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Old 06-24-15, 11:18 AM   #5581
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Old 06-25-15, 06:44 AM   #5582
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Welcome Aboard ScottishLord
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Old 06-28-15, 06:21 PM   #5583
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Can anyone confirm that "is tactical" option for randomly activated unit is not responsible for infamous static/bugged destroyers maned only by searchlight operator?

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Old 06-28-15, 07:11 PM   #5584
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Awesome find if that's the problem .
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Old 06-28-15, 07:26 PM   #5585
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Quote:
Originally Posted by sober View Post
Awesome find if that's the problem .
I'm just asking and I'm not that much optimistic that solution is so simple...We'll see...
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Old 06-29-15, 07:15 PM   #5586
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Quote:
Originally Posted by vdr1981 View Post
Can anyone confirm that "is tactical" option for randomly activated unit is not responsible for infamous static/bugged destroyers maned only by searchlight operator?
Nope, it seems that nothing works...
Is tactical, escort status, 2 units in random group...All the same crap with minor diferences. Such a shame...

At least that "flashlight" operator do his job...
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Old 06-30-15, 12:23 AM   #5587
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Quote:
Originally Posted by vdr1981 View Post
Nope, it seems that nothing works...
Is tactical, escort status, 2 units in random group...All the same crap with minor diferences. Such a shame...

At least that "flashlight" operator do his job...
Get rid of the port traffic in that area and see if that unlocks the stuck DDs .
What area are you testing ?

Last edited by THE_MASK; 06-30-15 at 12:40 AM.
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Old 06-30-15, 08:38 AM   #5588
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Quote:
Originally Posted by sober View Post
Get rid of the port traffic in that area and see if that unlocks the stuck DDs .
What area are you testing ?
At first , I was testing harbor protections in Tyne and Blyth. Later, I created test mission with the same random destroyer group like those in OHII. Result is the same...

At first, harbor protections seem very perceptive (even too perceptive) but if I hide and command "all stop" , after some time I could only watch, with free camera on surface, how they deactivate them self, one by one... Then you can freely surface the boat and pick them all with anything you want...

I've already tired you suggestion is single mission but the problem is somewhere deep within a ships tactics or crew states...

The only thing that actually can unlock stuck destroyers is saving and reloading the game on the surface near them, but only if random group is set to Is tactical-True ...Not much use of it IMO...

Last edited by vdr1981; 06-30-15 at 09:27 AM.
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Old 06-30-15, 06:39 PM   #5589
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I'm not sure if it's this mod causing the issue but many of the ships I encounter are black or grey completely. No textures nothing. Is there a fix?
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Old 07-07-15, 10:48 AM   #5590
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Quote:
Originally Posted by iowa101 View Post
I'm not sure if it's this mod causing the issue but many of the ships I encounter are black or grey completely. No textures nothing. Is there a fix?
Yes

Remove all mods
update SH5 to v1.2 (1.02)
reinstall your mods

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Old 07-07-15, 05:17 PM   #5591
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I have been experimenting with campaign DDs AI and a single mission DDs AI, settings and mods are all the same.
It's weird that AI in a single missions behaves completely differently.
I was trying to "extract" all the campaign missions and objectives, DDs...everything and put it in one single mission just to test it. But you have to copy/paste all the missions from campaign into one mission, and you must copy/paste all ships, DDs, everything one by one because of limitations of map editor...too much work. Anyway my conclusion is there is something really wrong with AI in campaign in a compare with a single mission AI.

Last edited by redline202; 07-07-15 at 05:41 PM.
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Old 07-07-15, 08:07 PM   #5592
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Quote:
Originally Posted by redline202 View Post
I have been experimenting with campaign DDs AI and a single mission DDs AI, settings and mods are all the same.
It's weird that AI in a single missions behaves completely differently.
I was trying to "extract" all the campaign missions and objectives, DDs...everything and put it in one single mission just to test it. But you have to copy/paste all the missions from campaign into one mission, and you must copy/paste all ships, DDs, everything one by one because of limitations of map editor...too much work. Anyway my conclusion is there is something really wrong with AI in campaign in a compare with a single mission AI.
What is the actual problem ?
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Old 07-07-15, 08:45 PM   #5593
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The actual problem is the one vdr1981 noticed, DDs are sitting ducks in campaign.
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Old 07-07-15, 09:08 PM   #5594
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Quote:
Originally Posted by redline202 View Post
The actual problem is the one vdr1981 noticed, DDs are sitting ducks in campaign.
Just the ones in port ?
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Old 07-08-15, 06:51 AM   #5595
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Quote:
Originally Posted by redline202 View Post
The actual problem is the one vdr1981 noticed, DDs are sitting ducks in campaign.
You can encounter same stuck destroyers in historical missions too...This is not campaign problem , it's AI that we deal with.

If you like, I can create single mission with random activated destroyers pretty much the same like those in the campaign.

If we manage to isolate the exact circumstances when randomly activated destroyer locks him self, then maybe we could do something to bypass this issue...

From my experience, this will happen sometimes after destroyer lose sonar/hydrophone contact but that's about it...
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