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Old 11-25-15, 07:53 AM   #3166
gap
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New platform available:

http://www.mediafire.com/download/oz..._Platforms.zip
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Old 11-25-15, 03:47 PM   #3167
vdr1981
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TY very much Gap!
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Old 11-25-15, 05:36 PM   #3168
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Only 1 month on this server. If You like it delete oryginal Gramophon folder and put this new one. All from good period ect.

https://www.sendspace.com/file/xusa44 235 Mb, 42 songs.

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SH fan, btw. my U-boot Typ VII C41 Click!
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Old 11-25-15, 05:40 PM   #3169
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hey guys, really good mod! but when i've got my submarine VIIB and i've got the opportunity to install on it the snorkel instead of deck gun...
HOW THAT WORK?
i've nothing on deck, and nothing to do with my equip to use snorkel, just the "snorkel deph" button =/
Any help is appreciated

Sorry for my bad english

Last edited by Sailor Steve; 11-26-15 at 01:08 PM. Reason: Edited for language
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Old 11-25-15, 06:28 PM   #3170
YoYo
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Quote:
Originally Posted by Vice84 View Post
hey guys, really good mod! but when i've got my submarine VIIB and i've got the opportunity to install on it the snorkel instead of deck gun...
HOW THAT WORK?
i've nothing on deck, and nothing to do with my equip to use snorkel, just the "snorkel deph" button =/
Any help is appreciated

Sorry for my bad english
Hi!
Use an icon of 1th officer too - rise/lower schnorchel.

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Last edited by Sailor Steve; 11-26-15 at 01:08 PM.
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Old 11-26-15, 01:39 AM   #3171
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OK, I'm confused. I know how Options work and how they change the realism setting and lower your renown earned accordingly, but what I don't get is why the percentage changes OK according to what I choose but it has no effect in the game.

Like, for instance, in this particular shakedown cruise to keep things easy until I get my sea legs back, I left "show visual and sonar contacts on nav map", taking the hit in realism, but they most certainly do NOT show on the map in the game.

I'm currently 400m from a destroyer, I see him clearly in my attack periscope, but he is most definitely NOT showing on the map.

Also, what happened to the old "visibility circles" on the map? The ones that helped you determine just how visible you are?

I'm not complaining about the realism here, I just expected that if you chose your gameplay options that the game would respond accordingly. I'm not asking for an arcade game here, that's the last thing I want, I just wanted an "easy" cruise to get re-familiarized with the game, and I am quite happy to take a hit in renown for playing on "noob" mode until I can crank it back up to where I used to be, but if it doesn't matter one little bit what I set it to, the difficulty will always be 100% no matter what, I might as well just set it to that, no?
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Old 11-26-15, 06:26 AM   #3172
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Hi misha
The realism setting you select when you start a new career has an effect on your TDW's Options File Editor Viewer (OFEV) selections.

Code:
Also, what happened to the old "visibility circles" on the map?  The ones that helped you determine just how visible you are?
As an extreme example.
If you selected your new career to play at 100% Realistic and then made changes in the OFEV navigation map to see this that an the other or "visibility circles" you simply would not see those changes take place in your game.

Code:
I'm currently 400m from a destroyer, I see him clearly in my attack periscope, but he is most definitely NOT showing on the map.
Is "No map contact update" should not be ticked in the game play settings?

Code:
I just wanted an "easy" cruise to get re-familiarized with the game,
If you had selected the "easy" setting "Low" which has a difficulty level of 2% you would be able to select more visible options from both the navigation and TAI maps in the OFEV.

I would suggest you start a new career on the low setting and set up your OFEV accordingly while you get used to playing the game.
You can then start another new career later on the default "medium" setting which has a difficulty level of 38%.
You can then make your game play option changes to customize your game before you make the save in the bunker.

Peter
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Old 11-26-15, 06:51 AM   #3173
vdr1981
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You can enable TAI map contacts using TDW OFEV...By default contacts are disabled...Everything is in the 2nd post.
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Old 11-26-15, 01:01 PM   #3174
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Thanks, guys!

I'll fiddle with it some more until I get it right. It'll all come back to me eventually
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Old 11-26-15, 01:07 PM   #3175
vdr1981
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Suck it up Galileo, it is NOT round after all...

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Old 11-26-15, 03:45 PM   #3176
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Quote:
Originally Posted by vdr1981 View Post
Suck it up Galileo, it is NOT round after all...




https://en.wikipedia.org/wiki/Equire...lar_projection
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Old 11-26-15, 04:16 PM   #3177
vdr1981
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I bet you can't figure out what "FW" sands for?
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Old 11-26-15, 05:45 PM   #3178
Vice84
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Found the snorkel command :P
there's even a way to improve underwater visual whithout involve wos stability? I see like i'm drunk everytime i watch underwater
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Old 11-26-15, 06:01 PM   #3179
vdr1981
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Quote:
Originally Posted by Vice84 View Post
Found the snorkel command :P
there's even a way to improve underwater visual whithout involve wos stability? I see like i'm drunk everytime i watch underwater
What is your TWoS version mate?
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Old 11-26-15, 06:12 PM   #3180
gap
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Quote:
Originally Posted by vdr1981 View Post
I bet you can't figure out what "FW" sands for?






By then way...



This is just a Goblin Editor preview

I am working on the equipment bones, and I plan to add some goodies too (sandbags, ammo boxes and a few characters)...
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