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Old 03-26-23, 04:36 PM   #1
Mon Homme
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Quote:
Originally Posted by gap View Post
You probably mean 3D mesh. All the meshes must be UV-mapped and triangulated before one can import them in game. My recommendation is to import any new mine as a granny object, in which case the tool to be used is GR2 Editor, not S3d.
If you send me your model or a 3D mesh from it, I will try to import it into mines.
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Old 03-26-23, 05:02 PM   #2
gap
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Originally Posted by Mon Homme View Post
If you send me your model or a 3D mesh from it, I will try to import it into mines.
Tomorrow I will check my archives for that
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Old 03-26-23, 07:01 PM   #3
Mon Homme
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Tomorrow I will check my archives for that
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Old 03-28-23, 05:37 AM   #4
gap
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Default British Mk XVII contact naval mine

Here you go:

https://www.mediafire.com/file/zkjhm...%2529.rar/file

I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes.
We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick.

Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits
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Last edited by gap; 03-28-23 at 02:21 PM.
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Old 03-28-23, 10:08 AM   #5
Mon Homme
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Quote:
Originally Posted by gap View Post
Here you go:

https://www.mediafire.com/file/zkjhm...%2529.rar/file

I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes.
We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick.

Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits
Thank you! I will work on it and inform you about the results of my work.
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Old 03-28-23, 12:40 PM   #6
Mon Homme
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Today I finally did Mission Briefing for Scapa Raid


Now I'm going to test new mines. A little scary because they look like real ones!

Last edited by Mon Homme; 03-28-23 at 02:14 PM.
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Old 03-28-23, 02:17 PM   #7
gap
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Originally Posted by Mon Homme View Post
Today I finally did Mission Briefing for Scapa Raid


Now I'm going to test new mines. A little scary because they look like real ones!
Let us know and don't forget the screenshots
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Old 04-05-23, 08:07 AM   #8
Mister_M
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Originally Posted by gap View Post
I'm interested too, but for SH3. I can't open GR2 files. May I ask you to provide me with a .dat file or the 3D meshes in .obj format ?
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Old 04-05-23, 09:55 AM   #9
GrenSo
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Quote:
Originally Posted by Mister_M View Post
I'm interested too, but for SH3. I can't open GR2 files. May I ask you to provide me with a .dat file or the 3D meshes in .obj format ?

You got a PW.
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Old 04-05-23, 10:08 AM   #10
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Originally Posted by GrenSo View Post
You got a PW.
Thank you ! The problem is that all faces of the 3D model are separated from each other, thus there is no smooth surfaces... It might be a problem of exporting process from GR2 ?
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