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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2023
Posts: 47
Downloads: 83
Uploads: 0
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If you send me your model or a 3D mesh from it, I will try to import it into mines.
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 |
Sailor man
![]() Join Date: Feb 2023
Posts: 47
Downloads: 83
Uploads: 0
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#4 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Here you go:
https://www.mediafire.com/file/zkjhm...%2529.rar/file I hope this is the correct package. The model is by Targor Avelany. If memory serves I only made some final touch ups, added better textures (in four versions), and made some minor file changes. We copied file settings from the dat mine already added to the game, which I believe was originally from the GWX megamod. In spite of that, we didn't manage making the mine to explode on contact, but maybe you will be luckier than us. If nothing else works, extracting the gr2 model and importing it in the GWX dat file, should do the trick. Unfortunately Targor is no longer an active member of this community and I lost his private contacts, but I think he wouldn't have any rejections if his model was used in someone else's mod with proper credits ![]() Last edited by gap; 03-28-23 at 02:21 PM. |
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#5 | |
Sailor man
![]() Join Date: Feb 2023
Posts: 47
Downloads: 83
Uploads: 0
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#6 |
Sailor man
![]() Join Date: Feb 2023
Posts: 47
Downloads: 83
Uploads: 0
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Today I finally did Mission Briefing for Scapa Raid
![]() ![]() Now I'm going to test new mines. A little scary because they look like real ones! Last edited by Mon Homme; 03-28-23 at 02:14 PM. |
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#7 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#8 | |
Grey Wolf
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#9 | |
The Analyst
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You got a PW. ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#10 |
Grey Wolf
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