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Old 12-23-13, 02:06 PM   #4366
gap
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Originally Posted by vdr1981 View Post
Very well then! Cheers!
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Old 12-23-13, 02:35 PM   #4367
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How do I reenable contacts on the map? I already made sure that my option settings are correct but I can't see any ships on the map even though I am looking at them from the conning tower.
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Old 12-23-13, 02:44 PM   #4368
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Never mind I just found what I was looking for. I forgot about the options screen that you can bring up during your patrol. I feel really stupid.
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Old 12-23-13, 03:48 PM   #4369
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Trevally what did you do to the enemy sensors? They are like super human now .
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Old 12-23-13, 09:44 PM   #4370
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Are these errors ok ?
Classes errors:
D:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.eqp doesn't exist!
D:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.sns doesn't exist!
D:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
D:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
D:\Silent Hunter 5\data\Sea\NCL_Leander\NCL_Leander.sns doesn't exist!
D:\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing!
D:\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBase GB_MG.cfg missing!
D:\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBa seGB_MG.cfg missing!
D:\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBase GB_MG.cfg missing!
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Old 12-23-13, 09:59 PM   #4371
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Quote:
Originally Posted by flamm View Post
Hi, Trevally! Playing OH since v1.2 and I want to say thank you for your great job.
Glad you got an award. You deserved it.

I found a minor bug trying to watch a japanese midget sub in Museum and getting a CTD every time.

Files in my data\Submarine\NS_Ko_Hyoteki\ are:
jap_sub.sim
jap_sub.zon
NS_Ko_Hyoteki.cfg
NS_Ko_Hyoteki.eqp

I thought sim, zon, cfg and eqp files must have the same name...
I renamed jap_sub.sim to NS_Ko_Hyoteki.sim and jap_sub.zon to NS_Ko_Hyoteki.zon.
Submarine appeared in museum:



Was that a bug?
Are there any negative consequences of this?
Thanks, you just solved a problem I accidently caused
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Old 12-24-13, 01:15 AM   #4372
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Quote:
Originally Posted by sober View Post
Are these errors ok ?..
IIRC that's OK.. 95% of these errors are from stock game and missing files don't needed in the game..
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Old 12-24-13, 03:06 AM   #4373
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Quote:
Originally Posted by sober View Post
Are these errors ok ?
Quote:
Originally Posted by volodya61 View Post
IIRC that's OK.. 95% of these errors are from stock game and missing files don't needed in the game..
I can confirm
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Old 12-24-13, 08:12 AM   #4374
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Quote:
Originally Posted by sober View Post
Watch sobers campaign .

Leaving Memel for start of new OH2 .3 campaign 23/12/2013 .
I love Memel too

Quote:
Originally Posted by zzz1 View Post
Woah!

By the way, I have a question regarding the update, can i install it and load my mid campaign data? (OHII v2.2 - Atlantic Air Gap)
Of course i will back to the bunker first before i install it. lol
I have not tested this so perhaps you can let us know.
Where I have removed things from campaign (i.e old balloons) I have left the unit in to stop ctds if users update and use an old save (career)
So it might work ok - the full upgrade will only happen when you progress to next stage.

Please let us know how you get on if you do update
Quote:
Originally Posted by Silent Steel View Post
Well-deserved
Quote:
Originally Posted by vdr1981 View Post
Great job Trevally and others!
Thanks guys
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Old 12-24-13, 08:17 AM   #4375
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Quote:
Originally Posted by volodya61 View Post
Maybe it's time to add it to the OHII main mod?
As I can see HanSolo doesn't want to support it or make other versions.. what do you think?
I still want to keep it apart from OHII - esp due to Kiel issues that some have
I will make the update shortly


Quote:
Originally Posted by Rongel View Post
Congrats Trevally for the award and for the new version of OH II!

Now that it's out, I'll include it to the megamod, and after some testing, it can finally be released, this will happen in January I think!

And merry Christmas to all Subsimmers!
Great Rongel - looking forward to it

I see you are playing sim3
I am on TW RomeII and thinking about modding it

Quote:
Originally Posted by flamm View Post
Hi, Trevally! Playing OH since v1.2 and I want to say thank you for your great job.
Glad you got an award. You deserved it.
Thanks Flamm and thanks again for sticking with OHII through all those versions - that is now some time passed

Quote:
I found a minor bug trying to watch a japanese midget sub in Museum and getting a CTD every time.

Files in my data\Submarine\NS_Ko_Hyoteki\ are:
jap_sub.sim
jap_sub.zon
NS_Ko_Hyoteki.cfg
NS_Ko_Hyoteki.eqp

I thought sim, zon, cfg and eqp files must have the same name...
I renamed jap_sub.sim to NS_Ko_Hyoteki.sim and jap_sub.zon to NS_Ko_Hyoteki.zon.
Submarine appeared in museum:

Thanks again Flamm - I will issue a patch to fix this
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Old 12-24-13, 09:41 AM   #4376
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@ Trevally

have you seen this?

Quote:
Originally Posted by sober View Post
OT , I cannot enter Kiel with the new mod list . But if I comment out the library folder in OH2.3 I can enter Kiel no problem . Any ideas .
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Old 12-24-13, 10:41 AM   #4377
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For those who need Russian translation -

The current version (RUS for v2.2) is suitable for the version 2.3 of OHII..
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Old 12-24-13, 11:34 AM   #4378
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Quote:
Originally Posted by gap View Post
@ Trevally

have you seen this?
Welcome to Kiel



Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
FX_Update_0_0_21_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
NewUIs_TDC_7_4_2_ByTheDarkWraith
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
Trevally Tutorials - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
OPEN HORIZONS II v2.3
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Old 12-24-13, 12:57 PM   #4379
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Great Christmas present. Thank you Trevally and to all who made this possible.
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Old 12-24-13, 01:30 PM   #4380
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SHO Crew interactions

I was wondering if theirs any way of fixing the interactions with the crew? The reason I ask is that I've noticed that half the time when you talk with the crew, their morale is neither increased or decreased. Has anyone else noticed this?
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