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04-23-20, 01:52 AM | #16 |
Grey Wolf
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No problem, it was an interesting read anyway Although for the sake of clarity, if you would like to discuss these ideas further (and I encourage you to do so, I'd love some realistic confusion for players as to who's neutral and who's not) opening a dedicated thread for them seems like a good idea.
As for the coaster, I made some improvements to zones and to the model itself. I want to add some alternative color schemes as well, though it's a bit complicated due to LOD bug - basically I have to come up with alternative textures that would not be different enough for the difference to show up in LOD model. When I'm done with this, I'll post an update for the ship. In the meantime, I'm finishing this little fella: EDIT: Btw, is there a way to make crew member disappear after specific part of the ship is destroyed? I wanted to have destructible wheelhouse on this one, but so far the effect is that wheelhouse explodes and slides into ocean leaving captain standing in the open like Wile E. Coyote... Last edited by kapuhy; 04-23-20 at 04:49 AM. |
04-23-20, 07:21 AM | #17 | |||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
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04-23-20, 08:16 AM | #18 |
Navy Seal
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Amassing kapuhy!
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04-25-20, 04:36 PM | #19 | ||
Grey Wolf
Join Date: Oct 2010
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https://imgur.com/a/8P1lPoI Quote:
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04-25-20, 05:14 PM | #20 | ||
Navy Seal
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On an unrelated note: may I ask whether the flags I see in your screenshots are from TWoS or your own work? I suppose this is the kind of ruthlessness they call "being more aggressive" lol |
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04-25-20, 06:00 PM | #21 |
Grey Wolf
Join Date: Oct 2010
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04-25-20, 07:58 PM | #22 |
Navy Seal
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Okay, thanks kapuhy
I have ran a couple of tests, and indeed I see the problem. I am a bit sceptic that this can be fixed without having access to game's code, but there are a couple of workarounds that I want to try before giving up. I will let you know. Probably tomorrow |
05-08-20, 03:05 AM | #23 | |
Grey Wolf
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05-08-20, 07:30 AM | #24 | |
Navy Seal
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If you make the box big and its HP low enough, chances are that the sailor will disappear before the compartment he is placed in will be set on fire. |
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05-09-20, 05:14 PM | #25 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
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Updated the file. Following fixes added:
- Fixed errors in AO map that caused black spots to appear on portholes, railings and other parts - Crew near lifeboat will now disappear if lifeboat explodes - Applied smooth shading to rounded surfaces (hull, vents, lifebuoy), they don't look so blocky anymore - Added 3 alternative textures: T02 - black bottom, rusted deck, white wheelhouse, black/red funnel T03 - blue hull, green deck, white wheelhouse, blue/white funnel T04 - blue hull, grey deck, brown wheelhouse, black/red funnel - Reduced maximum speed to 8.5 knots (which is max speed of real ship this was modeled after) - Adjusted gravity center - Damage model reworked: ship will now sink after 5-6 deck gun shots to the waterline (or many more if you just aim at hull). It can still be sunk by flak, but you need careful aiming and a lot of rounds. |
05-09-20, 05:36 PM | #26 | |
Navy Seal
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I had to release the update for TWoS since I won't have time for modding for at least next 2-3 weeks but I'll implement your tweaks as soon as I get back... Keep up the good work mate!
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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05-10-20, 04:50 AM | #27 |
Grey Wolf
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If everything goes well, after 2-3 weeks I should have another 2, maybe 3 new ships finished
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05-10-20, 07:53 AM | #28 |
Navy Seal
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Well done kapuhy and definitely looking forward to your future releases
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05-18-20, 06:09 PM | #29 | |
Village Idiot
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Then create a setting in particles.dat for an action. Say you want him to fly away from the explosion.
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05-21-20, 06:42 AM | #30 |
Navy Seal
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