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Old 06-08-14, 05:39 PM   #5296
Jester_UK
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Thanks for the feedback, Trevally. Pity about the time triggers but not much you can do about that by the sound of it.

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Old 06-08-14, 06:09 PM   #5297
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Treeeeeeeeeeeeeeeeeeevalllllly!



I just had to say that!




Quote:
Originally Posted by Trevally. View Post
It does look like the start is only being triggered after a time and thus patrols are taking longer than they should.
So even though we get the message to patrol that area for 48 hours, the actual timer doesn't get triggered for some time after that? Hopefully, we can get that bug crushed some day. Being aware of the bug and that we may need to go longer than 48 hours, then maybe we can just imagine that BdU has decided that they want us to patrol longer.

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The second and third patrols are being auto started by the objective update when you pass the last - so start as soon as you reach the area (as it should)
Got it!

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Originally Posted by Trevally. View Post
If you are within the stated radius - then you are in the patrol area
So then regardless of when or where you get that message, first get to the designated quadrant and base your patrol zone radius from there and from that time. Got it.

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Messages are being sent
Ok, so it was my luck of the draw then. It's good to know that's already in place.

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EWC is the main objective and should be your first aim. patrol missions have three parts and can also have sub parts - this is why it is saying primary
To quote Stoianm again, since his voice is somehow locked in my head, "Perrrfect!"
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Old 06-14-14, 04:14 AM   #5298
THE_MASK
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MSI R9 R290 overclock runs 18FPS in Kiel with heavy modded game including OH2 . Can you do away with all the extra ships in the harbor .
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Old 06-14-14, 05:03 AM   #5299
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sober

Are you using the latest beta drivers ? (14.6)

I have found these better and more stable than the last two (14.4 13.2)

I do have random crashes with these but nowhere near as many as other drivers, also my fps went up

ps : i posted back in pic/vid thread

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Old 06-14-14, 08:19 AM   #5300
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Quote:
Originally Posted by sober View Post
MSI R9 R290 overclock runs 18FPS in Kiel with heavy modded game including OH2 . Can you do away with all the extra ships in the harbor .
+1 ,Patch for removing added units from Kiel would be really really helpful ! Plus, I'm getting really tired of watching those spinning burning ships...I'm sure that this kind of patch would further improve game stability and reduce infamous approaching Kiel CTD...
Your graphics card Sober wont give you much boost in Kiel unfortunately, CPU is bottle neck...
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Old 06-14-14, 03:22 PM   #5301
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OHII v2.5 "flag.dat" file updated for TDW Wind Flag patch. All flags follow wind direction, no ships without flag anymore...



If you use this mod "SM_Flag_Wind_Patch" found in TDW Generic patcher MODS folder, remove it.

Enable it in port with JSGME after "OH II v2.5".

[OH II v2.5 Flag_Wind_Patch]

Last edited by vdr1981; 06-14-14 at 03:43 PM.
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Old 06-14-14, 05:49 PM   #5302
THEBERBSTER
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"SM_Flag_Wind_Patch" this is in the zip file

options_wind_direction_and_speed

I have added the download link to my 'Tutorials & How To Do It' on Page 8 Post #118

Last edited by THEBERBSTER; 06-14-14 at 06:08 PM.
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Old 06-14-14, 05:55 PM   #5303
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Quote:
Originally Posted by vdr1981 View Post
+1 ,Patch for removing added units from Kiel would be really really helpful ! Plus, I'm getting really tired of watching those spinning burning ships...I'm sure that this kind of patch would further improve game stability and reduce infamous approaching Kiel CTD...
Your graphics card Sober wont give you much boost in Kiel unfortunately, CPU is bottle neck...
The proper way to fix it would be for some modders to get together and convert the existing Dat ships/light bouys to GR2 files .
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Old 06-14-14, 06:05 PM   #5304
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Quote:
Originally Posted by sober View Post
The proper way to fix it would be for some modders to get together and convert the existing Dat ships/light bouys to GR2 files .
I see...I'm afraid I'm not familiar with TDW's GR2 editor, maybe in the future...

EDIT:
What about imported planes and all particle effects, should they be converted too?
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Old 06-14-14, 06:19 PM   #5305
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Quote:
Originally Posted by vdr1981 View Post
I see...I'm afraid I'm not familiar with TDW's GR2 editor, maybe in the future...

EDIT:
What about imported planes and all particle effects, should they be converted too?
I have less than no idea .
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Old 06-15-14, 06:38 AM   #5306
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What does it do?
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Old 06-15-14, 07:24 AM   #5307
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Quote:
Originally Posted by sober View Post
Here is a test mod to try and increase the FPS in Kiel . This mod has not been approved by Trevally so use at your own risk . I don't think you have to start a new career . Enable when in base . I doubled my frame rate in Kiel with no ctds .
http://www.mediafire.com/download/c4...Z_dat_ships.7z
So, this only effects static ships in port and not the campaign. right ?

EDIT:
This is actually really good sober! I'm finally able to use more than 4x TC in Kiel without my PC starting to spits blood...

Just for the testing purposes, could you create mod like this one which will remove all the bouys from Kiel area? I want to test your dat/gr2 units CTD theory...

Last edited by vdr1981; 06-15-14 at 08:37 AM.
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Old 06-15-14, 10:15 AM   #5308
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If you want to test removing parts of Kiel you guys should comma out from this file:-

C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany.pj

Code:
[Layer20]
LayerType=0
MissionName=PlayerBases

[Layer21]
LayerType=0
MissionName=Harbors
Another thing you may want to test is to remove the two naval bases/ports that are within render range of Kiel
Also - try object editor to thin out the buildings etc
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Old 06-15-14, 11:41 AM   #5309
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Quote:
Originally Posted by sober View Post
The proper way to fix it would be for some modders to get together and convert the existing Dat ships/light bouys to GR2 files .
With a bit of patience, the conversion of most of the imported dat units to the GR2 format is surely feasible. There would be maaaaany advantages in doing it. Unfortunately my laptop is dead and I a am not going to have a new one for a long time. No way I can help at this stage. Sorry guys.

Quote:
Originally Posted by vdr1981 View Post
I see...I'm afraid I'm not familiar with TDW's GR2 editor, maybe in the future...

EDIT:
What about imported planes and all particle effects, should they be converted too?
Yep, airplanes could be converted as well, but particle effects rely on particle generator that to the best of my knowledge can only be embedded to "traditional" dat files.
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Old 06-15-14, 01:10 PM   #5310
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Sorry to hear that Gap, your contribution to the community have been enormous ...But I guess you still can jump in from time to time with some useful advice...
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