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SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997 |
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#1306 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 867
Downloads: 1287
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Thanks I think this is good idea!!! I'm sure download and probe your mod.. thanks again mate ![]()
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#1307 |
Fuel Supplier
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NYGM 2017A is now uploaded to the SubSim NYGM site (click on the NYGM signature below).
Re-released 22/3/2017 with NYGM_2017A.7z dated 22/3/2017 08:48. Tested it quite extensively with patrols testing aircraft and the new radars (and radar-receivers) in 1943 in Bay of Biscay, and also testing radars including FuMO61 and radar-receivers in 1945 from Bergen. All OK. Also checked presence of minefields in SH3 Mission Editor; and that other functions all present with revised IABLShipsforNYGM_New_Thomsen (RND file had to be altered to remove scripted Musketry patrols), which has been also uploaded to NYGM web-site (also dated 21/3/2017); and with revised HarborTraffic mod (included with the NYGM_2017A package in documentation); and with revised Hitman Optics mod (included with the NYGM_2017A package in documentation) for Anvart's new radar operations. Permutations of IABL and HarborTraffic with NYGM_2017A tested with and without Hsie/Stiebler code-fixes present. All seems to be good. This NYGM_2017A download replaces the defective NYGM_2017 version previously released. Thanks to Warsteiner for drawing to my attention the defects/oversights of NYGM_2017. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#1308 |
Fuel Supplier
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@Benzin1973:
It's fine to release a mod based on NYGM files, but don't forget that you may need to update it as and when the original NYGM files get updated! Good luck with your mod! Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#1309 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,530
Downloads: 18
Uploads: 0
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#1310 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,530
Downloads: 18
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Hi,
I have a problem with NYGM. In the repairs screen, I can't assign the crew to other compartments than flak, canon and (both) quarters. For example, I can't repair the control room. ![]() Any idea ? Here is my mod list, perhaps there's a problem here : ![]() |
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#1311 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 867
Downloads: 1287
Uploads: 0
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![]() Quote:
probably some of your personal mod overwrites some file.. it creates some problems with NYGM.... for example... shortcut?
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#1312 | |
Engineer
![]() Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 202
Downloads: 268
Uploads: 0
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You also seem to be short an Offizer and crewmen. Good Hunting, FUBAR295
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#1313 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,530
Downloads: 18
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Thank you guys, but it still doesn't work.
Moreover, is it normal that the hull integrity indicator is red, although I have no damage at all ? ![]() |
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#1314 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 867
Downloads: 1287
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![]() Quote:
But now I found a way to display the hull integrity in 4 colors: gray: Integrity 90% - 100% (no or minor damage) yellow: Integrity 60% - 89% (damage) orange: Integrity 30% - 59% (heavy damage) red: Integrity 0% - 29% (critical damage) PS... I not use hull integrity
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 03-22-2017 at 01:11 PM. |
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#1315 |
Fuel Supplier
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@Kendras:
Try removing the last three mods from your displayed list: 1. Anvart-Stiebler Turms is included with both the Stiebler 4C hard-code fix AND the Hi-Res Submarines fix. 2. Hi-Res submarines fix - remove it anyway, for bug testing purposes. 3. Restore God's eye view - remove it also for test purposes. I can't explain the 'red' damage with no actual damage present. But certainly you must start again in port after making these changes. Did you make a reload from a saved game? Good luck! Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#1316 |
Engineer
![]() Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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Im having the same problem, Except my damage control team doesnt have the weird looking slots. But still i was unable to assign the repair crew to fix my electric engines. I cant even click on some sections of the sub to assign repairs.
My mods: 1 - NYGM Tonnage War V2.5 – Stand Alone Version 2 - NYGM3_New 3 - NYGM3_6F 4- IABLShipsforNYGM_New_Thomsen 5 - 3rd Flotilla Mod 10 - NYGM_HiRes_Submarines_3_6F Map Bearing overlay Rubini´s Underwater dust&plancton v1_no blur Stiebler4C_Addon_for_V16B1 Widescreen MaGui v3.4-SA WideScreen MaGui v3.4-SA FIX for NYGM v3.6D Restore Gods Eye View - Black Contacts (MAGUI) DasBoot Cheers I had tried disabling the magui gui (and everything after it) fearing a mod conflict, but the problem remained. |
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#1317 | |
Engineer
![]() Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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![]() Thank you Stiebler! I do plan to keep it up to date. Im just about to check if it needs any changes with the new patch you released. |
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#1318 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,530
Downloads: 18
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I've found the solutions !
So : 1/ About the problem of compartments that are impossible to access to repair them : It comes from this mod : NYGM (1) Tonnage War V2.5 – Stand Alone Version Folder : data\Menu\cfg\game Files : damage_1 to 3.cfg ---> delete them. (I don't know what is wrong with them) 2/ About the red mark always displayed : It comes from this mod : NYGM (9) Stiebler4C_Addon_for_V16B1 Folder : data\Menu File : en_menu.txt : there is a blank space after 589= ---> write 589=HULL INTEGRITY %s % --- Edit : in order to have a green mark instead of gray, go in mod NYGM (2) NYGM3_New Folder : data\Menu\Fonts : change name of HullInteg1.tga, and rename HullInteg1_opt.tga to HullInteg1.tga ![]() Last edited by Kendras; 03-22-2017 at 05:31 PM. |
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#1319 |
The Old Man
![]() Join Date: Jun 2016
Location: below the surface
Posts: 1,530
Downloads: 18
Uploads: 0
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By the way, what do you think about my new main NYGM menu screen ?
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#1320 |
Engineer
![]() Join Date: May 2016
Posts: 217
Downloads: 151
Uploads: 0
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@Kendras:
Great find about the "cant repair" problem! But im concerned about what effects will deleting those files will have on the whole mod? they must be there because they introduce some changes to the subs. I Love your menu screen! its simple & elegant. Any chance you could make a widescreen version of it? ![]() I use a widescreen UI with MYGM (Magui), and would love to have that as my menu screen. |
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torpedos through hull |
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