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Old 07-25-10, 03:23 AM   #331
Stiebler
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JSGME will not un-install any file that is not identical to that in the mods folder (I hope you follow those double negatives - to put it another way, JSGME will only un-install files that are identical to those in the original mod folder.)

The files un-installed are not copied back to the original mods folder - they are simply deleted once it is confirmed they are identical to the originals. So JScones' original idea must have been to prevent users deleting accidentally any files in the SH3 data folder, files which might have been further modified by hand. After uninstalling the original mod with JSGME, any user-altered file from the mod therefore remains in place to prevent accidental loss.

So Sailor Steve's problem with rolling back IABL's merchant ships can have one of two probable causes:
1. You have altered files in the main silenthunteriii\data\sea folders, relating to IABL's ships. This seems to be most unlikely, since you would have to alter a lot of ship files!
2. At some point, an earlier version of IABL's ships was loaded with JSGME, not rolled-back properly (after a computer crash, for example), and then a revised edition of IABL's ships added. Thus you would have similarly named ship folders, but different files. Then you attempted to roll-back the original IABL ships mod. Depending on the order in which these events occurred, you might not roll back all the files of the original IABL mod, or you might roll back files from folders with the same ship names as the new IABL mod, leaving behind any sea/roster folders from the original IABL mod not overwritten by the new mod.

I hope I've made the explanation clear.

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Old 07-25-10, 10:51 AM   #332
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Actually that is quite clear, and once explained seems like the probable cause. I certainly have tried to install it before, from the very first beta release. I've uninstalled and reinstalled SH3 several time since then, but I quite possibly haven't deleted every relavent folder every time.

Thanks for the explanation.
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Old 07-27-10, 10:39 AM   #333
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Default particles_funnelsmoke.da

Hi,

I've a question about the particles_funnelsmoke.dat file. When I want to install the Merchant Fleet Mod JSGM says "particles_funnelsmoke.dat was already altered by TMT v2 + Thomsens Ships v4.4 + Extra Ships".
Shall I rather keep the funnelsmoke file from the TMT v2 mod or take the one from the Merchant Fleet Mod or do I have to expect conflicts both ways?

Thx,
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Old 08-01-10, 02:56 PM   #334
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I want to play this with GWX3. Should I use the regular 3.2 version (improved ships removed to prevent crashes with supermods) or the light version (Iimproved stability for GWX installs)?


Version 3.2 seems more complete, don't it? This will work with GWX3 or it may bug?
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Old 08-02-10, 05:59 AM   #335
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I have completed a full career (1939-1945) with the MFM-Interim-Beta pack in place, using the NYGM mod and with the NYGM special overlay added for this pack.

I played the whole career exactly as any other, changing ships from IIA to VIIB to IXC to IXD2 as time passed, patrolling in all areas of the world (except the Mediterranean), and making gave saves whenever convenient, and restoring game-saves when necessary, after a patrol was interrupted and once (ahem) after being sunk.

Everything worked perfectly, without any CTDs or problems with reloading the occasional saved game. Randomly encountered ships were also stable, and sank nicely when torpedoed. The Museum also operates properly.

The only point that seems worth mentioning was that the whole career was played with Windows-7, 64-bit operating system, 8 GBytes of memory, and modern hardware. Also using the 4-GByte version of SH3.

It really is a wonderful experience to encounter all IABL's mixed selection ships, alone or in convoys. I have not used IABL's neutral ships deliberately, because any sane neutral crew would light their ship. (Something, perhaps, for IABL to discuss with Anvart, who made all the excellent lighted ships used as neutrals in NYGM and other mods.)

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Old 08-10-10, 04:31 AM   #336
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Hi all,

Could someone please explain how i would use the date function of SH3Cmdr to enable the skins at the correct date please, i am at a bit of a loss.

regards

slipper


Ok got it now, thanks all

Last edited by slipper; 08-10-10 at 12:41 PM.
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Old 08-10-10, 08:19 AM   #337
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Well when this mod came out I had some problems with it, I was told it was probably my POS laptop (Not enough memory) So I built a better rig for it. Now I am wondering if I am all good to go? For those running this mod with no CTD's, what are your specs?
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Old 08-11-10, 02:44 PM   #338
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Due shortly after upgrading from an AMD Athlon single core 3.2GHZ, nVidia 7800GS and 2GB RAM:

AMD 64 Phenom2 Quad Core 945+ 3.0GHZ
8GB DDR3 RAM - 1333mhz
ASUS M4N68T Motherboard
1GB ATI Radeon PCI Express Graphics
W7 Ultimate

I recently become the victim of trying to run too much on an old rig.
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Old 08-11-10, 03:58 PM   #339
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Quote:
Originally Posted by jimbuna View Post
I recently become the victim of trying to run too much on an old rig.
You and me both, I had this laptop running at 110 degrees when playing SH3. That was also on a single core (2.1 Sempron, a tough little chip which I would give 5 stars. Just because they work and they are the most durable CPU I've used)

So you have no troubles with this mod on your build?
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Old 08-12-10, 05:18 AM   #340
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Quote:
Originally Posted by pickinthebanjo View Post
You and me both, I had this laptop running at 110 degrees when playing SH3. That was also on a single core (2.1 Sempron, a tough little chip which I would give 5 stars. Just because they work and they are the most durable CPU I've used)

So you have no troubles with this mod on your build?
On my original 3.2GHZ build I have to trade something off before it'll manage.

On the new build I'll have a better idea when it's plumbed in tomorrow....but I'm obviously not expecting any difficulties.

