SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-26-23, 05:02 PM | #1 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Tomorrow I will check my archives for that
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03-26-23, 07:01 PM | #2 |
Seaman
Join Date: Feb 2023
Posts: 41
Downloads: 73
Uploads: 0
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03-28-23, 05:37 AM | #3 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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British Mk XVII contact naval mine
Here you go:
https://www.mediafire.com/file/zkjhm...%2529.rar/file I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes. We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick. Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits Last edited by gap; 03-28-23 at 02:21 PM. |
03-28-23, 10:08 AM | #4 | |
Seaman
Join Date: Feb 2023
Posts: 41
Downloads: 73
Uploads: 0
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03-28-23, 12:40 PM | #5 |
Seaman
Join Date: Feb 2023
Posts: 41
Downloads: 73
Uploads: 0
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Today I finally did Mission Briefing for Scapa Raid
Now I'm going to test new mines. A little scary because they look like real ones! Last edited by Mon Homme; 03-28-23 at 02:14 PM. |
03-28-23, 02:17 PM | #6 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Let us know and don't forget the screenshots
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03-28-23, 03:07 PM | #7 |
Seaman
Join Date: Feb 2023
Posts: 41
Downloads: 73
Uploads: 0
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04-05-23, 08:07 AM | #8 | |
Grey Wolf
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04-05-23, 09:55 AM | #9 | |
Grey Wolf
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You got a PW.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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04-05-23, 10:08 AM | #10 |
Grey Wolf
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04-05-23, 11:29 AM | #11 | |
Grey Wolf
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Quote:
And here you can find the official link from TDW for the viewer: https://www.subsim.com/radioroom//sh...d.php?t=188290 If I export gr2 files in to obj files to edit it and import to the gr2 again to use it in SH5, I had to edit the obj files with notepad++ before and sort it. Otherwise, there were issues during the import.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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