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Old 09-04-23, 03:52 PM   #1441
Kal_Maximus_U669
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Default CTD torpedoes...!!!

Hey D-Jones
I tinkered with it for 2 days...I stopped it annoys me...I can tell you that I don't use the attack map or very little...
Using the mod alone "Trigger Maru Overhaul 2.5 UpdateBH V2.0" without anything else...CTD he modified values on the torpedoes for less performance, this is what I understood when reading these documents...j I haven't checked with S3D with TMO Original I'm tired of constantly tinkering...and looking for the culprit...it's true that it's a shame this mod seems really very good in difficulty but there are other errors as I see it I said... then I don't have time with that at the moment... at the time of the first version under Wind7 I wasn't bored like that... it's strange..!!!.Try with that of TMO Original you will perhaps see that it works...but it will break the experience of the mod for the reliability of the torpedoes at different periods of the war...since that is the goal...
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Old 09-04-23, 04:06 PM   #1442
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I forgot to say...BH is not very reactive at the moment although he seems present...maybe he doesn't have the time...In any case he doesn't seem to be impacted by these problems... I think I know he uses a Steam version...maybe that's the reason...because I also had smoke problems, he didn't have any...but I doubt it, who knows with the computer...
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Old 09-04-23, 06:37 PM   #1443
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the problem is the file Torpedoes_US.zon...
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Old 09-04-23, 08:47 PM   #1444
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At least we're trying (or tried), KM. Having absolutely no modding experience or aptitude, I was thinking that the CTDs had something to do with the number of duds and/or depth alterations, i.e. the amount of duds and "unders" in the mod. Don't know. Maybe we'll get an answer.
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Old 09-04-23, 10:57 PM   #1445
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
I forgot to say...BH is not very reactive at the moment although he seems present...maybe he doesn't have the time...In any case he doesn't seem to be impacted by these problems... I think I know he uses a Steam version...maybe that's the reason...because I also had smoke problems, he didn't have any...but I doubt it, who knows with the computer...

I do not use STEAM, I have a CD version, I hate steam lol.

I have been quite busy and no time to really mod. I just finished my first patrol in 6 months. I look over the forums once a week or so, answer when have time.

I do plan to try and correct some issues sometime soon. Modding this sim is time consuming and tedious.
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Old 09-05-23, 03:36 PM   #1446
Kal_Maximus_U669
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Icon14 BH enhanced TMO

Quote:
Originally Posted by Bubblehead1980 View Post
I do not use STEAM, I have a CD version, I hate steam lol.

I have been quite busy and no time to really mod. I just finished my first patrol in 6 months. I look over the forums once a week or so, answer when have time.

I do plan to try and correct some issues sometime soon. Modding this sim is time consuming and tedious.
Hey BH my best regards... :salute

I suspected that you didn't have the time...take the necessary time..No rush!!!..I thought you were using another version of sh4 game..lol..Now I agree that it it is not easy to carry out this work...in addition it represents a phenomenal amount of time between the construction of the model, the tests etc..you have all my encouragement for this work because I would like it to work...so much the difficulty is to raise this which makes the game much better..!!! I searched... I don't understand...?? I fire a torpedo... after a few meters... I have CTD immediately... this happens in the missions.. the naval school. campaign finally everywhere. I tried to replace with RFB torpedoes..it still doesn't work... "fresh install" backup remove etc..nothing to do..I tried the FOTRS one..nothing to do it's beyond me ..really I don't understand I'm sure the solution is very simple...what's under my nose but I can't see it...I'm thinking of the wake of the torpedo...maybe??? My dear BH has soon...once again there is no hurry Kind regards Kal Maximus U669
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Old 11-20-23, 01:56 PM   #1447
knallgiraffe
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Default CTD when starting PH 8.12.1941 + Blank texture in Torpedo Overlay

Hello,

I have just downloaded TMO Overhauled and the Patch 01 for TMO, the two ship packs and the EAX mod from the TMO patch and activated the mods as specified in the manual.

I am using:

Windows 11
Intel i5 CPU
32GB RAM
NVidia GTX 1660Ti Graphics card

My game on version 1.5 (SH4 with UBoat Missions via Steam) is installed in: E:\SteamLibrary\steamapps\common\Silent Hunters wolves of the pacific

I have no MultiSH4 installed. -> Do I need that mandatory?
I have no 4 GB Patch installed. -> Do I need that with Win 11?

For activation order of mods, JSGME says the following:

Generic Mod Enabler - v2.6.0.157
[E:\SteamLibrary\steamapps\common\Silent Hunters wolves of the pacific\MODS]

Trigger Maru Overhaul 2.5 UpdateBH V2.0
Nav Map Make-Over TMO Update 2.0
NMMO Patch TMO Update V2.0
TMO Update BH V2.0 PATCH 01
AlliedShipsTMO
ShipsforTMO
EAX_Clang_Splash


Now I encounter at least two problems, maybe someone can already point me to what is wrong using my description:

1. When starting a career on 8. December 1941 in Pearl Harbor (in port), as soon as the game loads and I enter either the periscope or the bridge, I get a CTD. When starting in June 1941, in PH docked to a tender then I can enter the bridge or periscope and do not get a CTD. When starting in Asiatic Fleet on 8. December 1941, I also get no CTD. What could be the cause of this?

2. When wanting to test the torpedos, the I think torpedo fire control interface (that window that pulls in from the lower right side) is blank white. Also when going into F1 help menu I see the font but the rest is all white. Are there some textures from mods missing that aren't mentioned anywhere?

