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Old 03-22-2017, 06:32 AM   #1306
hauangua
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Quote:
Originally Posted by Benzin1973 View Post
I couldnt find a mod that restores the gods eye view but with black contacts, so i made my own.

Im pasting the readme.txt info below, as well as the download link. if anyone finds it usefull, feel free to download and use it.

A note for Stiebler:
I modified some of your original files in the mod "restore gods eye view" included in NYGM to make this small mod. If i i did something wrong, or for some reason you are not Ok with me using these files (and redistributing them on this mod), please let me know and ill take the mod down immediatelly.

Also, While editing the xxx_ship.tga files in the original "Restore gods eye view" to make make them black, i noticed that the file P01B_shp.tga under \data\Sea\P01B\ appears to be blank. Using gimp i cant see any image at all. Not a big deal at all, i just tought id let you know.


Download link:
http://www.mediafire.com/file/ksff6a...s_For_NYGM.zip

Readme.txt
----- Restore Gods view Black contacts For NYGM v1.0 by Benzin -----


Restores the Gods view on the navigation map (provided you uncheck the no map contact update under realism settings), but shows all contacts in black color and optionally without "tail" so you wont know exactly where they are heading.
All contact information on the map is displayed in black color. From the square boxes all the way to the zoomed in ship silouettes, and the "tails" as well. Air contacts are also showed on map.

The idea of this mod is to avoid all the tedious plotting needed when not having the contacts show up on the map at all, but without giving away so much information such as if its a neutral or enemy unit, so you still have to ID its flag, check the date, and decide if you shoot at it or not.




-- Installation --

1.- This mod comes in two flavors, pick the one you want:

- Restore Gods view Black contacts: Restores contacts in black colors WITH their "tails" so you can know where they are heading.
Or
- Restore Gods view Black contacts NB: As above, but without any Bearing tails. Only a black square is shown.


2.- After you decided wich one you want, copy it to your mods folder and install with JSGME after your complete NYGM installation.


Enjoy!

- Benzin
Hi Benzin

Thanks I think this is good idea!!!
I'm sure download and probe your mod..
thanks again mate
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Old 03-22-2017, 06:46 AM   #1307
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Default NYGM_2017A Uploaded

NYGM 2017A is now uploaded to the SubSim NYGM site (click on the NYGM signature below).

Re-released 22/3/2017 with NYGM_2017A.7z dated 22/3/2017 08:48.

Tested it quite extensively with patrols testing aircraft and the new radars (and radar-receivers) in 1943 in Bay of Biscay, and also testing radars including FuMO61 and radar-receivers in 1945 from Bergen. All OK.

Also checked presence of minefields in SH3 Mission Editor;
and that other functions all present with revised IABLShipsforNYGM_New_Thomsen (RND file had to be altered to remove scripted Musketry patrols), which has been also uploaded to NYGM web-site (also dated 21/3/2017);
and with revised HarborTraffic mod (included with the NYGM_2017A package in documentation);
and with revised Hitman Optics mod (included with the NYGM_2017A package in documentation) for Anvart's new radar operations.

Permutations of IABL and HarborTraffic with NYGM_2017A tested with and without Hsie/Stiebler code-fixes present. All seems to be good.

This NYGM_2017A download replaces the defective NYGM_2017 version previously released.

Thanks to Warsteiner for drawing to my attention the defects/oversights of NYGM_2017.

Stiebler.
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Old 03-22-2017, 06:49 AM   #1308
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@Benzin1973:

It's fine to release a mod based on NYGM files, but don't forget that you may need to update it as and when the original NYGM files get updated!

Good luck with your mod!
Stiebler.
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Old 03-22-2017, 08:41 AM   #1309
Kendras
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Quote:
Originally Posted by Stiebler View Post
This NYGM_2017A download replaces the defective NYGM_2017 version previously released.

Thanks to Warsteiner for drawing to my attention the defects/oversights of NYGM_2017.
Thank you very much !

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Old 03-22-2017, 11:14 AM   #1310
Kendras
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Exclamation

Hi,

I have a problem with NYGM. In the repairs screen, I can't assign the crew to other compartments than flak, canon and (both) quarters. For example, I can't repair the control room.



Any idea ? Here is my mod list, perhaps there's a problem here :

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Old 03-22-2017, 11:31 AM   #1311
hauangua
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Quote:
Originally Posted by Kendras View Post
Hi,

I have a problem with NYGM. In the repairs screen, I can't assign the crew to other compartments than flak, canon and (both) quarters. For example, I can't repair the control room.



Any idea ? Here is my mod list, perhaps there's a problem here :

Hi Kendras
probably some of your personal mod overwrites some file.. it creates some problems with NYGM....
for example... shortcut?
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Old 03-22-2017, 11:49 AM   #1312
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Quote:
Originally Posted by Kendras View Post
Hi,

I have a problem with NYGM. In the repairs screen, I can't assign the crew to other compartments than flak, canon and (both) quarters. For example, I can't repair the control room.



Any idea ? Here is my mod list, perhaps there's a problem here :

Have you tried assigning an Offizer to the Damage Control Team, you then should be able to deploy the team to the damaged compartments. There also does not seem to be any damage in the Control Room, so no need to assign there, according the the screen shot.

