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05-13-20, 11:44 AM | #991 |
Sonar Guy
Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 399
Downloads: 215
Uploads: 0
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I just dropped in
and it looks like just in time for the next release.
I've been busy with other simulator hobbies such as Prepar3d v5 and I've been playing quite a bit of Galactic Civilizations III v4.0. Thought I'd check in with my FOTRSU companions and just in time for the next release. I started an early war campaign last night.
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
05-13-20, 01:05 PM | #992 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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A technical question about traffic and being able to spot enemies:
I have read the 'game stability' and 'known issues' PDFs, and I'm quite familiar with the right 'save game' procedure and what to avoid etc. However, I suspect that if I save the game, then all my invisible targets that I could find will also disappear until new targets will spawn, is this correct? What I mean is in particular: Let's say you have spent 2 hours without finding a target, and suddenly you get a radio report of a convoy 400 nm away, and you are able to intercept it. Now If I save the game and quit, would this convoy still be in the game after reloading the save, or has it disappeared and I will not find it if trying to intercept it? Same question for 'invisible' targets that are nearby but which I don't see visually, or by sonar or radar yet; will they disappear if I save and quit the game? Problem is that I can hardly spend more than 3 hours in a row playing without saving and interrupt the game, so what would be the solution to keep the tactical game situation when saving? Compared to TMO+OTF or RFB, how much more traffic is in the FOTRSU 3d-world? I know there are so many more ship units and much better visual grafics, but is the campaign traffic also increased? Thanks! XS Last edited by XenonSurf; 05-13-20 at 01:20 PM. |
05-13-20, 06:10 PM | #993 | |
Silent Hunter
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i believe based on experience that if you receive a message regarding a TF or convoy or ship, then it has spawned and saving will not affect its presence when you reload. i believe based on experience that if you see an icon, as we do from time to time, then the unit has spawned and saving will not affect it. so, KM's Theorem #3 is that if you haven't been told about it or you haven't see evidence of it, then it hasn't spawned yet. does this help?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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05-13-20, 06:43 PM | #994 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Thanks KM, I really hope this is so otherwise I need to totally change my savegame strategy, to avoid possible corruptions, saving the game at the right time is delicate already, but this 'problem' of targets also came to my mind.
Greetings, XS |
05-13-20, 10:30 PM | #995 |
Navy Dude
Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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Is this still available?
Nevermind.... figured out that my link was bad
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If I can't be a good example, I'll be a glaring warning! AMD Ryzen 7 2700X Eight-Core Processor, 3700 Mhz, 8 Core(s), 16 Logical Processor(s) Windows 10 Home Installed Physical Memory (RAM) 16.0 GB NVidia RTX2070 16 Gig Last edited by Havan_IronOak; 05-14-20 at 12:02 AM. |
05-14-20, 05:34 AM | #996 |
Team Leader
Join Date: Nov 2019
Posts: 35
Downloads: 50
Uploads: 3
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Announcing 14th May, 2020 Please note that we expect typos here and mistakes in the mod. Just let us know! Version 1.1 of Fall of the Rising Sun Ultimate Edition mod This is not the download link - this is a title - do not click on this more than three times or we will begin to worry about you Note: This mod is for "Silent Hunter 4: Wolves of the Pacific" v1.5 only - with Uboat Missions Add-on See the first page: Fall of the Rising Sun Ultimate - Full Release Let us know (nicely please) what you think! You can PM propbeanie or s7rikeback about any issues, but a post in this thread is best. Thank you for your patience. Sorry for the inconvenience Havan_IronOak and the others who attempted to download the mod while it was uploading. +++++++++++++++++++++++++++++++++++++++++++++++++ Known Issues and Resolutions
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========================= The FotRSU Mod Team Last edited by FotRSU Mod Team; 05-14-20 at 07:09 AM. Reason: Issues Tracker |
05-14-20, 06:17 AM | #997 | |
CTD - it's not just a job
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^^ Downloading now!!! ^^
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05-14-20, 07:00 AM | #998 | |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Quote:
Thank you propbearnie, that's good news. I have this question about my last mission: I was sent to Marshall Islands to investigate the surroundings, while asked to keep submerged by day and using only 1 engine at night; well, I bypassed this because otherwise I would get nowhere in a reasonable time Also there were 2 green circles for my operation area, 1 of them had the mission marker, but when leaving the first circle to join the 2nd, this will considerably increase my patrol time until my orders are updated, I have spent more than 30 days until I received new instructions from HQ. I usually leave the green circle trying to intercept targets where I think to find them on logical travel nodes etc. But instead should I stay within the green circle to complete my mission sooner? Thanks! |
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05-14-20, 08:06 AM | #999 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Congrats on the new release! I hope it fixes a bug I just stumbled across in the previous FotRS:UE release; in short, the ST periscope radar simply does not work.
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Windows 10 Pro (x64) |
05-14-20, 08:44 AM | #1000 |
Torpedoman
Join Date: Oct 2010
Location: Kingston upon Hull
Posts: 116
Downloads: 64
Uploads: 0
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Wow an update..thank you to the team
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05-14-20, 09:02 AM | #1001 | ||
CTD - it's not just a job
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Last edited by propbeanie; 05-14-20 at 09:11 AM. Reason: hint hint |
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05-14-20, 10:17 AM | #1002 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Thanks for the insight; I was wondering if I missed something.
Sucks I can't go back to the previous, working version of the surface search radar. Oh well, war's almost done - there aren't so many ships to be found anyway.
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Windows 10 Pro (x64) |
05-14-20, 10:31 AM | #1003 |
Sonar Guy
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Thanks for the update! I haven't updated yet but didn't see this on the list of fixes/known issues for it, so...
Sibyl ships: multiple ships occupying the same space simultaneously. In this case, there are three ships tied up at one berth: a medium split freighter, an Ada Maru, and an unknown type whose symbol displays but whose name does not. USS Tilefish, 3/22/44, Taipei harbor, patrolling north of Formosa for 10 days. Is there a central repository for open issues? I've looked at the readmes and the known issues in the second post of this thread, but a Q&D search didn't turn up anything else. |
05-14-20, 10:46 AM | #1004 |
Sea Lord
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
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Thank you Propebearnie for your explanations, and: my congrats for your new update! I will however stick with my current career for awhile with 1.004, and then changing.
Cheers, XS |
05-14-20, 11:46 AM | #1005 |
Watch Officer
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Congratulations on the FOTRS-U 1.1 release and thank you for the update. So far so good, everything went where it was supposed to and it seems to be working as intended.
-C |
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