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Old 04-20-14, 08:11 AM   #5206
THEBERBSTER
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Thanks for the info Trevally
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Old 04-20-14, 09:32 AM   #5207
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Quote:
Originally Posted by sober View Post
I can get rid of the map icon .
That would be great! I've already tried to find those buttons with menu editor but without success...

Quote:
Originally Posted by sober View Post
I have already got rid of the contact and convoy buttons on the bottom of the captains log in sobers dead is dead mod V3 . It is a dead giveaway , oh the contact button is lit up . Must be an enemy convoy .
Hey, that's really clever!
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Old 04-20-14, 10:35 AM   #5208
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Sober, basically these two buttons need to be removed...


Last edited by vdr1981; 04-20-14 at 04:16 PM.
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Old 04-20-14, 03:36 PM   #5209
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Maybe TDW can remove them for the UI mod . I tried but failed to remove them .
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Old 04-23-14, 05:50 AM   #5210
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Hiya's,

Need some help please ..............

I had to do a windose reinstall after one of the dogs decided to use my kb as a piano lol

Sorted windose (ftiw w7 x64 ultimate)

Installed sh5/patched

I obviously have no data in sh5 folder to edit to bypass the tut (documents folder)

I have fortunately salvaged my tdw configs for patcher and viewer and happenchance my jsgme configs (usb mem stick ftw lol)

So how do i go about installing my items back with OH2.5 (and now i see a patch for patrol)

eg :

1 start plain career/ do tut
2 install mods OH2.5 + patrol patch of course
3 tdw generic patch with saved gps
4 tdw options viewr with my saved config

????

I must be missing the obvious i know hehe

Many Thanks

Def

PS : Anyone tell me which items to check/uncheck on this new fangled uplay gizmo please ?
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Last edited by Defiance; 04-23-14 at 05:53 AM. Reason: Added Text
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Old 04-23-14, 06:45 AM   #5211
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patch 1.2 ?
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Old 04-23-14, 06:48 AM   #5212
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Hiya,

Yeah she's patched u to 1.2 or 1.02 whatever the generic is

Cheers

Def

PS : I have to go out for a couple of hours, any replies, please don't think i'm being ignorant by not replying fast for a while

Thanks

Def
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Last edited by Defiance; 04-23-14 at 07:05 AM. Reason: Added Text
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Old 04-23-14, 07:39 AM   #5213
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Quote:
Originally Posted by Defiance View Post
Hiya,

Yeah she's patched u to 1.2 or 1.02 whatever the generic is

Cheers

Def

PS : I have to go out for a couple of hours, any replies, please don't think i'm being ignorant by not replying fast for a while

Thanks

Def
not tdw's generic patcher ... the game is patchet to 1.2 ???
if the game is not patched to 1.2 then will not work
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Old 04-23-14, 08:36 AM   #5214
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Hiya's

I was over complecating myself ..................

I was trying to do tut etc then enable mods/patcher etc etc

All i needed to do was install sh5/patch it ........... then update uplay ............. then install all mods/generic patch/optionsviewer

Goto saved games on loadup of sh5, load a save from last week (obviously all mods needed as per the save i used)

Hey presto i'm back hunting along the eastern coast of good ole blighty

(i don't seem to be getting grid refs to hunt ? , will have a squint through the posts here when i have chance)



Cheers

Def
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Last edited by Defiance; 04-23-14 at 11:04 AM. Reason: Ammended
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Old 04-24-14, 12:03 PM   #5215
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What's the story behind static destroyers in ports ? They wont attack no mater what, even if I use them for target practice...
Was it something about unit's status, is the unit part of the group or not IIRC?
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Old 04-24-14, 03:45 PM   #5216
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What's the story behind static destroyers in ports ? They wont attack no mater what, even if I use them for target practice...
Was it something about unit's status, is the unit part of the group or not IIRC?
It has to do with their 'is docked' status. Some units respond to enemy fire when docked (e.g. battleships), and some not. We can only hope tha TDW will fix this oddity one day. The optimum would be all the docked units to react to enemy attacks with a random delay. The icing on the cake would be if this random delay was affected by crew veterancy and by night status.
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Old 04-24-14, 03:51 PM   #5217
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Why not to put active units for port defense purposes , in OH II I mean? Or maybe unit automatically change it's status when final way point is reached?
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Old 04-24-14, 04:03 PM   #5218
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Why not to put active units for port defense purposes , in OH II I mean? Or maybe unit automatically change it's status when final way point is reached?
Good question. I am not 100% sure, but IIRC this topic has already been discussed in the past, and there was a good reason for Trevally using docked ships in ports instead of stationary but still 'active' units. I wish I could remember what this reason was though
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Old 04-24-14, 04:12 PM   #5219
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Indeed... Especially because it seems that docked destroyers really don't do anything except reminding the player how much work SH5 still needs ...
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Old 04-27-14, 07:17 PM   #5220
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I was spotted inside Scapa.

Does this mean that the Capital ship is moved to a different position?

I can see what looks like a blocking ship at an angle and a lot of DD’s using searchlights but no Capital ship.

I ran a course line between this ship and the shore line at 1 knot but found nothing.

All the DD’s seem to be static although I have heard a few pings so I came down to 1 knot.

Any idea’s?
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