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Old 09-16-16, 06:22 PM   #1951
s7rikeback
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Quote:
Originally Posted by cdrsubron7 View Post
Will the Kaga cfg.file be included in your Combined Fleet mod?
All ready included. All errors I find I'm correcting as I go...

So far "The Combined Fleet Mod" has the following:

Maru Mod
Duplicate Names Mod (Clones)
All fully working together in the museum....

plus All:
Type 20 = Super Battleship x 5
Type 11 = Battleship x 21
Type 10 = Battlecruiser x 2
Type 9 = Fleet Carrier x 12
Type 8 = Escort Carrier x 8
Type 7 = Heavy Cruiser x 16 (New Orleans, missing due to name isues in roster)
Type 6 = Light Cruiser x 4 (WIP)

The rest will be added... As I go down the list.
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Last edited by s7rikeback; 09-16-16 at 06:34 PM. Reason: spelling mistake
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Old 09-16-16, 06:39 PM   #1952
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Here's the Ships with the flag issue.
HTML Code:
 NBB_Alabama
NBB_Colorado
NBB_Fuso
NBB_Ise
NBB_Ise2
NBB_KGeorgeV
NBB_Kongo
NBB_Nagato
NBB_Nevada
NBB_New_Mexico
NBB_North_Carolina
NBB_Pennsylvania
NBB_Tennessee
NBB_TennesseeEarly
NBB_West_Virginia
NBB_Yamato
NBC_GrafSpee
NCA_Baltimore
NCA_Furutaka
NCA_Maya
NCA_Mogami
NCA_Myoko
NCA_Northampton
NCA_Pensacola
NCA_Pensacola_II
NCA_Portland
NCA_Quincy
NCA_Takao
NCA_Tone
NCA_Tuscaloosa
NCL_Agano
NCL_Atlanta
NCL_Brooklyn
NCL_Cleveland
NCL_Kuma
NCL_Naka
NCL_Omaha
NCL_Yubari
NCVE_Akitsu
NCVE_Casablanca
NCVE_Kaiyo
NCVE_Shoho
NCVE_Taiyo
NCVS_Chitose
NCV_Akagi
NCV_Enterprise
NCV_Hiryu
NCV_Kaga
NCV_Saratoga
NCV_Shinano
NCV_Shokaku
NCV_Soryu
NCV_Taiho
NCV_USEarlyWar
NCV_USSEssexCV9
Sub_Depot_Ship.........s7rikeback has fixed this one.
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Old 09-16-16, 07:03 PM   #1953
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Quote:
Originally Posted by Jeff-Groves View Post
Here's the Ships with the flag issue.
HTML Code:
 NBB_Alabama
NBB_Colorado
NBB_Fuso
NBB_Ise
NBB_Ise2
NBB_KGeorgeV
NBB_Kongo
NBB_Nagato
NBB_Nevada
NBB_New_Mexico
NBB_North_Carolina
NBB_Pennsylvania
NBB_Tennessee
NBB_TennesseeEarly
NBB_West_Virginia
NBB_Yamato
NBC_GrafSpee
NCA_Baltimore
NCA_Furutaka
NCA_Maya
NCA_Mogami
NCA_Myoko
NCA_Northampton
NCA_Pensacola
NCA_Pensacola_II
NCA_Portland
NCA_Quincy
NCA_Takao
NCA_Tone
NCA_Tuscaloosa
NCL_Agano
NCL_Atlanta
NCL_Brooklyn
NCL_Cleveland
NCL_Kuma
NCL_Naka
NCL_Omaha
NCL_Yubari
NCVE_Akitsu
NCVE_Casablanca
NCVE_Kaiyo
NCVE_Shoho
NCVE_Taiyo
NCVS_Chitose
NCV_Akagi
NCV_Enterprise
NCV_Hiryu
NCV_Kaga
NCV_Saratoga
NCV_Shinano
NCV_Shokaku
NCV_Soryu
NCV_Taiho
NCV_USEarlyWar
NCV_USSEssexCV9
Sub_Depot_Ship.........s7rikeback has fixed this one.
Blimey, I'm like cdrsubron7, i'm amazed this original mod even made beta, let alone full release..
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Old 09-16-16, 07:18 PM   #1954
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Thanks for the links s7rikeback. Unfortunately, they also don't have valid dates on their files, but rather the "uploaded" dates. I suppose we could download them all, and read the readme files for all the "Patch" files... Or just look at 2.5 TMO, and realize that there is no "circle" at all, cdrsubron7, for a spawn. It says "spawn at" and that's where it does it. I also do not see a "maxunits=100" figure, or a group number of 10000. It's almost not "random" anymore... What that does, is it eliminates any "overage" (NOT over-age). or run-a-way, beyond the bounds spawning, or reduces its chances of occurring. At least, that's what it looks like to me. I haven't loaded any into the ME to see if there's any back-to-back groups.

