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04-10-15, 07:42 AM | #5551 |
Navy Seal
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Hi Vecko
Yes I agree that this tonnage bar problem is a real issue and can only be fixed by Ubi - so it won't be fixed I think the best solution is to rewrite the campaign goals. OHII will progress without the tonnage bar, but will only do so when timed limits run out. This is ok for the first missions in each campaign, but by the time you get to the end stage of each one - you will run out of time. To fix this issue, each campaign should be adjusted to be more time set and thus tonnage will not matter. To achieve this each objective should be time set with one (hidden) tonnage goal that is impossible to get and thus forcing the campaign to use time as a means of advancement. This will result in each objective being failed. A work around could be that the last objective in each campaign gives enough victory points to offset the fails and then still get a victory as you progress to the next campaign (stage) |
04-10-15, 07:45 AM | #5552 |
Navy Seal
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For users of twitter
Here is a good scapaflow related feed - worth a look https://twitter.com/Ness_Battery Ness Battery @Ness_Battery FOLLOWS YOU A coast battery which guarded Scapa Flow, Orkney, former home of the British Fleet. Guided tours: 07759 857298 Live-tweeting Orkney wartime events. |
04-10-15, 02:55 PM | #5553 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Hi Capt. Trevally,
glad to see you around! Whenever you get time for it, please have a look at my considerations and a bunch of questions regarding any future OHII changes possibly addressing the tonnage bar problem: http://www.subsim.com/radioroom/show...&postcount=190 I posted them in the tonnage bar bug thread as the follow up of a conversation I and Vecko started there, but they probably belong more to OH's thread. I am following the whole OHII-tonnage bar discussion with high interest, and I would appreciate any feedback by you as well as by Vecko on my Hamletic doubts. gap off |
04-11-15, 03:38 AM | #5554 |
Navy Seal
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Hi Gap and Vecko
In the campaign, Gap is correct, there are few ways to pass an objective. In fact there are only two ways. First is to sink tonnage/ship Second is to escort a unit form point A to point B The campaign will only advance with a pass if these are achieved. An objective can continue to the next one with a fail. Fail is to pass the preset time limit without getting a pass (from above) So without tonnage bar we can only progress in the campaign by failing to pass objective. Vecko is correct that we could still open up all or most of the objective so the player can pick between them and then patrol to area (remove achievement requirements) Each return to port would then allow the player to pick that objective again or to pick another. If the date limits for each objective is carefully set the campaign can progress following history with objective appearing and disappearing on the main campaign map within the bunker. At the end of each campaign stage the player will not have achieved any victory point and when the final time limit for the campaign is reached the player will advance to the next campaign stage. They will however get the campaign fail screen picture (this could be edited to something else - perhaps a review on the war progress). They will also be told that they have failed every objective set. I am not sure if it is possible to remove of edit this report. |
04-11-15, 03:41 AM | #5555 |
Navy Seal
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looking at the option of setting the .cfg file to " is complete=true" I think will only lock out that objective and thus prevent any missions (patrol area) from being issued.
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04-11-15, 04:56 AM | #5556 |
Navy Seal
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True, but again if you take a look in my example of cfg file you'll see that campaign selected to "true" is Skapa Flow which will player select only once... Far more important achievement from that mission is one rating point that will player earn from capital ship sinking than one value point... The goal is to give to the player with tonnage bar issue (or anyone else) one value point so he can trigger campaign ending when date of finall objective is reached and as far as I know this is the easiest and only solution.
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
04-11-15, 10:47 AM | #5557 | ||
Navy Seal
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Interesting, can you elaborate this a bit more? Can we put it to good use?