You also seem to be short an Offizer and crewmen.

Good Hunting,
FUBAR295
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Old 03-22-2017, 12:04 PM   #1313
Kendras
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Icon9

Thank you guys, but it still doesn't work.

Moreover, is it normal that the hull integrity indicator is red, although I have no damage at all ?
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Old 03-22-2017, 12:10 PM   #1314
hauangua
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Quote:
Originally Posted by Kendras View Post
Thank you guys, but it still doesn't work.

Moreover, is it normal that the hull integrity indicator is red, although I have no damage at all ?
by manual of NYGM

But now I found a way to display the hull integrity in 4 colors:
gray: Integrity 90% - 100% (no or minor damage)
yellow: Integrity 60% - 89% (damage)
orange: Integrity 30% - 59% (heavy damage)
red: Integrity 0% - 29% (critical damage)
PS... I not use hull integrity
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Last edited by hauangua; 03-22-2017 at 01:11 PM.
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Old 03-22-2017, 02:54 PM   #1315
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@Kendras:

Try removing the last three mods from your displayed list:
1. Anvart-Stiebler Turms is included with both the Stiebler 4C hard-code fix AND the Hi-Res Submarines fix.
2. Hi-Res submarines fix - remove it anyway, for bug testing purposes.
3. Restore God's eye view - remove it also for test purposes.

I can't explain the 'red' damage with no actual damage present.
But certainly you must start again in port after making these changes.
Did you make a reload from a saved game?

Good luck!
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Old 03-22-2017, 04:48 PM   #1316
Benzin1973
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Im having the same problem, Except my damage control team doesnt have the weird looking slots. But still i was unable to assign the repair crew to fix my electric engines. I cant even click on some sections of the sub to assign repairs.

My mods:
1 - NYGM Tonnage War V2.5 – Stand Alone Version
2 - NYGM3_New
3 - NYGM3_6F
4- IABLShipsforNYGM_New_Thomsen
5 - 3rd Flotilla Mod
10 - NYGM_HiRes_Submarines_3_6F
Map Bearing overlay
Rubini´s Underwater dust&plancton v1_no blur
Stiebler4C_Addon_for_V16B1
Widescreen MaGui v3.4-SA
WideScreen MaGui v3.4-SA FIX for NYGM v3.6D
Restore Gods Eye View - Black Contacts (MAGUI)
DasBoot Cheers

I had tried disabling the magui gui (and everything after it) fearing a mod conflict, but the problem remained.


Quote:
Originally Posted by Kendras View Post
Hi,

I have a problem with NYGM. In the repairs screen, I can't assign the crew to other compartments than flak, canon and (both) quarters. For example, I can't repair the control room.



Any idea ? Here is my mod list, perhaps there's a problem here :

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Old 03-22-2017, 05:18 PM   #1317
Benzin1973
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Quote:
Originally Posted by hauangua View Post
Hi Benzin

Thanks I think this is good idea!!!
I'm sure download and probe your mod..
thanks again mate
Thanks hauangua! I am currently testing a new version wich includes restoring the contact information on the map (e.g. speed: slow, tye:unknown, etc), wich i find indispensable to plot intercept courses to reported convoys/contacts. I will upload the new version as soon as im 100% sure its bug free.

Quote:
Originally Posted by Stiebler View Post
@Benzin1973:

It's fine to release a mod based on NYGM files, but don't forget that you may need to update it as and when the original NYGM files get updated!

Good luck with your mod!
Stiebler.
Thank you Stiebler! I do plan to keep it up to date. Im just about to check if it needs any changes with the new patch you released.
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Old 03-22-2017, 05:20 PM   #1318
Kendras
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gear

I've found the solutions !

So :

1/ About the problem of compartments that are impossible to access to repair them :
It comes from this mod : NYGM (1) Tonnage War V2.5 – Stand Alone Version
Folder : data\Menu\cfg\game
Files : damage_1 to 3.cfg ---> delete them. (I don't know what is wrong with them)

2/ About the red mark always displayed :
It comes from this mod : NYGM (9) Stiebler4C_Addon_for_V16B1
Folder : data\Menu
File : en_menu.txt : there is a blank space after 589= ---> write 589=HULL INTEGRITY %s %

---

Edit : in order to have a green mark instead of gray, go in mod NYGM (2) NYGM3_New
Folder : data\Menu\Fonts : change name of HullInteg1.tga, and rename HullInteg1_opt.tga to HullInteg1.tga


Last edited by Kendras; 03-22-2017 at 05:31 PM.
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Old 03-22-2017, 06:04 PM   #1319
Kendras
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By the way, what do you think about my new main NYGM menu screen ?

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Old 03-22-2017, 06:32 PM   #1320
Benzin1973
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@Kendras:
Great find about the "cant repair" problem!
But im concerned about what effects will deleting those files will have on the whole mod? they must be there because they introduce some changes to the subs.

I Love your menu screen! its simple & elegant.
Any chance you could make a widescreen version of it?
I use a widescreen UI with MYGM (Magui), and would love to have that as my menu screen.
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