We should put Jeff-Groves and s7rikeback onto this too, cdrsubron7... they run circles around us old guys...

Speaking of Jeff-Groves: @ Jeff-Groves, would the 010 editor be able to batch what cdrsubron7 and I are after, in finding a particular term, and either changing it's parameter or eliminating the whole thing? Like, put all the MIS files in a folder, define the "maxunits=100" as the search term, and change 'em all, en masse, even with IF-THEN-ELSE (or similar)?... thanks.

Ooooh! Another thing cdrsubron7! They also eliminated a LOT of the waypoints in their files in TMO 2.5, and I mean a LOT!
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Last edited by propbeanie; 09-16-16 at 07:25 PM. Reason: Hello Jeff-Groves & ooooh!
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Old 09-16-16, 07:23 PM   #1955
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I'll be 59 come January.
But I've been hacking away at SH Games since around 2005.
So I kind of know my way around.
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Old 09-16-16, 07:26 PM   #1956
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Young whipper-snapper... Yer sig does say it all...
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Old 09-16-16, 10:00 PM   #1957
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First returns from s7trikback's Maru & Clone Mod.





I took the liberty of adding the class at the end of the Maru names, s7trikback. RR had asked for this and I forgot to mention it to you, hope you don't mind.
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Old 09-17-16, 04:09 AM   #1958
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Quote:
Originally Posted by propbeanie View Post
Thanks for the links s7rikeback. Unfortunately, they also don't have valid dates on their files, but rather the "uploaded" dates. I suppose we could download them all, and read the readme files for all the "Patch" files... Or just look at 2.5 TMO, and realize that there is no "circle" at all, cdrsubron7, for a spawn. It says "spawn at" and that's where it does it. I also do not see a "maxunits=100" figure, or a group number of 10000. It's almost not "random" anymore... What that does, is it eliminates any "overage" (NOT over-age). or run-a-way, beyond the bounds spawning, or reduces its chances of occurring. At least, that's what it looks like to me. I haven't loaded any into the ME to see if there's any back-to-back groups.

We should put Jeff-Groves and s7rikeback onto this too, cdrsubron7... they run circles around us old guys...

Speaking of Jeff-Groves: @ Jeff-Groves, would the 010 editor be able to batch what cdrsubron7 and I are after, in finding a particular term, and either changing it's parameter or eliminating the whole thing? Like, put all the MIS files in a folder, define the "maxunits=100" as the search term, and change 'em all, en masse, even with IF-THEN-ELSE (or similar)?... thanks.

Ooooh! Another thing cdrsubron7! They also eliminated a LOT of the waypoints in their files in TMO 2.5, and I mean a LOT!
Not so young either - Checked it the 43 catagory only last month..
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Old 09-17-16, 08:50 AM   #1959
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Quote:
Originally Posted by propbeanie View Post
Thanks for the links s7rikeback. Unfortunately, they also don't have valid dates on their files, but rather the "uploaded" dates. I suppose we could download them all, and read the readme files for all the "Patch" files... Or just look at 2.5 TMO, and realize that there is no "circle" at all, cdrsubron7, for a spawn. It says "spawn at" and that's where it does it. I also do not see a "maxunits=100" figure, or a group number of 10000. It's almost not "random" anymore... What that does, is it eliminates any "overage" (NOT over-age). or run-a-way, beyond the bounds spawning, or reduces its chances of occurring. At least, that's what it looks like to me. I haven't loaded any into the ME to see if there's any back-to-back groups.

We should put Jeff-Groves and s7rikeback onto this too, cdrsubron7... they run circles around us old guys...

