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Old 03-15-21, 08:33 AM   #13711
CaptJulius
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Is it me only that having Diesel Engines Animations stuck when longer into patrol , and most of the time fires raging on ships emmits no sounds
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Old 03-15-21, 08:37 AM   #13712
gap
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Quote:
Originally Posted by CaptJulius View Post
Is it me only that having Diesel Engines Animations stuck when longer into patrol , and most of the time fires raging on ships emmits no sounds
Did you notice if that happens after minimizing the game while on patrol?
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Old 03-15-21, 11:44 AM   #13713
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Originally Posted by gap View Post
Did you notice if that happens after minimizing the game while on patrol?
I know that minimizing SH5 breaks the game in many ways like sound etc.. but the engine animations stuck on me without minimizing.. gonna test more, Thanks.
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Old 03-15-21, 12:34 PM   #13714
gap
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Originally Posted by CaptJulius View Post
I know that minimizing SH5 breaks the game in many ways like sound etc.. but the engine animations stuck on me without minimizing.. gonna test more, Thanks.
Okay
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Old 03-16-21, 12:26 PM   #13715
Theoatmeal2
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Default Do enemy submarines come up for air?

Just started this game, great mod from what little I know...
Anyway I spotted a polish submarine of the coast and gave chase, it dived. I`ve been using hydrophone to track it underwater (and `m somewhat afraid we`ll
collide at some point). The problem is I`m already out of batteries and check the surface every once in a while but the bastard doesn`t seem to ever surface.
Will it, ever? It`s been 1.5 days.

Any tips on dealing with subs would also be appreciated.

Thank you
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Old 03-16-21, 12:36 PM   #13716
Aktungbby
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Old 03-16-21, 01:02 PM   #13717
kapuhy
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Quote:
Originally Posted by Theoatmeal2 View Post
Just started this game, great mod from what little I know...
Anyway I spotted a polish submarine of the coast and gave chase, it dived. I`ve been using hydrophone to track it underwater (and `m somewhat afraid we`ll
collide at some point). The problem is I`m already out of batteries and check the surface every once in a while but the bastard doesn`t seem to ever surface.
Will it, ever? It`s been 1.5 days.

Any tips on dealing with subs would also be appreciated.

Thank you
Our Polish batteries are better than your German batteries! We can outlast you anytime!

Seriously though, I don't think battery level for AI subs is modeled in game.
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Old 03-16-21, 01:23 PM   #13718
Jeff-Groves
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Quote:
Originally Posted by kapuhy View Post
Seriously though, I don't think battery level for AI subs is modeled in game.
I agree. Although the sim file says it should only go 94 miles or so submerged.
BatteryConsume is not used by the AI Subs so It has unlimited range.
One could add that to the Scripts to see what happens.

One could also try setting the Diesel\Electric setting in the sim file to YES.

What is happening is that you are inside the Detection area.
Your to close. How far that area is? I don't know.
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Last edited by Jeff-Groves; 03-16-21 at 02:19 PM.
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Old 03-17-21, 03:50 AM   #13719
CaptJulius
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Originally Posted by gap View Post
Okay
So i completed another patrol without minimizing game at all to be sure , and once again my diesel engine animations stuck mid patrol or sometimes they move a bit at certain camera angle and then stops again , cant figure out why that happens.. am i only one with this issue ?
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Old 03-17-21, 07:08 AM   #13720
vdr1981
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Quote:
Originally Posted by CaptJulius View Post
So i completed another patrol without minimizing game at all to be sure , and once again my diesel engine animations stuck mid patrol or sometimes they move a bit at certain camera angle and then stops again , cant figure out why that happens.. am i only one with this issue ?
Never saw such glitch but I'll recheck what's going in my engine room on my next patrol...
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Old 03-17-21, 07:36 AM   #13721
CaptJulius
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Originally Posted by vdr1981 View Post
Never saw such glitch but I'll recheck what's going in my engine room on my next patrol...
Thank you Sir This glitch happens on me with VIIC boat, havent tested VIIA or VIIB yet..
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Old 03-19-21, 07:20 PM   #13722
Macgregor the Hammer
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I have a question regarding mod management. The main TWOS install created the mod folder TWOS_Parts. When I add other mods do I put them in the TWOS_Parts folder or do I need to do a second install of JSGME and create a MODS folder to manage them.

Thanks,
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Old 03-19-21, 07:44 PM   #13723
kapuhy
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Quote:
Originally Posted by Macgregor the Hammer View Post
I have a question regarding mod management. The main TWOS install created the mod folder TWOS_Parts. When I add other mods do I put them in the TWOS_Parts folder or do I need to do a second install of JSGME and create a MODS folder to manage them.

Thanks,
Putting mods in TWoS_Parts folder and managing them tgrough TWoS JSGME works fine for me.
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Old 03-19-21, 08:22 PM   #13724
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Quote:
Originally Posted by kapuhy View Post
Putting mods in TWoS_Parts folder and managing them tgrough TWoS JSGME works fine for me.
Thanks! I just didn't want to create more problems.......
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Old 03-20-21, 02:28 AM   #13725
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Default Sh 5 Twos mode

what about U mark,I don t see my sub in water when destroyer run above with depth charges
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