobers talking conning crew mod
Unterseeboot SFX
U-Boat Propulsion SFX
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_New_radio_messages_German
Manos Scopes-patch for 8x5
Equipment_Upgrades_Fix_1_2_byTheBeast
U-boat Historical Specifications 1.7 for TDW Mods

Equip_Upgrades_AFFOE
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_3_for_TDWv651&MO
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.4
NewUIs_TDC_6_6_0_Real_Navigation
stoianm pitch&roll for SH5 V1 (low)
tiny! - torpedo mod
nVidia missing lights
Church's SHV 1.01 Keyboard Commands v1.1
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Nauticalwolf's_Torpedo_Textures_v1.2
Remove mines-ice-dolphins from OH II full
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 (conflicts with Equipment_Upgrades_Fix, is okay put these at last?)


And i need a opinion about interaction about these three mods.

Equipment_Upgrades_Fix_1_2_byTheBeast
U-boat Historical Specifications 1.7 for TDW Mods

R.E.M_by_Xrundel_TheBeast_1.2

Whats the order to install them?
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Last edited by Deep Source; 07-16-11 at 06:17 PM.
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Old 07-16-11, 05:30 PM   #13
TheDarkWraith
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You need MO patch 2 also
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Old 07-17-11, 04:15 AM   #14
Silent Steel
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Quote:
Originally Posted by Deep Source View Post
I made i little changes here and i need opinions, about highlight mods.

Equipment_Upgrades_Fix_1_2_byTheBeast
If you'd like to run the Equipment_Upgrades_Fix_1_2_byTheBeast you need
not only the 'fix' but also the 'stock file'

Go here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3034

and download the package.

//
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Old 07-17-11, 03:07 PM   #15
Deep Source
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Quote:
Originally Posted by Silent Steel View Post
If you'd like to run the Equipment_Upgrades_Fix_1_2_byTheBeast you need
not only the 'fix' but also the 'stock file'

Go here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3034

and download the package.

//
Thanks man!
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