Speaking of Jeff-Groves: @ Jeff-Groves, would the 010 editor be able to batch what cdrsubron7 and I are after, in finding a particular term, and either changing it's parameter or eliminating the whole thing? Like, put all the MIS files in a folder, define the "maxunits=100" as the search term, and change 'em all, en masse, even with IF-THEN-ELSE (or similar)?... thanks.

Ooooh! Another thing cdrsubron7! They also eliminated a LOT of the waypoints in their files in TMO 2.5, and I mean a LOT!
Doesn't surprise me at all, it's part of what makes TMO so good.
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Old 09-17-16, 11:09 AM   #1960
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Quote:
Originally Posted by s7rikeback View Post
Well done, grasshopper! This is a much better mirror of GameFront!

S7rikeback and Jeff-Groves you are hitting the absolute core of what we need to do for FOTRS Ultimate. This is incredible stuff!

I've been accepted at the AOTD website so we can keep them updated and ask necessary questions about the mod. AOTD|Säsch
is on Subsim and has befriended me here. He's the moderator of the AOTD website and forum so requests to join can be made to him. Auto sign-up for the AOTD site is disabled because of the invasion of spambots that always hits sites that are not used that much.

Last edited by Rockin Robbins; 09-17-16 at 11:27 AM.
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Old 09-17-16, 02:18 PM   #1961
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Quote:
Originally Posted by propbeanie View Post
Thanks for the links s7rikeback. Unfortunately, they also don't have valid dates on their files, but rather the "uploaded" dates. I suppose we could download them all, and read the readme files for all the "Patch" files... Or just look at 2.5 TMO, and realize that there is no "circle" at all, cdrsubron7, for a spawn. It says "spawn at" and that's where it does it. I also do not see a "maxunits=100" figure, or a group number of 10000. It's almost not "random" anymore... What that does, is it eliminates any "overage" (NOT over-age). or run-a-way, beyond the bounds spawning, or reduces its chances of occurring. At least, that's what it looks like to me. I haven't loaded any into the ME to see if there's any back-to-back groups.

We should put Jeff-Groves and s7rikeback onto this too, cdrsubron7... they run circles around us old guys...

Speaking of Jeff-Groves: @ Jeff-Groves, would the 010 editor be able to batch what cdrsubron7 and I are after, in finding a particular term, and either changing it's parameter or eliminating the whole thing? Like, put all the MIS files in a folder, define the "maxunits=100" as the search term, and change 'em all, en masse, even with IF-THEN-ELSE (or similar)?... thanks.

Ooooh! Another thing cdrsubron7! They also eliminated a LOT of the waypoints in their files in TMO 2.5, and I mean a LOT!
Hey, pb.

Let's fool around with the changes I've already suggested and if that not's enough we'll start eliminating waypoints. That will be a lot of work, so let's hold off until we see were these first changes take us, OK.
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Old 09-17-16, 02:34 PM   #1962
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Originally Posted by propbeanie View Post

Speaking of Jeff-Groves: @ Jeff-Groves, would the 010 editor be able to batch what cdrsubron7 and I are after, in finding a particular term, and either changing it's parameter or eliminating the whole thing? Like, put all the MIS files in a folder, define the "maxunits=100" as the search term, and change 'em all, en masse, even with IF-THEN-ELSE (or similar)?... thanks.
Yes.
I've got a list of all files that contain MaxUnitsCreated=100
Would you like to have it?
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Old 09-17-16, 02:44 PM   #1963
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Quote:
Originally Posted by Jeff-Groves View Post
Yes.
I've got a list of all files that contain MaxUnitsCreated=100
Would you like to have it?
That would be of great help to pb and I, Jeff. Could you upload the list to our storage area (Area 51)?

Thanks.
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Old 09-17-16, 02:52 PM   #1964
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OK. It's in the WIP folder.
MaxUnitsCreated.csv

It would take about 30 seconds to do a mass change to all those files.
So if you'd like a test I could replace 100 with say 25 in all files and upload it.

I have a JSGME version ready with 100 reduced to 25
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Old 09-17-16, 03:36 PM   #1965
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Quote:
Originally Posted by Jeff-Groves View Post
OK. It's in the WIP folder.
MaxUnitsCreated.csv

It would take about 30 seconds to do a mass change to all those files.
So if you'd like a test I could replace 100 with say 25 in all files and upload it.

I have a JSGME version ready with 100 reduced to 25

Thanks, Jeff. That would be great.
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