When I get the CTD (so for example starting in Pearl Harbor on 8. December 1941 and going to bridge or periscope) and afterwards look into Windows Events display, I see that sh4.exe caused a ntdll.dll error. Does anybody know what causes this?

Thanks in advance if someone can help me as I really want to get back into SH4 again and want to use the TMO features.
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Old 11-21-23, 08:54 AM   #1448
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Quote:
"I have no MultiSH4 installed. -> Do I need that mandatory?
I have no 4 GB Patch installed. -> Do I need that with Win 11?"
MultiSH4v1.5 is not required, but definitely recommended. If nothing else, be certain you empty the game's Save folder prior to starting the modded game (defaults to C:\Users \UserName \Documents \SH4). The 4Gig Patch (or similar, such as LAA) are definitely required with most mods, and even helps the Stock game run better on the 'modern' computer, since Windows has so much #$%@ running in the background anymore. With Bubblehead1980's redone TMO, FotRSU, DW, and other newer mods, you definitely need to use it. What you describe in your post is quite possibly related to both of those. However, be sure you experiment with the "SH4.exe Properties", as found in Silent Hunter 4 & Windows 10 Post #204, and other pages of that thread. How much (if any) changes you have to make depends upon your computer video card, Windows, and the display you are using.
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Old 11-26-23, 10:28 PM   #1449
Huno41
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey BH my best regards... :salute

I suspected that you didn't have the time...take the necessary time..No rush!!!..I thought you were using another version of sh4 game..lol..Now I agree that it it is not easy to carry out this work...in addition it represents a phenomenal amount of time between the construction of the model, the tests etc..you have all my encouragement for this work because I would like it to work...so much the difficulty is to raise this which makes the game much better..!!! I searched... I don't understand...?? I fire a torpedo... after a few meters... I have CTD immediately... this happens in the missions.. the naval school. campaign finally everywhere. I tried to replace with RFB torpedoes..it still doesn't work... "fresh install" backup remove etc..nothing to do..I tried the FOTRS one..nothing to do it's beyond me ..really I don't understand I'm sure the solution is very simple...what's under my nose but I can't see it...I'm thinking of the wake of the torpedo...maybe??? My dear BH has soon...once again there is no hurry Kind regards Kal Maximus U669
Try activating realistic sound travel in the options, fixed it for me.
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Old 12-13-23, 05:09 AM   #1450
spyze
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Default I cant get the mod to work at all :/

Hi all,

I have huge issues with the mod. The normal game runs fine if i disable fullscreen optimization in the properties.

I have used JSGME to install the mods and when i boot up the game it all looks fine with the mod. My issue is when i get into a patrol, the ship inside is glitching and ship models are missing all over the place. Also my FPS is very low and the game seems to struggle not to close down.
I read that the ship models mods were not needed and i for some reason cant seem to download the mods on here to test out (maybe the modder closed them?)


I am also unsure if i need to pack the individual mods out or if i just put the whole folder intop JSGME and install the mod. In the ReadMe´s they say that it is streamlined so i dont need to do much work.

I really want this to work, so any help would be much appreciated.


EDIT:

I found out that the base game also is also glitching out with the ship models and is tanking my fps... I dont know how i fix this.

Last edited by spyze; 12-13-23 at 08:40 AM.
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Old 12-13-23, 10:24 AM   #1451
Aktungbby
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Default Welcome aboard!

spyze!
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Old 12-13-23, 10:25 AM   #1452
KaleunMarco
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Quote:
Originally Posted by spyze View Post
Hi all,

I have huge issues with the mod. The normal game runs fine if i disable fullscreen optimization in the properties.

I have used JSGME to install the mods and when i boot up the game it all looks fine with the mod. My issue is when i get into a patrol, the ship inside is glitching and ship models are missing all over the place. Also my FPS is very low and the game seems to struggle not to close down.
I read that the ship models mods were not needed and i for some reason cant seem to download the mods on here to test out (maybe the modder closed them?)


I am also unsure if i need to pack the individual mods out or if i just put the whole folder intop JSGME and install the mod. In the ReadMe´s they say that it is streamlined so i dont need to do much work.

I really want this to work, so any help would be much appreciated.


EDIT:

I found out that the base game also is also glitching out with the ship models and is tanking my fps... I dont know how i fix this.
hello spyze,

your issues sound very much like install issues. your best and quickest resolution is to check out the info in these Subsim links:

https://www.subsim.com/radioroom/sho...d.php?t=221366 for Win10
https://www.subsim.com/radioroom/sho...d.php?t=250953 for Win11
https://www.subsim.com/radioroom/sho...d.php?t=219029

good luck!

km
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Old 02-05-24, 02:37 AM   #1453
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Quote:
Originally Posted by propbeanie View Post
Yes, that should work, in the location of the game, but the mod might be a pinch "off":

Allied Ship Pack TMO (Required, see Subsim downloads section under ships)
Ships for TMO (Required, see Subsim downloads section under ships)
EAX Sound Simulation without Webster Maneuver_TMO by Vickers03 (recommended)
TMO2_Different_smoke_and_splash_effects by Vickers03 (recommended)

I could have sworn that the ship packs were no longer needed, as I thought BH had incorporated them into the mod. Same with the smoke and splash mod. Not positive about it.

Not to sure about the EAX mod, though.

I got a new computer and I forgot to write down what mods I had installed before I dumped my old one. Still trying to figure out what I had that was 1/2 way successful in defeating the CTDs.


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Old 02-09-24, 02:27 AM   #1454
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Anyone notice the forum headers and links are in German?


CW
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NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
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Old 02-09-24, 05:29 PM   #1455
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Now everything is back to normal. Weird.
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