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Old 02-29-20, 10:24 AM   #391
Kal_Maximus_U669
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here is the same with the version
Ralles RealModPack V1.2full
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Old 02-29-20, 10:25 AM   #392
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Do you have the parts installed in the order Bleiente suggests in his documentation? Did you empty the Save folder after activating the mod? Have you tried to apply a 4gig patch to the SH4.exe file, such as what FotRSU has in its package?
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Old 02-29-20, 11:07 AM   #393
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Default option grafic

yes the recommendations we are to respect it would seem that it comes from the environment

secance
1.0 TMO RSRDC OTC
1.5 OTC Realistic Scopes for 16 to 9 RSRDCv502
1.5 OTC Tokkos Revenge for RSRDv502
1.5 OTC Mertric Tools
2.0 RAlles ModPack for TMO RSRDC OTC 1.3full
2.1 TMO sample emblem
2.1 TMO Sub Pirate flag
2.1 TorpedoupdateV2

grafic cart its good i'm not a novice ...!
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Old 02-29-20, 11:10 AM   #394
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Default option grafic

currently I play at 100_FalloftheRisingSun_UltimateEdition_v1.004.a_EN
all works ...
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Old 02-29-20, 11:40 AM   #395
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
currently I play at 100_FalloftheRisingSun_UltimateEdition_v1.004.a_EN
all works ...

if i can afford it i find smoking exhaust too shy !!
the numbers on the submarine would be welcome as well as different skins
but I understand that this is not obvious it says continue your great work fortunately that people like you make this game last !!
because good submarine war simulators are not legion and do not interest devs ... it prefers console soups which brings more..
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Old 02-29-20, 02:21 PM   #396
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Quote:
Originally Posted by propbeanie View Post
Do you have the parts installed in the order Bleiente suggests in his documentation? Did you empty the Save folder after activating the mod? Have you tried to apply a 4gig patch to the SH4.exe file, such as what FotRSU has in its package?
all that you recommend to do has been done since the beginning even jsgme has been empty!
if i activate this option it works but the plankton disappears and the underwater flag is present !!



https://image.noelshack.com/fichiers/2020/09/6/1583004048-config.png
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Old 02-29-20, 05:12 PM   #397
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... I don't remember having that issue with Ralles... It might take me a few days, but I'll fire up my copy and set all of my graphics high, so that I can see what my computer does with the mod...

What is the "native" resolution of your display monitor for the computer? Is Windows set to that? Is that "1920x1080, 16:9, 60Hz" the same thing? Do you have any "widescreen" mods activated? There is like a "shadow" surrounding your entire submarine, almost like there is a 3D app running, and you are supposed to have on 3D glasses to view the screen. Plus, you have that wide, black stripe along the side of the sub... Is that a skin you have applied? btw, that "Terrain Objects LOD Size" setting slider can go to the left most of the way. That is the data buffer size basically, and you apparently have a strong computer, so fetching less data more often should be more efficient for your settings.
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Old 02-29-20, 05:53 PM   #398
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Wow, I still had it active on the computer! Here is an old grab from my 5:4 monitor days:



The flag, as seen from the rear AA position.


Here is the sub (Porpoise) as it is diving, on the newer wide screen:



Once we're underwater:



and looking at both flag poles:



Notice also, no "shadow" blurring the sub. Here's the Graphic Settings page with the widescreen settings:



and the mod list:
Generic Mod Enabler - v2.6.0.157
[E:\GameSH4\SH4_RallesModSoup1\MODS]

1.0 TMO_RSRDC_OTC
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.0 Ralles ModPack for TMO_RSRDC_OTC_13
1.5_OTC for 5 to 4 Aspect Ratio RSRDCv502
1.5_OTC_Realistic Scopes for 5 to 4 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.1 TorpedoupdateV2
So my list there is v1.2, with a v1.3 update applied to it. He also built a v1.3 all-in-one...
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Old 03-01-20, 07:31 AM   #399
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Default very thank's propbeanie !

I realized yesterday that it came from the graphics activations in the game. Now I reinstall :
- Trigger maru 2.5
- Ralles RealModPack for TMO
- 100_FalloftheRisingSun_Ultimate_Edition_v1.004.a_E N
I thought it came from the different environments used by these mods
because in Ksd and dark water the graphics parameters are not at all the same ......
This is why I was tricked: ping :: ping: in the meantime thank you for your really quick response !!!
Continue your work your mods FortS and super .. hello to Ralf Bleiente
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Old 03-01-20, 09:56 AM   #400
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Quote:
Originally Posted by propbeanie View Post
Wow, I still had it active on the computer! Here is an old grab from my 5:4 monitor days:



The flag, as seen from the rear AA position.


