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07-04-11, 08:05 AM | #436 |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
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remove flare fix
Ok, just read the post by stoianm where he says you can make your own mod for this based on changing the zone.cfg file.
Do i just make a folder named Remove flare fix and put a data folder in it with the modified zone.cfg file and load via gen mod enabler? |
07-04-11, 10:21 AM | #437 | |
Ace of the Deep
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07-05-11, 06:14 AM | #438 |
Watch
Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
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Thank you.
Now Iam using this Order Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_6_0_ByTheDarkWraith AirTorpedoes EQuaTool 01.01 by AvM - Large Style Grossdeutscher Rundfunk Original map colors Shadow Improvement Mod Anti-Lag Manos Scopes-patch for 16x9 NewUIs_TDC_6_6_0_Real_Navigation Trevally Automated Scripts v0.6 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 stoianm pitch&roll for SH5 V1 (normal) AOB slide ruller for TDW UIs and MO by stoianm NewUIs_TDC_6_6_0_U-Jagd_Chrono DBSM_Speech_1_0_4 DBSM_Music_1_0_4 Does SteelVikings´Interior Mod V1.2 work with this ? And if yes where to put it ? |
07-05-11, 04:02 PM | #439 | |
Navy Seal
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Have you patched MO with patch2? |
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07-06-11, 04:35 AM | #440 |
Watch
Join Date: Aug 2010
Posts: 26
Downloads: 21
Uploads: 0
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Ah I see thanks.
Yup MO is patched. |
07-07-11, 02:23 AM | #441 |
Loader
Join Date: Feb 2011
Location: New Jersey
Posts: 87
Downloads: 105
Uploads: 0
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Someone care to double check latest Mod list for preparation for return to Let's Play?
Generic Mod Enabler - v2.6.0.157 [D:\Steam\steamapps\common\silent hunter 5\MODS] Magnum_Opus_v0_0_1 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (hurricane version) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 A Fistful of Emblems v1.51 FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Equipment_Upgrades_Fix_1_2_byTheBeast Equip_Upgrades_AFFOE Stoianm Upgrade Equipment Upgrade and A Fistful of Emblems Compatible NewUIs_TDC_6_6_0_ByTheDarkWraith Manos Scopes Patch IO_StrategicMap_4_4_for_TDWv660&MO Enhanced FunelSmoke1.2_by HanSolo78 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.4 Grossdeutscher Rundfunk Radio Gramophone SteelViking's Sky Banding Mod German U-Boat Crew Language Pack Speech fixes and additions (german version) Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz DBSM_Music_1_0_4 Drifter's Damage Control Screen v1.02 Illyustrator_Loading_Mission_mod Imported Ship Pack V1.1 Krauters Automated Scripts (v5_0_0 compatible) R.E.M_by_Xrundel_TheBeast_1.2 SH5Lifeboats_2.0 SteelViking's Bunker Fixes V1.0 d3d_antilag101 Something that I've noticed straight away is that the glow that clickable officers have is still there, even though MO is supposed to remove it. |
07-07-11, 05:05 AM | #442 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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What is the Manos Scopes Patch? Manos is default in NewUIs. HOW you've applied the d3d_antilag101? // |
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07-07-11, 05:20 AM | #443 |
Loader
Join Date: Feb 2011
Location: New Jersey
Posts: 87
Downloads: 105
Uploads: 0
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As I understood it in its thread, the Manos Scopes Patch fixes the aspect ratio of the periscope should it not be in alignment with the monitor.
