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Old 07-17-21, 10:19 AM   #16
Jeff-Groves
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Being it is a secondary UV channel issue?

Would it help others if I explain how to address the problem?


Like how I do it and what FREE programs one can use?
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Old 07-17-21, 11:07 AM   #17
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Originally Posted by Jeff-Groves View Post
Sometimes a "hammer" don't work!
Rarely for free
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Old 07-17-21, 12:14 PM   #18
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Originally Posted by Jeff-Groves View Post
Being it is a secondary UV channel issue?

Would it help others if I explain how to address the problem?


Like how I do it and what FREE programs one can use?
pen & Pencil at the ready...

Can i sit at the back of the class sir ?
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Old 07-17-21, 12:57 PM   #19
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Can I bring my cell phone, and record video?...
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Old 07-18-21, 10:20 AM   #20
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I'll be using several FREE programs to do the work of creating a nice secondary UV channel for the AO.

I also use a couple other programs I bought. I'll list everything and provide links and why I bought those.

1st program I use is an Oldie but goody!
Pack3D! Why Pack3D? I don't want to spend the time to export each object 1 at a time! That is the Major problem I have with S3D. No mass export feature.

Since I only need the main channel Pack3D is the fastest tool to use.
If you need a link? I can upload the program. It is a Java program.

Now I do use S3D at times. Such as quick viewing of the files I'm working with and for the final import of all the objects.

Now. I'll need to export the 3D objects for ANY other parts that may be in other files! Can't get a proper AO burn if your missing Gun mounts, or in the case of a Submarine, the Turm.

That would be the Conning Tower for you Pacific Guys.
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Old 07-18-21, 10:43 AM   #21
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I look at the cfg, eqp, and sns files to see what extra objects I need.
Once all the 3D objects are exported and placed in a single folder?
The hard part starts!

We have to build the Unit just as We see it in Game or in S3D.
Use any 3D program to import the hull of a ship then the propellers to see what I am talking about!


We have to move things into the proper positions!
That means We need to adjust the XYZ and in some cases the rotations of an object!

It is tedious work but has to be done! So here is where a program I bought comes into play!
I use 3D Object Converter. It's $50.00 for a LifeTime license and all upgrades are FREE for life! That's a good deal!
http://3doc.i3dconverter.com/

I use the Geometry Transformation feature it has! That allows changing the XYZ and rotations!
Where do we get that information? Open the dat with S3D and select say a propeller.
You'll see the XYZ and rotation listed! Pretty slick eh?

I always wondered WHY no one wrote an exporter that does that transformation on export.
Then have an import that discards it.
Oh well.


I'll do a mass import of some parts and post an image so you can see the offsets AS EXPORTED with Pack3D.
See the problem with the placement of a propeller?


Now you can adjust positions with other programs I'm sure so you may not want to pay money.
That's up to you. I also have scripts for 010 that do the same thing. But again. You need to buy that.
I do have a script for 010 that does take in the offsets and exports the objects but I've never finished it.

Here's the Transitional Information as viewed in S3D of that propeller.


Should you need an explanation of WHY SH3 and SH4 do it this way? I can explain all that.
Don't think it's necessary at this point but I know the work flow and the how and why.
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Last edited by Jeff-Groves; 07-18-21 at 11:22 AM.
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Old 07-18-21, 01:24 PM   #22
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Thank you, good sir! Looking forward to the next class!
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Old 07-18-21, 04:37 PM   #23
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See the problem with the placement of a propeller?

I swear it didn't look that messy when I set it up
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Old 07-19-21, 08:55 AM   #24
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That image is all the parts exported from the dat with Pack3D, then imported into 3D Max with a batch import script.

It's not how it looks in S3D.

Import the hull then a propeller into Misfit or Blender and you'll get a better idea of what I'm talking about.

Here's a little trick I use to get a list of all the 3D file names I've exported into a text file.
Create a new txt file in the folder with all the 3D objects.
Rename it to Names.bat and save.
Right click and edit it.
Paste the below into the file and save.

dir /a-d /b > list.txt


Now double click it. You'll see a new file appear that makes it much easier to do future work with.

For an example:
I look at the first object on the list. Find that Node in S3D and get the Translation information.
I can now add that to the list and work my way down the list! Makes future work easier to keep in order in case you need a break!

Here's how I do it. (Note the .obj name has been changed to protect the innocent)
NSS_HULL.obj -0.01 -0.01 -0.5091783

NOTE that translations and rotations ARE important to build a complete model outside of S3D or the game!
Should you skip that information for the base object? ALL other objects will be misplaced!
In this case? Should you move the propellers and NOT move the hull?
The propellers will be off by 5+ METERS in the Z plane! (Recall that .1 in Game is 1 meter)
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