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Old 02-23-16, 11:14 AM   #4111
Sjizzle
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Originally Posted by vdr1981 View Post
In my opinion, "precision" is a term which doesn't go hand in hand with WW2, although some kind of transparent and resizable chart with detailed minutes and seconds tickmarks would be useful... Something like Sjizzle's detailed grid chart, but for minutes and seconds...

what charts do u need ???
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Old 02-23-16, 11:44 AM   #4112
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Originally Posted by Sjizzle View Post
what charts do u need ???
IMO a 60 x 60 thickmarks (vertical x horizontal) scale grid would be okay. Supposing a spacing of 20 pixels between two marks, such a grid would have a resolution of 1200 by 1200 pixels. If you wanted to further split minutes in seconds, the resulting grid should be 18,000 x 18,000 pixels if you wanted to use a spacing of just 5 pixels between two adjacent marks. Way too big and not accurate at all!
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Old 02-23-16, 12:20 PM   #4113
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Quote:
Originally Posted by gap View Post
IMO a 60 x 60 thickmarks (vertical x horizontal) scale grid would be okay. Supposing a spacing of 20 pixels between two marks, such a grid would have a resolution of 1200 by 1200 pixels. If you wanted to further split minutes in seconds, the resulting grid should be 18,000 x 18,000 pixels if you wanted to use a spacing of just 5 pixels between two adjacent marks. Way too big and not accurate at all!
The same principle like lightgrid for latlong minutes would be enough for me.
so 60*60.

With this i could just overlay it above map square get pencil, hide it by "E" and mark position.
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Old 02-23-16, 12:26 PM   #4114
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The same principle like lightgrid for latlong minutes would be enough for me.
so 60*60.

With this i could just overlay it above map square get pencil, hide it by "E" and mark position.
oky i will make on tonight but there is a easy way for the minutes each 1 degree on the map is 120km so each 2km is 1 min
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Old 02-23-16, 12:27 PM   #4115
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Quote:
Originally Posted by gap View Post
IMO a 60 x 60 thickmarks (vertical x horizontal) scale grid would be okay. Supposing a spacing of 20 pixels between two marks, such a grid would have a resolution of 1200 by 1200 pixels. If you wanted to further split minutes in seconds, the resulting grid should be 18,000 x 18,000 pixels if you wanted to use a spacing of just 5 pixels between two adjacent marks. Way too big and not accurate at all!
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The same principle like lightgrid for latlong minutes would be enough for me.
so 60*60.

With this i could just overlay it above map square get pencil, hide it by "E" and mark position.



U-FlaK thread is up...http://www.subsim.com/radioroom/showthread.php?t=224498
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Old 02-23-16, 12:52 PM   #4116
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do u mean something like this one ? or u wanna divided / minutes this one is for each 10 min divided if u wish for each min let me know

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Old 02-23-16, 12:58 PM   #4117
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do u mean something like this one ? or u wanna divided / minutes this one is for each 10 min divided if u wish for each min let me know

Awesome! Thanks!

This should be enough.
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Old 02-23-16, 01:18 PM   #4118
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The next thing is i would disallow to let player avatar to leave tower if certain wind conditions are not met. (+ deckgun teleport)

Right now i could go to deckgun, order crew just behind big wave, move gun slightly, next time again, and again... and finaly shoot even in 15m/s wind.
I would be in the atlantic in 10 seconds

Going outside in these conditions would fix it best, as it would fix even outside walking in waves.

If this is not possible, disabling ordering crew to deckgun should be enough.
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Old 02-23-16, 02:03 PM   #4119
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The next thing is i would disallow to let player avatar to leave tower if certain wind conditions are not met. (+ deckgun teleport)

Right now i could go to deckgun, order crew just behind big wave, move gun slightly, next time again, and again... and finaly shoot even in 15m/s wind.
I would be in the atlantic in 10 seconds

Going outside in these conditions would fix it best, as it would fix even outside walking in waves.

If this is not possible, disabling ordering crew to deckgun should be enough.
Again , I couldn't agree more. Ideas are not lacking, the problem is "how"...
This should be possible only if we disable whole range of gunners NewUIs commands and not many people will salute this idea.

For now you should 'resist' the temptation to use deck gun in heavy seas...
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Old 02-23-16, 02:32 PM   #4120
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@Palmic here we go Download
enable at the bottom of your mod list

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 04
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith (optional, but highly recommended)
4. The Wolves of Steel 1.05 - *x* Resolution Patch
5. Nautical Charts

read pls the PDF from Degrees Transparency folder

PS. Vecko if u wish u can add it to the mega mod
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Old 02-23-16, 02:41 PM   #4121
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PS. Vecko if u wish u can add it to the mega mod
Absolutely!
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Old 02-23-16, 02:47 PM   #4122
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Originally Posted by Sjizzle View Post
sorry to say but that mod is not compatible with the latest version of TWoS like Vecko said is outdated .....

Thanks for having an eye on this!


Damn, would be just great with this mod working.



It works long time ago with version WoS 1.2 so maybe someone who has the skill and the pleasure for fixing/updating this mod.

http://www.subsim.com/radioroom/showthread.php?t=215259


Would be also a nice addon for the next version from WoS.
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Old 02-23-16, 03:12 PM   #4123
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Again , I couldn't agree more. Ideas are not lacking, the problem is "how"...
This should be possible only if we disable whole range of gunners NewUIs commands and not many people will salute this idea.

For now you should 'resist' the temptation to use deck gun in heavy seas...
hehe, i expected that, no problem
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Old 02-23-16, 04:33 PM   #4124
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Originally Posted by Sjizzle View Post
read pls the PDF from Degrees Transparency folder

PS. Vecko if u wish u can add it to the mega mod
Works great Sjizzle!

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Old 02-23-16, 04:44 PM   #4125
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Originally Posted by Sjizzle View Post
@Palmic here we go Download
enable at the bottom of your mod list

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 04
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith (optional, but highly recommended)
4. The Wolves of Steel 1.05 - *x* Resolution Patch
5. Nautical Charts

read pls the PDF from Degrees Transparency folder

PS. Vecko if u wish u can add it to the mega mod

Yep, this is perfect for me, because its not so precise to replace manual work, or to be too complex, while its enough precise to replace inefficient work about not-precise contacts.
Actually my friend (fan of IL2 Sturmovik) was asking how about to join my force with vokewulf

BTW: Enshuldigung, i was in the end stage of strasse of Dover and it was really not going well, so i was continued by 5-6 DDs in about of 80 meters deep channel.
Thats the reason i was not actually about to reply to radio messages from Karl .... Or from Sjizzle

While it sounds like certain death, it was not so harsh, i remember 50hours DDs battle from trigger maru on border of chinesse sea and pacific

Last edited by palmic; 02-24-16 at 04:04 AM.
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