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Old 04-10-21, 06:10 PM   #1
Halogen
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Default anti aliasing problems

Anti aliasing doesnt seem to apply to the game even when I use the Nvidia control panel, perhaps Im using it wrong, any ideas?
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Old 04-11-21, 04:06 AM   #2
Niume
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Try using nvidia inspector
I have created a guide for it
https://www.subsim.com/radioroom/sho...70#post2564770
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[ENG] SH 4 KSD II Ace Edition
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Old 04-11-21, 03:41 PM   #3
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Quote:
Originally Posted by Niume View Post
Try using nvidia inspector
I have created a guide for it
https://www.subsim.com/radioroom/sho...70#post2564770
Uhhh that somehow made it worse, idk how
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Old 04-12-21, 12:21 AM   #4
Fifi
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If you have Nvidia Inspector, in Silent Hunter III profile, give the line anti aliasing compatibility to « Diablo III »...result is very good

Here it’s for SH4, but works same for SH3:





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Old 04-12-21, 02:01 AM   #5
Niume
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The Diablo III fix should do the trick. But if it still doesint help you can try running the game in borderless window mode which does fix the anti aliasing atleast for me
https://www.subsim.com/radioroom/sho...d.php?t=248987
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Old 04-17-21, 10:13 PM   #6
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Quote:
Originally Posted by Niume View Post
The Diablo III fix should do the trick. But if it still doesint help you can try running the game in borderless window mode which does fix the anti aliasing atleast for me
https://www.subsim.com/radioroom/sho...d.php?t=248987
That seemed to makes things sharper which is nice, but again the rigging and other things not part of the main body of a ship, and the sea on the horizon are all jagged and seem to move around as if they were Z fighting
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Old 04-17-21, 10:06 PM   #7
Halogen
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Quote:
Originally Posted by Fifi View Post
If you have Nvidia Inspector, in Silent Hunter III profile, give the line anti aliasing compatibility to « Diablo III »...result is very good

Here it’s for SH4, but works same for SH3:





It helped a tiny bit, but rigging on ships is still all jagged, and the sea looks like its clipping into itself
Im gonna try the borderless mode first
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