Edit: I left out the 'HD5750' on the 1GB graphics card.
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Old 08-13-10, 01:29 PM   #341
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This is a TITANIC work!! It works fine with "living silent hunter" megamod.Very impressive IABL.I hope you will work in another similar mod for SH5, this game needs another merchant fleet mod desperately.
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Old 08-14-10, 12:37 AM   #342
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Quote:
Originally Posted by jimbuna View Post
On my original 3.2GHZ build I have to trade something off before it'll manage.

On the new build I'll have a better idea when it's plumbed in tomorrow....but I'm obviously not expecting any difficulties.

Edit: I left out the 'HD5750' on the 1GB graphics card.
So did you get your new rig yet? I got mine going tonight and I was amazed at the results. Good hunting
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Old 08-14-10, 11:05 AM   #343
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Quote:
Originally Posted by pickinthebanjo View Post
So did you get your new rig yet? I got mine going tonight and I was amazed at the results. Good hunting
Yeah I plumbed it in last night but felt too tired to start learning a new OS, so I transferred a few files, configured the wireless router then added my email to W Live then switched back to the single core till after the weekend
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Old 08-14-10, 08:36 PM   #344
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damn it, it still CTD's for me on this mod advice?
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Old 08-17-10, 06:38 PM   #345
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Default No details in SHIII Commander Patrol logs for MFM ships

First off, great addition to SHIII, it makes every encounter feel unique. Had to apply the 4g patch to get it to work, but now I can't see playing without it. Congratulations creating a great mod.

Now at the end of a patrol, SHIII generates a patrol log with extra details (ship name, exact tonnage, cargo, crew and crew lost) ,but not for any of the MFM ships.

Am I right in thinking that pasting the following into my Englishnames.cfg will allow SHIII Commander to generate patrol logs with full sinking details for these ships as well?


Quote:
Originally Posted by Pvt.Godfrey View Post
For anybody that wants it.. here's my Englishnames.cfg for the version that IABL released on Sunday night.



T01A=Tanker
T01B=Tanker
T01X=Tanker
T02B=Tanker
T02X=Tanker
T03A=Tanker
T03B=Tanker
T03X=Tanker
T04B=Tanker
T04X=Tanker
T05B=Tanker
T05X=Tanker
T07B=Tanker
T08B=Tanker
T08X=Tanker
T09A=Tanker
T10A=Tanker
T10B=Tanker
T10X=Tanker
T13A=Tanker
T14B=Tanker
T15B=Tanker
T16A=Tanker
T16B=Tanker
T16X=Tanker
T17A=Tanker
T17X=Tanker
T18A=Tanker
T18B=Tanker
T18X=Tanker
T19A=Tanker
RP01A=Repair Ship
AK01A=Naval Cargo Ship
AK02A=Naval Cargo Ship
AK03A=Naval Cargo Ship
AM01A=Ammunition Ship
AO01A=US Oiler
AO02A=US Oiler
O01B=Ore Freighter
O02A=Ore Freighter
NRC=Rose Castle Ore Carrier
L01B=Heavy Merchant
M01A=Medium Merchant
M01B=Medium Merchant
M01X=Medium Merchant
M02B=Medium Merchant
M02X=Medium Merchant
M03A=Medium Merchant
M03B=Medium Merchant
M03X=Medium Merchant
M04B=Medium Merchant
M05A=Medium Merchant
M06A=Medium Merchant
M06B=Medium Merchant
M06X=Medium Merchant
M07A=Medium Merchant
M07B=Medium Merchant
M07X=Medium Merchant
M08B=Medium Merchant
M08X=Medium Merchant
M09A=Medium Merchant
M09B=Medium Merchant
M09X=Medium Merchant
M10A=Medium Merchant
M10B=Medium Merchant
M10X=Medium Merchant
M11B=Medium Merchant
M11X=Medium Merchant
M12B=Medium Merchant
M12X=Medium Merchant
M13A=Medium Merchant
M13B=Medium Merchant
M13X=Medium Merchant
M14B=Medium Merchant
M14X=Medium Merchant
M15A=Medium Merchant
M15B=Medium Merchant
M15X=Medium Merchant
M16B=Medium Merchant
M16X=Medium Merchant
M17A=Medium Merchant
M17B=Medium Merchant
M17X=Medium Merchant
M18B=Medium Merchant
M18X=Medium Merchant
M19B=Medium Merchant
M19X=Medium Merchant
M20B=Medium Merchant
M20X=Medium Merchant
M21B=CAM-Ship
M22A=Medium Merchant
M22B=Medium Merchant
M22X=Medium Merchant
M23B=Medium Merchant
M24B=Medium Merchant
M24X=Medium Merchant
M25A=Medium Merchant
M25B=Medium Merchant
M25X=Medium Merchant
M26B=Medium Merchant
M26X=Medium Merchant
M27B=Medium Merchant
M28B=Medium Merchant
M29B=Medium Merchant
M30A=Medium Merchant
M30B=Medium Merchant
M30X=Medium Merchant
M31B=Medium Merchant
M31X=Medium Merchant
M32B=Medium Merchant
M32X=Medium Merchant
M33X=Medium Merchant
M34A=Medium Merchant
M34B=Medium Merchant
M34X=Medium Merchant
M37B=Medium Merchant
M37X=Medium Merchant
M38B=Medium Merchant
M39A=Medium Merchant
M39B=Medium Merchant
M39X=Medium Merchant
M40A=Medium Merchant
M40B=Medium Merchant
Q01B=Medium Merchant
MLaunchB1=Motor Launch
MLaunchB2=Motor Launch
SLaunch01=Steam Launch


Just copy and paste this into your Englishnames.cfg


Steve.
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