Here is the sub (Porpoise) as it is diving, on the newer wide screen:



Once we're underwater:



and looking at both flag poles:



Notice also, no "shadow" blurring the sub. Here's the Graphic Settings page with the widescreen settings:



and the mod list:
Generic Mod Enabler - v2.6.0.157
[E:\GameSH4\SH4_RallesModSoup1\MODS]

1.0 TMO_RSRDC_OTC
2.0 Ralles ModPack for TMO_RSRDC_OTC
2.0 Ralles ModPack for TMO_RSRDC_OTC_13
1.5_OTC for 5 to 4 Aspect Ratio RSRDCv502
1.5_OTC_Realistic Scopes for 5 to 4 RSRDCv502
1.5_OTC_Tokko's Revenge for RSRDCv502
2.1 TorpedoupdateV2
So my list there is v1.2, with a v1.3 update applied to it. He also built a v1.3 all-in-one...
Very Big thank's
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Old 04-15-20, 09:12 AM   #401
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Playing Ralle's mod in Windows 10.
In the picture above, I have all checkboxes activated except VSnynch and Window Mode deactivated.
I use MSIAfterburner to set a framerate limit, because the game easily gets over FpS 300. It doesn't matter with my overpowered GPU (NVidia GTX 1660), but it consumes more load than necessary.
If I put the cap to 60 I get tearing when moving the view inside the sub, a serie of tearing lines. Setting the FPS cap to 120 is just fine.


But maybe this tearing has nothing to do with the FPS cap? What do you think?


My modlist:
Generic Mod Enabler - v2.6.0.157

1.0 TMO_RSRDC_OTC
1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502
1.5_OTC_German PPI Screen
2.0 Ralles ModPack for TMO_RSRDC_OTC





Thanks,
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Old 04-15-20, 09:49 AM   #402
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I think Windows is really getting weird about the older games. I get "smearing" on my Win10 laptop, no matter the mod I install, if I have the display "upped" to max settings. I do not have this issue on my older Win7 desktop and old nVidia drivers that Windows keeps wanting to update... This is a 560Ti, so rather old, but runs the game fantastically. Part of the trouble is that the game was written for a 30fps display, and some of the "clocks" in the game run off of that assumption...
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Old 04-16-20, 06:37 PM   #403
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Quote:
Originally Posted by propbeanie View Post
I think Windows is really getting weird about the older games. I get "smearing" on my Win10 laptop, no matter the mod I install, if I have the display "upped" to max settings. I do not have this issue on my older Win7 desktop and old nVidia drivers that Windows keeps wanting to update... This is a 560Ti, so rather old, but runs the game fantastically. Part of the trouble is that the game was written for a 30fps display, and some of the "clocks" in the game run off of that assumption...

Thanks for your response, Propbeanie, appreciated.

I now have examined further with MSIAfterburner what I can do against tearing, and I noticed that only the SH4 menus get crazy with a FpS of 2500+ !! Once in the game the FpS remains between 200-300. I have therefore set a FpS cap to 300 and I'm playing fine now, without tearing and not too much load on my GPU/CPU temperature. Of course this is a special setup for my own gaming laptop (Asus RoG Strix) so it may not work for everyone, however I would advice to everyone setting a FpS cap.


I really like Ralles mod compilation, I highly enjoy walking in the sub, and clicking on maps, hatches, periscopes etc. to go from one station to another instead of just hitting the Function keys, it makes the game more immersive compared to a setup like 1.5 + GFO. I wish the GFO also had the same modded sub interior functionality.
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Old 04-21-20, 09:22 AM   #404
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I would like to know which file is risponsible for the TMO limitation which says "You won't get radio contact reports until late 1942".



I would like to revert that, yeah it's not realistic, but with TMO+RSRDC the seas are empty enough already...you can barely find ships or convoys compared to stock game in that time period without these messages.
If this 'emptyness' goes on with other patrols I will have to deinstall TMO and RSRDC altogether I'm afraid, but then the excellent sub interior interface improvements will also go away



Thanks very much to point me to that file!


XS
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Old 04-21-20, 11:26 AM   #405
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It's more than one file. Each RGG (Random Generated Group) in each of the campaign (and SingleMission, etc) mis files has a setting for a percentage of a chance to send out a "Contact Report", and how often to try for a chance.
ReportPosMin=7049 - the time in minutes. a negative number means "Don't do it"
ReportPosProbability=7 - the percentage chance of the report, if the above is NOT negative.
This is done in TMO to simulate that the Ultra system was not completely set-up yet. The main bugaboo being that they didn't trust US submariners to keep a secret . When walking the boat, look for the traffic lanes map, and use that to find a place to "lay in wait" for "unsuspecting enemies" to come by...
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