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04-22-20, 04:58 PM | #151 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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How stable is comm12? In my first payroll when I was looking for a convoy in a convoy path and it crashed.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
04-22-20, 07:49 PM | #152 |
CTD - it's not just a job
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Did you empty the Save folder before starting CCoM? Also, what is your mod list?
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04-22-20, 09:53 PM | #153 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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yes, only the mods from ccom folder, no comander. 3th try doesnt crashed in 3 hours.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
04-23-20, 01:05 AM | #154 | |
Navy Seal
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Quote:
About Commander, i think Ccom 12 is configured to use it. That could explain your CTD. Have you read the install instructions pdf, and game configuration?
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04-23-20, 03:01 AM | #155 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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CCoM10.0 runs fine for me. I never made the swith to CCoM12, as to my understanding, the main changes were new ships being added, etc.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
04-23-20, 04:37 AM | #156 | |
Navy Seal
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I think it’s more than new ships... but i could be wrong
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04-23-20, 08:38 AM | #157 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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There's no a reason to crash by not been using commander.
The mod modify the ship stat for sinking ships by inundation of compartments to make it slower?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
04-23-20, 08:50 AM | #158 | |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Quote:
No, I haven't read it. Where can I find it, please?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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04-23-20, 09:21 AM | #159 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,344
Downloads: 846
Uploads: 0
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CCoM v12
https://www.mediafire.com/?6t76c4m1jbgcg Documentation A_Download_CCoM_12_0.pdf B-Installation_CCoM_12_0.pdf C-Configuration_CCoM_12_0.pdf
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04-23-20, 11:46 AM | #160 |
Navy Seal
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04-24-20, 12:51 PM | #161 |
The Old Man
Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Thanks for that! Where can I find the CCoM12 Manual, please (I can not find it under these links)?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
04-24-20, 01:28 PM | #162 | |
Navy Seal
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Quote:
https://www.subsim.com/radioroom/sho...0&postcount=15
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04-25-20, 02:15 AM | #163 |
Navy Seal
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Here is Ccom12 full black contacts (air & sea):
http://www.mediafire.com/file/tqjbv6...ntacts.7z/file
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04-25-20, 10:46 AM | #164 |
Commander
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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CCom have more supply ships and milkcow than other mods?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
04-25-20, 11:01 AM | #165 |
Navy Seal
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Don’t know if they are more, but they are way enough (2 in Spain, 2 in Atlantic)
What is tricky in Ccom12, is even though i set days in bunker to 1 in Commander, it seems it doesn’t want to work (still getting 28 days) Probably have to edit the basic file instead, but i don’t understand why Commander can’t overwrite this stuff.
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