SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-31-12, 08:38 AM   #136
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by sober View Post
Thats right , the bowl is a seperate object and i just linked the pendulum controller to it in the sim file .
exactly, nice finding sober!

question is: does the current version of TDW's GR2 editor allow adding whole new objects, or rather they have to be merged to yet existing meshes?
gap is offline   Reply With Quote
Old 12-31-12, 08:38 AM   #137
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Thank you very much!!! And, BIGREG added new MESH (not subset, mesh) to GR2 file: how did he do it? I also have to create new mesh, because Goblin can't see subset - he can see only meshes .

EDIT

Quote:
Originally Posted by gap View Post
exactly!

question is: does the current version of TDW's GR2 editor allow adding whole new objects, or rather they have to be merged to yet existing meshes?

No, we can't create new object (only TDW know how to do it...) - now we have to merge existing meshes, but I know that creating new mesh is possible.
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 12-31-12, 08:46 AM   #138
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by silentmichal View Post
Thank you very much!!! And, BIGREG added new MESH (not subset, mesh) to GR2 file: how did he do it? I also have to create new mesh, because Goblin can't see subset - he can see only meshes .

EDIT




No, we can't create new object (only TDW know how to do it...) - now we have to merge existing meshes, but I know that creating new mesh is possible.

I think it is time for wishing BIGREG an happy new year. You were appointed to this task, Michael
gap is offline   Reply With Quote
Old 12-31-12, 02:43 PM   #139
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I don't think he added a new mesh but replaced a mesh.


That's all I did when importing the type 14 hull to the type 2 gr2 file.
I hand edited the obj files to pull off the import to both the Diffuse and AO channels.

It did not look good in Game when compared to the existing Subs in SH5.
But it did solve the last puzzle to createing obj files that will import with the AO stuff.
  Reply With Quote
Old 12-31-12, 02:49 PM   #140
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by privateer View Post
I don't think he added a new mesh but replaced a mesh.


That's all I did when importing the type 14 hull to the type 2 gr2 file.
I hand edited the obj files to pull off the import to both the Diffuse and AO channels.

It did not look good in Game when compared to the existing Subs in SH5.
But it did solve the last puzzle to createing obj files that will import with the AO stuff.

Of course he created new mesh! Let's compare number of meshes in my mod (I used BIGREG's file with 4 new meshes), with number of meshes in stock GR2 file... Let's do it please .
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 12-31-12, 02:52 PM   #141
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by silentmichal View Post
Of course he created new mesh! Let's compare number of meshes in my mod (I used BIGREG's file with 4 new meshes), with number of meshes in stock GR2 file... Let's do it please .

Give me a link to both files please?


I don't recall the thread where he posted about adding a mesh?
  Reply With Quote
Old 12-31-12, 03:32 PM   #142
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by privateer View Post
Give me a link to both files please?


I don't recall the thread where he posted about adding a mesh?

Ohhh, I'm sorry, my mistake


He only renamed four dials to four foods crates, I'm sorry, my fail .
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 12-31-12, 06:02 PM   #143
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

HAPPY NEW YEAR FROM POLAND!!!!!!!!!!!!!!!!!!!!
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 12-31-12, 09:28 PM   #144
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
Uploads: 22


Default

Happy New Year from Australia!

Gonna download your mod soon, see how it goes. Can't wait
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 01-01-13, 08:28 AM   #145
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by Cybermat47 View Post
Gonna download your mod soon, see how it goes. Can't wait
You didn't download my mod yet Why? Let's do it



And, tomorrow I have to go to school .

going to school == no time for modding

So, I'll back to modding from 11th February to 24th February... (then I have small holidays, called "winter holidays" ).

So, goodbye my friends
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 01-01-13, 11:53 AM   #146
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by silentmichal View Post
And, tomorrow I have to go to school .

going to school == no time for modding

So, I'll back to modding from 11th February to 24th February... (then I have small holidays, called "winter holidays" ).

So, goodbye my friends


I wish you happy new year, and outstanding school notes, Michael

On a side note, yesterday I've thought of a possible workaround for the swinging objects issue. They need to be separate objects, for us to be able giving each of them an obj_pendulum controller, but currently we can't add new meshes/objects to a GR2, right?

So, what about...

1. duplicating an existing GR2; one with many little objects in it, like guns_radars_01.GR2, for instance.

2. Renaming and replacing the existing meshes with new ones, representing lamps, foods, etc. I think TDW's GR2 editor is already supporting it, and privateer is developping a tool that will ease the importation of obj meshes into a GR2. Notice that we won't be adding any new objects: just replacing the existing ones with different meshes.

3. Assigning each of the replaced objects an obj_pendulum controller, through the appropriate sim file.

4. Creating new bones into sub interior GR2's, where we want the swinging objects to be placed, and linking the new bones with the objects themselves (through their IDs). Again, I think this is already perfectly feasible with TDW's GR2 editor.

What do you think? Is this enough for keeping you busy during your winter holydays?
gap is offline   Reply With Quote
Old 01-01-13, 01:32 PM   #147
silentmichal
Frogman
 
Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
Downloads: 241
Uploads: 0
Default

Quote:
Originally Posted by gap View Post


I wish you happy new year, and outstanding school notes, Michael

On a side note, yesterday I've thought of a possible workaround for the swinging objects issue. They need to be separate objects, for us to be able giving each of them an obj_pendulum controller, but currently we can't add new meshes/objects to a GR2, right?

So, what about...

1. duplicating an existing GR2; one with many little objects in it, like guns_radars_01.GR2, for instance.

2. Renaming and replacing the existing meshes with new ones, representing lamps, foods, etc. I think TDW's GR2 editor is already supporting it, and privateer is developping a tool that will ease the importation of obj meshes into a GR2. Notice that we won't be adding any new objects: just replacing the existing ones with different meshes.

3. Assigning each of the replaced objects an obj_pendulum controller, through the appropriate sim file.

4. Creating new bones into sub interior GR2's, where we want the swinging objects to be placed, and linking the new bones with the objects themselves (through their IDs). Again, I think this is already perfectly feasible with TDW's GR2 editor.

What do you think? Is this enough for keeping you busy during your winter holydays?

Duplicating GR2 files, you're great! The same made Paris_England, when he developed his crew mod... I forgot it! Great ideas gap... I'll do it in winter holidays .
__________________
Dining place in Silent Hunter 5? NOW it's possible ! My graphics mod available here:
http://www.subsim.com/radioroom/showthread.php?t=200862
silentmichal is offline   Reply With Quote
Old 01-01-13, 02:00 PM   #148
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by silentmichal View Post
Duplicating GR2 files, you're great! The same made Paris_England, when he developed his crew mod... I forgot it! Great ideas gap... I'll do it in winter holidays .
I am glad you like the idea. On your school books now
gap is offline   Reply With Quote
Old 01-01-13, 02:26 PM   #149
limkol
XO
 
Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
Default

Great work Silentmichal
Good luck with your school stuff
limkol is offline   Reply With Quote
Old 01-01-13, 02:33 PM   #150
bart
Frogman
 
Join Date: Nov 2002
Location: UK
Posts: 293
Downloads: 245
Uploads: 0


Default

Thanks for all your efforts silentmichal, it's much appreciated

Happy new year to you and all the best with your school work. See you again in February.

Looking forward to more excellent work from you then
__________________
Bird Lives!
bart is offline   Reply With Quote
Reply

Tags
dinning place, interior, silentmichal


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:06 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.