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What's more important is that player should be noted that he must be in the patrol when final date is reached. Probably, one notice in the readme file or in the first post of OH thread will do the trick... Actually I'm playing the campaign with suggested changes and without arcade tonnage bar for some time now and I must say I think that I'm experiencing OHII in a full power and the campaign it self feels much more dynamic. You should know also that I've never experienced tonnage bar issue and my tonnage is properly registered always...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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04-11-15, 11:37 AM | #5558 | |
Navy Seal
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I read you post but I really wouldn't go that far...I fail to see why do you think that removing tonnage bar will make a player less interested in sinking ships? That bar has never been present in SH series and I never noticed that captains in GWX or OM sail the campaign just for sightseeing... On the other hand, if someone want to play OHII only for sightseeing, no problems there also. Player's rating will after some time become so low that eventually retirement offer will be displayed at some point and that will be it (any patrol without tonnage will give you 1 negative point)... Regarding tonnage bar, it is really not "sour grapes" at all, it's thing that distracts players attention to that level that he eventually cant enjoy OHII. Add to that tonnage bur bug and the player will eventually ragequit failing to see that OHII is much more then "sink two ships in Danzing bay"... Just take look at this guy, he's desperately trying to fill that bar thing... This may be the stock campaign but it's the same with OHII. When player sees half filled bar he is prepared to do all kind of things just to fill it up, not knowing that real carrier progress is depending of completely other things... Those things are: Promotional points for the crew - secondary patrol missions, spy infiltration ect... Points for new equipment - number of sunken ships/tonnage from anywhere in the world New sub offer - Rating points gained by sinking capital ships and tankers anywhere in the world
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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04-13-15, 04:45 AM | #5559 |
Watch
Join Date: Mar 2010
Location: Lisbon
Posts: 22
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Hi Trevally
Just to let you know about something that happened on my patrol, on 1 March 1940 i've received a radio message informing that MV Bessel is available for resupply in Vigo until December 1941. Gap told me in a diferent thread this ship is only available after june 40, i don't see the MV Bessel on the map like the MV Thalia, so the message was sent to early. Last edited by masd; 04-13-15 at 04:54 AM. |
04-13-15, 01:14 PM | #5560 | ||||||
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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a certain degree of randomness + your action making at least a little difference on how your career will evolve. I am seeing sunk tonnage as a measure of our success. Provided that (as far as we fulfill some minimum requirements) a basic set of campaigns/objectives are always available during the whole campaign, the more tonnage we sink the more opportunities should open up in campaign (i.e. new and more challenging/eminent objectives and campaigns to choose from). Indeed tonnage required to access them should be reasonable and hidden from the player. Keeping them hidden, the way they are in OHII campaign, and removing the damn tonnage bar from our screen, plus some of the campaign adjustments suggested by you (i.e. opening up from the beginning most, but not all, of the campaign objectives, and widening their duration) should be enough to cure the feeling of frustration rightly developed by the average player when he notices that part of his tonnage is not recorded, and his career is getting stuck. As far as we don't see it, part of our tonnage getting "lost" could be considered as acceptable, or even as a feature, adding randomness to the tonnage requirements of each objective. On the other hand, tonnage not being considered at all (due to campaign changes going in that sense), or not being recorded at all (due to the damn bug), to me is not a feature, but a lack of feature. That's what I meant when a was talking about "sour grapes". Quote:
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http://www.subsim.com/radioroom/show...postcount=2227 http://www.subsim.com/radioroom/show...postcount=2241 Quote:
hiding the tonnage bar from screen once and for all, as it was brillantly achieved by Vecko!
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If so I would rather prefer the old system, where the player is rewarded for his good result with the possibility to take part in some key-campaigns which would have been closed by default (as he was given the chance of choosing his next flotilla)... This setup would fit better my definition of "dynamic campaign". |
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04-13-15, 02:44 PM | #5561 |
Growing Old Disgracefully
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Hi Guys
I would just like to chip in with what I find quite frustrating. Why some ships count and others do not in the objective even though all are recorded in the Captains Log. This can give a false impression that the tonnage bar is not working especially when in the designated patrol area. My argument for what it is worth is if for example, if my patrol orders are to go to the South Western Approaches and I sink a ship with 2 torpedoes off the British East Coast on my way to the patrol area that tonnage does not count. I am now 2 torpedoes less for my patrol area where those torpedoes may well have counted towards the objective. I still need to carry out my patrol orders and complete my South Western Approaches objective as I need the Victory Point/s to go towards completing the Total Germany Campaign. Peter
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04-13-15, 11:54 PM | #5562 | ||||
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
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I haven't as yet spent a lot of time and delved into the real "guts" of this game so this is definitely a very uneducated idea.... Quote:
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Best Regards....Kev* "The finest Captain I ever crossed swords and set sail with" |
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04-14-15, 09:38 AM | #5563 | ||
Navy Seal
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But you're forgetting something , this system just wont work for people with tonnage issue and even people without this bug will experience certain issues because of campaign options limitations. Those are (I'll repeat them one more time) losing all tonnage dependable objectives/mission if player fails to score the first one and if date is skipped in the bunker and sudden campaign end in the middle of the action if tonnage objective of last mission if achieved earlier (I was astonished when I first saw this, I just couldn't believe)... Right now we're moving away from the topic... My initial suggestion was not intended to be a call for completely new and reworked OHII campaign . The main goal is to allow people with tonnage issue to play and enjoy OHII as much as possible. In my initial post I showed you that this is possible with only few minor changes in campaign.cfg, nothing more... Campign.cfg file which you see on top of this page is tested right now by Sjizzle and few others people with tonnage issue and hopefully we'll here their opinion too...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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04-15-15, 06:27 AM | #5564 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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Doesnt this tutorial by THEBERSBSTER solve the tonnage bar problem?
http://www.subsim.com/radioroom/show...&postcount=188 |
04-15-15, 12:50 PM | #5565 |
Growing Old Disgracefully
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No it does not solve the problem it just makes it a bit more bearable.
Peter
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awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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