How I've applied the antilag? Same as I did any other mod. Put it in JSGME and hit "Enable" |
07-07-11, 06:33 AM | #444 | ||
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi again, Aaah, silly me. Of course you must have a patch to get the correct aspect ratio. But, to get the Antilag working do this: - Disable the Antilag in the JSGME - Put the two files (antilag.cfg and d3d9.dll) in C:\Ubisoft\Silent Hunter file (where the sh5.exe is)". - Open up the antilag.cfg - Set these values RenderAheadLimit=3 FPSlimit=36 Depending on your computer config maybe you can set higher values as well but try these. If you still get a jumpy performance try to set lower values. I think you will be as surprised as I was how smooth SH5 can run! // Last edited by Silent Steel; 07-07-11 at 07:47 AM. |
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07-09-11, 03:22 AM | #445 | |
Electrician's Mate
Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Doesnt for example W_Clear: Environment 5.0 interfere with Dynamic Environment mod if I instal it after MO? |
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07-09-11, 11:08 AM | #446 |
A-ganger
Join Date: Apr 2006
Location: Florida
Posts: 76
Downloads: 265
Uploads: 0
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OMG, does it realy take this many mods for SH5 to work right? As I stated in my Post "Bought it, Hate it." There must be a Mod list that will let me try again , however, I have DLd many of the Mods and are in a file on my Game HD. Also many of the mods do not have links that work any more and the DL on Subsim only allows a limited # of files per each login period. Well I have rambled on long enough but I would like to try SH5 again.
Thanks for listening, Otto |
07-09-11, 11:16 AM | #447 |
Navy Seal
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07-14-11, 10:05 AM | #448 | |
XO
Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
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I m not experienced enough to sort your order.There is a 6_6_0 vers of new ui s out ... Anti lag Magnum_Opus_v0_0_1 (patch1+2) TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) Dynamic Environment SH5 Waves (realistic version) Dynamic Environment SH5 Atlantic Floor Dynamic Environmental SH5 Realistic Colors Dynamic Environment SH5 DarkerNights Dynamic Environment SH5 Undersea (temperate and polar) Dynamic Environment SH5 Sounds NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0 das boot crew mod Manos Scopes-patch for 16x9 Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_2_for_TDWv640&MO Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith Kriegsmarine Grid Map for MO and TDW UIs by stoian Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds NewUIs_TDC_6_5_0_Real_Navigation Thomas |
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07-16-11, 05:22 PM | #449 |
Bosun
Join Date: Nov 2006
Posts: 63
Downloads: 170
Uploads: 0
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I made i little changes here and i need opinions, about highlight mods.
Generic Mod Enabler - v2.6.0.157 [D:\Ubisoft\Silent Hunter 5\MODS] 01. antilag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 (with Patch 2) Enhanced FunelSmoke1.2_by HanSolo78 Grossdeutscher Rundfunk noir decks Speech fixes and additions (german version) Window_Lights_Redone_V1 Capthelms Audio+SV Touch Ups Naights Submarine Textures (internal) V1.1 OPEN HORIZONS II IRAI_0_0_30_ByTheDarkWraith FX_Update_0_0_16_2_ByTheDarkWraith AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environment SH5 DarkerNights V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Sounds V2.1 sobers talking conning crew mod Unterseeboot SFX U-Boat Propulsion SFX MightyFine Crew Mod 1.2.1 Alt faces NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_New_radio_messages_German Manos Scopes-patch for 8x5 Equipment_Upgrades_Fix_1_2_byTheBeast U-boat Historical Specifications 1.7 for TDW Mods Equip_Upgrades_AFFOE Krauters Automated Scripts (v5_0_0 compatible) IO_StrategicMap_4_3_for_TDWv651&MO Kriegsmarine Grid Map for MO and TDW UIs by stoianm Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.4 NewUIs_TDC_6_6_0_Real_Navigation stoianm pitch&roll for SH5 V1 (low) tiny! - torpedo mod nVidia missing lights Church's SHV 1.01 Keyboard Commands v1.1 EQuaTool 01.01 by AvM - double set - Large plus Flat Style Nauticalwolf's_Torpedo_Textures_v1.2 Remove mines-ice-dolphins from OH II full NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 (conflicts with Equipment_Upgrades_Fix, is okay put these at last?) And i need a opinion about interaction about these three mods. Equipment_Upgrades_Fix_1_2_byTheBeast U-boat Historical Specifications 1.7 for TDW Mods R.E.M_by_Xrundel_TheBeast_1.2 Whats the order to install them? Last edited by Deep Source; 07-16-11 at 06:17 PM. |
07-16-11, 05:30 PM | #450 |
Black Magic
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You need MO patch 2 also
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