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12-15-16, 04:37 PM | #3166 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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12-15-16, 04:40 PM | #3167 |
CTD - it's not just a job
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The first few missions from Pearl and / or Midway are rather light on contact, even airplanes sometimes... South of Tokyo toward Formosa / China / Korea and the Luzon Straits "Triangle" - like the Bermuda Triangle? - is where most of the action is early. Lots of weirdness used to happen there too, in the game, that is. That's why cdrsubron7 starts at Manila a lot on his 1941 starts. Action!
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12-15-16, 04:55 PM | #3168 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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12-15-16, 05:12 PM | #3169 |
Stowaway
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I started a campaign mid June 1942 from Brisbane on an S-42. After selecting to start out of port (?) the game immediately CTDs. Tried several times with same result.
Changed to another campaign, mid June '42 on a Gato. Mission was to patrol off coast of Honshu. Completed this S&D mission and was told to recon Yokohama, date was June 18, but was surprised to see the Recon symbol at a port far north of Yokohama at Ishinomaki(sic). |
12-15-16, 05:51 PM | #3170 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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12-15-16, 05:52 PM | #3171 |
Admiral
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December 8th 1942 Midway, I ended the patrol on January 23rd 1942, fuel shortage was the reason.
I would need to look at those campaign layers around those times to get an idea of any convoy hotspots, if I knew what layers I was supposed to be looking at I'd fire up this ME thing and have a scan round meself but unfortunately me and SH4 modding are not compatible.
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12-15-16, 06:05 PM | #3172 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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12-15-16, 07:09 PM | #3173 | |
CTD - it's not just a job
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12-15-16, 07:16 PM | #3174 |
Growing Old Disgracefully
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Hi Guys
Just downloaded your excellent project. As a tutorial writer who spends a lot of time helping others I would like to add a few constructive comments which I hope you will not take as criticism but from someone on the outside looking in. When I unzip the file I see a data folder and a support folder with 8 folders and 4 text files in it. I cannot see any installation instructions as to what one needs to do once the zip file is opened. You mention applying the large aware patch to the SH4.exe but you do not say whether this is included in your mega mod, where it is, how to find it, or if it needs to be obtained separately, and how to install it. It is important with any new project that it is user friendly and I respect that a lot of hard work has gone into getting this up and running. If it just a case of putting the unzipped folder in JSGME and enabling it and off you go then that can be easily said in an installation text document that even a noob will understand. It could even be added as additional information to your post #1 on your thread. What you do not want is for it to be downloaded and then not used because it may appear to some to be complicated and will give up on it before even giving it a go. Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
12-15-16, 07:16 PM | #3175 | |
CTD - it's not just a job
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12-15-16, 07:23 PM | #3176 | |
CTD - it's not just a job
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12-15-16, 08:37 PM | #3177 |
Navy Seal
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Thank you Peter. Large Address Aware and MultiSH4 will now be included in the mod. JSGME, of course, cannot be, but we're going to assume that if someone is downloading mods they have JSGME. Yes, I know what assumptions lead to. But modding leads to the same end so you can't be deader than dead! My plan is also to include a video in the installation package explaining setup completely.
Okay folks, major announcement. JSGME has fallen and can't get up. It does not work the way its documentation represents. I made a fresh install of stock SH4 by deleting all files from my SH4FOTRSU directory, copying all files from my SH4Pristeen folder into SH4FOTRSU. I then did a save file configuration function with JSGME. To eliminate all doubt, I then did a file compare. They, of course, matched perfectly. So JSGME scans files correctly and they are identical with themselves. I installed FOTRSU only, then immediately uninstalled it. Pulling another file compare, remember I did not play the game, just installed and uninstalled FOTRSU, I got this: Houston, JSGME has a problem. Now it could be our problem. Three Horsemen of the Apocalypse and CapnScurvy if you're interested, your job is to find if there is ANYTHING in the -remove instructions for those seven files that is different from all the other ones which JSGME restores correctly. We have a situation where JSGME is working as advertised 80% of the time, but it's not a random error. It happens only with those files every single time. Fall of the Rising Sun Ultimate Project has officially entered.......the Twilight Zone!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
12-15-16, 09:24 PM | #3178 | |
Sink'em All
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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12-15-16, 10:51 PM | #3179 | ||
Admiral
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You can remove files from the game by including in your package (empty) text files with -remove added to the filename (ie "filename.ext-remove"). Files will be returned when your mod is disabled. However, as I pointed out some pages back, the file does not return to its original state in some cases. There has been a long standing issue with Ducimus's Trigger Maru mods that lose the stock games original German ship flags because of this feature.....going back to 2007. I wouldn't use it is my best advice. There seems to be no rhyme or reason. The type of file makes no difference; .dds .dat .dsd .sim etc. All get REMOVED from time to time. As your image of a JSGME "Compare Snapshot" shows, there are 5 stock game files that are lost (REMOVED) in the Conte_Verde folder. The lower part of the Compare Snapshot states there are 7 REMOVED....the other two are the German.dds images from the Textures/TNormal/tex folder. Ducimus's dead hand rises out of the grave!!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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12-15-16, 11:10 PM | #3180 | |||
CTD - it's not just a job
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Concerning the above request:
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I've been through this several ways of sideways searching. I finally took to copying all the -remove file names to a list and stared at them until I went cross-eyed. It's been a similar exercise into looking for the 2nd Shift Conning Tower Crew... I have a headache. They all look the same. I've condensed the list quite a bit: Quote:
Other than that, nothing... unless we can bring Rod Serling into the discussion again... I would say that the JSGME Operator's Manual should be updated to include a disclaimer for the use of the "-remove" directive reading something to the effect of "Your files thusly removed may or may not be restored when the mod is deactivated. Your mileage may vary." Last edited by propbeanie; 12-15-16 at 11:19 PM. Reason: addition |
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