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01-23-21, 01:46 PM | #1 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-23-21 at 04:42 PM. |
01-23-21, 03:37 PM | #2 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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[Cmd68]
Name=Toggle_radar_view Ctxt=1 Key0=0x52,,"R" [Cmd460] Name=Radar_one_sweep Ctxt=1 MnID=0x3F2B0002 Key0=0x52,C,"Shift+S"
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01-24-21, 06:43 AM | #3 |
Ocean Warrior
Join Date: May 2012
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Alex, I didn't find anything on the h.sie radar fix other than this.
https://www.subsim.com/radioroom/sho...d.php?t=217157 Where is Part1 and where is Part2? https://www.subsim.com/radioroom/sho...49&postcount=1
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01-25-21, 07:00 AM | #4 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Quote:
By the way, you (or someone) put your naughty hands into my mod and inserted into the modified guns there. Also, if I understand correctly, you applied all this crap to another submarine ... If it is done crookedly or you chose an unsuccessful object (there should not be two different objects with the same registration in the game), this also will be the reason for "fly away" in the campaign. And also... don't forget about the credits. Best regards.
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 01-26-21 at 11:33 AM. |
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01-25-21, 11:25 AM | #5 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Alex, what is the approach to work? I did, but I did not finish. I knew, but I forgot. I spread, but lost. I'm good at assembler, but you should know that too!
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01-25-21, 02:06 PM | #6 |
Ocean Warrior
Join Date: May 2012
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GUNS_SUB.dat Anvart®
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01-26-21, 09:18 AM | #7 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-05-21 at 03:51 PM. |
01-26-21, 11:12 AM | #8 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Where there is? I only found some of the files, but where can I find the rest? It's already warmer - GWX or NYGM.
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01-28-21, 07:25 PM | #9 | |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Quote:
Сравни все файлы со своим модом. Сразу могу сказать: последнюю строку из NYGM EnglishNames.cfg/GermanNames.cfg вставь в свои одноимённые файлы. Проверь/сравни все файлы мода с такими же (если есть) или аналогичными файлами других классических подлодок. Начал миссию на Type2D с подключенным _AI_crew_anim_.7z прошёл до квадрата патрулирования... вылета не случилось. Очень долго грузятся Музей (~9 мин.), кампания и простенькие одиночные миссии также примерно 9-9.5 минут. Очень раздражает, надоедает - это будет причиной малой востребованности.
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Alex ® Moses said: "Don't create yourself an idol"... |
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01-26-21, 01:56 PM | #10 |
Ensign
Join Date: Apr 2008
Location: San Diego, CA
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SH5 ships for SH3
Anvart,
Some questions about the SH5 ships for SH3: Do these replace the ships in SH3 or supplement them? Install them through JSME? Compatible with MFM or should I use in lieu of? They appear to be a nice change of pace from stock SH3. Your Aye, David I |
01-26-21, 02:15 PM | #11 | |
Sea Lord
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Quote:
for me GwR21 is a "must" because it brings together the best for GwX3 of the time without going through endless mods soups and often full of problems ... be careful if you play Hsie stiebler respect the procedure the files are numbered from 1 to 4 ui: |
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