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Old 05-01-16, 11:05 AM   #5011
Sjizzle
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Originally Posted by Tonci87 View Post
There is one thing still really **** about this game.
Depth charge explosions.... they sound really ****, and not scarry at all...

this is how a depth charge sound

http://www.maritime.org/sound/sonobuoy2/record12.mp3
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Old 05-01-16, 11:10 AM   #5012
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Originally Posted by Sjizzle View Post
The last recording in the sub is how they should sound, unfortunatelly the audio quality of the recording is very very bad.....
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Old 05-01-16, 12:52 PM   #5013
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Originally Posted by Tonci87 View Post
The last recording in the sub is how they should sound, unfortunatelly the audio quality of the recording is very very bad.....
there is a real depth charge sound mod for SH4 made by Sailor Steve u can ask him for permission to import it for Sh5 if u like that sound
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Old 05-01-16, 01:17 PM   #5014
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Quote:
Originally Posted by Tonci87 View Post
There is one thing still really **** about this game.
Depth charge explosions.... they sound really ****, and not scarry at all...
Maybe your audio settings are "****ed up" ?
DC explosion sound is taken from sh3/gwx and it sounds very cool and realistic imo...
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Old 05-01-16, 01:22 PM   #5015
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Originally Posted by vdr1981 View Post
Maybe your audio settings are "****ed up" ?
DC explosion sound is taken from sh3/gwx and it sounds very cool and realistic imo...
Well I canīt be sure of course, but what bothers me the most I think is that the sound cuts off very fast, instead of fading out. Do you have that as well?


Another question, I tried to do a surface attack run, only to discover that the Stadimeter isnīt working with the UZO. How are you supposed to get the targets range when using the UZO?
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Old 05-01-16, 01:33 PM   #5016
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Originally Posted by Tonci87 View Post
Well I canīt be sure of course, but what bothers me the most I think is that the sound cuts off very fast, instead of fading out. Do you have that as well?


Another question, I tried to do a surface attack run, only to discover that the Stadimeter isnīt working with the UZO. How are you supposed to get the targets range when using the UZO?
Try to disable "realistic sound traveling" option in sound settings. That helped in my case.
Stadimeter should work just fine with uzo.
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Old 05-01-16, 01:34 PM   #5017
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Quote:
Originally Posted by Sjizzle View Post
there is a real depth charge sound mod for SH4 made by Sailor Steve u can ask him for permission to import it for Sh5 if u like that sound
I didn't make that mod, I only used it. As far as I know it's free to use. I like it a lot.
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Old 05-01-16, 01:35 PM   #5018
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Originally Posted by vdr1981 View Post
Try to disable "realistic sound traveling" option in sound settings. That helped in my case.
Stadimeter should work just fine with uzo.
I just had a look at the game files. The explosion does sound like in the sound file, I think what bothers me is the metallic clank at the end that cuts of very sharply. It is a bit irritating.

The Stadimeter button (above the dial) canīt be klicked when I use the UZO
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Old 05-01-16, 01:39 PM   #5019
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Uzo Stadimeter can't be used only if submerged icon is displayed...
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Old 05-01-16, 01:51 PM   #5020
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Originally Posted by KaleuJona View Post
The Chart says '39, but im already mid-'40
There is no specific date for new subs. New sub offers are exclusively dependent of players rating and earned renown per patrol. If you were skipping patrols or you have to many neutrals on your score, don't expect reward any time soon..
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Old 05-01-16, 01:53 PM   #5021
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Originally Posted by vdr1981 View Post
Uzo Stadimeter can't be used only if submerged icon is displayed...
Yeah, you are correct. Of course I do my surface attacks on decks awash depth

Is there a specific reason why the UZO Stadimeter canīt be used when decks awash?
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Old 05-01-16, 01:57 PM   #5022
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Originally Posted by fitzcarraldo View Post
Question:

In the SDBSM sound mod thread I read this answer by Vecko about the use of this mod in TWoS:

"DBSM-music is already in the megamod.
If you wish to use DBSM-Speech then remove sh.sdl file from it."

Is it valid for the last version and patch of TWoS?

Only removing the sh.sdl file from SDBSM and is it full compatible with TWoS?

Many thanks and best regards!

Fitzcarraldo
just wondering if you manage to get this to work in TWoS and if you did how did you manage it. Thanks a million.
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Old 05-01-16, 01:58 PM   #5023
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Quote:
Originally Posted by Tonci87 View Post
Yeah, you are correct. Of course I do my surface attacks on decks awash depth

Is there a specific reason why the UZO Stadimeter canīt be used when decks awash?
The game thinks that you're submerged. Use slightly extended attack periscope in these situations...(and yes I'm repeating those tips once again...)
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Old 05-01-16, 02:04 PM   #5024
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Quote:
Originally Posted by Sailor Steve View Post
I didn't make that mod, I only used it. As far as I know it's free to use. I like it a lot.
by author is your name there that's why i was said its your mod sorry for that
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Old 05-01-16, 03:32 PM   #5025
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Originally Posted by vdr1981 View Post
There is no specific date for new subs. New sub offers are exclusively dependent of players rating and earned renown per patrol. If you were skipping patrols or you have to many neutrals on your score, don't expect reward any time soon..
I neither killed any neutrals nor skipped patrols, i sink 1 ship or more every patrol, once even a large battlecruiser.....but ok, ill just wait
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