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Old 05-14-2013, 04:22 AM   #46
Redmane
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Default Thanks for the warning.

Well, thanks much for making the effort to post that. As some others have said, this is not for me. The freedom of movment and decision making, the "open-ended" nature of properly designed simulations is what I enjoy most, and obiously SHO ain't got it.
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Old 05-14-2013, 12:37 PM   #47
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Thanks for making this vid, I had already seen it before, because I found it through youtube.

To everybody that is expecting SHO to be SH6, you're not going to like it. If you're expecting SHO to be something new, you'll be interested.

Things from vid that I like about SHO:

The music
The chatbox, the ability to use chat is going to be fun and very usefull.

Something that I didn't like:

Not having a 360 degree bridge view, only being able to view through the uzo. I don't think it's necessary but it would be a very nice addition.


In general I did like the interface and I'm hoping for the best for SHO.
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Old 05-14-2013, 06:09 PM   #48
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I like the idea of being able to command multiple u-boats and play BdU, and I might play this when I'm not feeling up to a sim like SH5. But to be honest, the UI seems a bit cluttered.
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Old 05-15-2013, 10:09 AM   #49
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...it would be great for Android - on the go!

maybe people who find this and know nothing of the sims will 'graduate' to the more in-depth version of SH3-4-5.

I don't think i'll be taking it seriously though. what I cant understand is why ubisoft invest so much in this development when they could have spared some change to finish off SH5?

oh well, at least it lives on in this arcade style attack-shooter type thing.

im looking forward to giving it a go.
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Old 05-15-2013, 12:42 PM   #50
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I still can't see how this is very arcade or shooter-like.
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Old 05-16-2013, 06:51 PM   #51
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Quote:
Originally Posted by Julhelm View Post
I still can't see....
i played it and the steps i followed to shoot my torps are:

1.choose torpedo tube
2.asked WO to calculate the firing solution
3. clic on fire button and target sunked

i will not call this arcade-shooter game ,in case that i am missing other procedure than the above
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Old 05-17-2013, 10:25 AM   #52
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You can do that in SH3 as well and be guaranteed a hit.
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Old 05-18-2013, 11:46 AM   #53
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Thanks for the video
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Old 05-20-2013, 02:17 PM   #54
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Quote:
Originally Posted by Julhelm View Post
You can do that in SH3 as well and be guaranteed a hit.
if that was the only way in sh3 then sh3 also would be an arcade-shooter game
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Old 05-20-2013, 04:07 PM   #55
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Quote:
Originally Posted by makman94 View Post
if that was the only way in sh3 then sh3 also would be an arcade-shooter game
No manual torpedo data computer in SHO?
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Old 05-20-2013, 04:24 PM   #56
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Quote:
Originally Posted by makman94 View Post
if that was the only way in sh3 then sh3 also would be an arcade-shooter game
That's ridiculous. What about the fact that everything else about the game from tactical plot, limited visibility, interior systems, slow pace etc indicates sim-style gameplay? No, it must be arcade beacuse they made it accessible.
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Old 05-20-2013, 05:12 PM   #57
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Quote:
Originally Posted by Julhelm View Post
No, it must be arcade beacuse they made it accessible.
...I agree. that's my point.
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Old 05-22-2013, 01:27 PM   #58
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No, there is a way to use manual targeting, you got to use a program called SHOtools.

http://sp4m.de/Spiele/SilentHunterOn...HOToolsEN.html

Last edited by Vince82; 05-22-2013 at 02:56 PM.
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Old 06-26-2013, 03:33 AM   #59
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Why i d'ont play this game?
I stand by about over 500 jears


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