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Old 09-01-14, 11:56 AM   #11371
THEBERBSTER
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Hi Adam

Have a look at my tutorial post #28.

Check out section 2.

This will tell you if the mod is installed correctly

When you open the 7-4-2 base mod in your mods folder you should see the data folder and 11 .dll files.

Link to my SH5 – SH4 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

Peter
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Old 09-02-14, 12:09 PM   #11372
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Hi Peter,
Thanks for trying to help. I did try what you suggested, but unfortunately the mod validator wouldn't open without showing an error. Beginning to suspect it may be my computer. I might try an uninstall/re-install see if that makes a diffrence. If that fails then I was due to upgrade from xp to win 7 soon anyway so it will be a nice clean slate then.

Adam
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Old 09-02-14, 07:22 PM   #11373
Comvas
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Default I have the same problem

Sometimes it works only partially then stops even though I sank 70,00 plus tons in the area assigned including aircraft carrier etc. The sinkings are registered under the Captains hat with dates and times, but never show up on the record bar for the mission.

Here is my mod list. ( Don't worry about the comvas scripts which add my scripts to the new UI by TDW)

Accurate German Flags
SteelVikings Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
Equipment_Upgrades_Fix_v1_4_byTheBeast_mitDoc
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_TheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
No Damn Bubbles, No Damn Halo Mod
Moon_light_mod V2 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Shadow Improvement ModLR
silentmichal's interior mod 1.2.4
sobers base sky mechanics V1
sobers best ever fog V27 SH5
sobers Lights Cfg V10 SH5
smaller flags for Warships 1_0b
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
SH5 Longer Repairs v.1.01
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Grossdeutscher Rundfunk
No magic skills v1.5 MCCD compatible
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
EQuaTool 01.01 by AvM - Large Style
IRAI_0_0_41_ByTheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
Change days in bunker
Comvas scripts
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Old 09-03-14, 04:51 PM   #11374
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Hi Comvas

This is not right

FX_Update_0_0_22_ByTheDarkWraith < this looks ok?

FX_Update_0_0_22_TheDarkWraith

Check the mod folder again

You need folder 1 base mod

You also need folder 3 torpedo patch below

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

I would be interested to know if you get any ctd's with your mod list.

Peter
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Old 09-09-14, 01:09 AM   #11375
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I'm having a problem with RealNav aspect of this mod (at least I think this mod). Basically every time I load a save game I get an automatic celestial fix which I think is 100% accurate no matter the time, weather, or even submerged. This is unfortunate because I want to be able to get lost and this automatic perfect fix prevent this.

I'm also getting odd saving and loading with super marks, nav marks, and messages. Often it loads only the messages but not the marks on auto load so when I load again I get double messages but I get my marks. It just seems a little buggy but workable.

I know it's probably recommended and hard/impossible but if map tool objects (marks, circles, lines, angles) could persist between sessions that would be killer. I'm sure it's a known wish which is why super marks exist.
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Old 09-09-14, 06:55 PM   #11376
Comvas
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Default Hi THEBERBSTER

Here is my latest mod list and guess i will have to start a new career. If you have got the time, take a look and let me know if you see any obvious errors here. I also moved up to TDW_GenericPatcher_v_1_0_168_0 all on a clean SH5 V1.2 directory.

No Damn Bubbles, No Damn Halo Mod
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
sobers best ever fog V27 SH5
sobers base sky mechanics V1
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast_mitDoc
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
SteelVikings Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.4
Fuel Gauge WoGaDi_SteelViking's Interior
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
No magic skills v1.5 MCCD compatible
Grossdeutscher Rundfunk
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
Moon_light_mod V2 SH5
Accurate German Flags
smaller flags for Warships 1_0b
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Shadow Improvement ModLR
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
FXU_0_0_22_Ship zon Files
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Fifi mods for NewUIs V2
Manos Scopes-patch for 16x9
IRAI_0_0_41_ByTheDarkWraith
EQuaTool 01.01 by AvM - Large Style
SH5 Longer Repairs v.1.01
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
sobers Lights Cfg V10 SH5
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Comvas scripts
gap - HD 1 deg Scope Bearing v 1.0
Change days in bunker
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Old 09-10-14, 04:49 PM   #11377
TheBeast
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Quote:
Originally Posted by Comvas View Post
Sometimes it works only partially then stops even though I sank 70,00 plus tons in the area assigned including aircraft carrier etc. The sinkings are registered under the Captains hat with dates and times, but never show up on the record bar for the mission.
I really do not think any of your MODS are causing this issue.
Sinking correct ship types in the correct patrol area and Tonnage not counting toward mission goal appears to be a native game bug.

I had this issue as well. I changed my game play mode to play offline and this problem does not happen as often. Yes it still happen once in a while but far less.


OFFLINE TONNAGE DOES NOT COUNT WHEN:
  • You reload a saved game after you already starting another saved game.
  • The game crashes and you do not give the SH5 executable time to leave memory when restarting.

I hope this helps...

Regards!
TheBeast
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Old 09-17-14, 04:17 PM   #11378
Comvas
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To TheBeast

Thank you, I had been loading new saved games games without exiting the game. Restarted the mission and it seems to have corrected the problem.

I never liked the retriction of sinking only ships within an area to get credit. An enemy ship carrying material to the UK is as good as any other IMHO and passing up targets to save torpedos for the area sucks in most cases. Guess I will have to live with that even if the real BDU wouldn't bat an eye over it.

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Old 09-18-14, 03:08 PM   #11379
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Hi Comvas

I would probably move a few mods around if I were playing with your mod list.

However if you are not experiencing problems then leave well alone.

I cannot play with Stormy's mods as I get ctd,s with them.

Stormy's also needs the German Language Pack mod unless you have already installed directly or installed from the dvd custom installation.

Peter
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Old 09-18-14, 11:25 PM   #11380
Comvas
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Changed Mod list slightly

Hi THEBERBSTER,

I replaced longer repair times with
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. v5.7 - German Patch
R.S.D. v5.7 - Indestructible UZO patch

I did install with the German language pack with English text for the ambiance.

I was unaware that Stormy's mods caused ctd,s. I really like the German language and the keyboard mod which makes more sense to me since it closely reminds of SH3. I do get an occasional chd, but not from chk,s because of the patcher 168 from TDW has an option to ignore missing sounds.



You can see my full current mod list my profile public album. I would be interested it any suggestions you have.


Bill
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Old 09-19-14, 06:35 PM   #11381
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Hi Comvas

Looked at your album.

Some mods I have never heard of before in there.

I have tried a number of times with Stormy's to no avail.

Apart from his improved keyboard changes if you use the 4 bearing method then the Z key is essential.

That is the one thing I miss the most in the default keyboard.

Peter
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Old 09-19-14, 08:31 PM   #11382
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Default A surpise

Hi Berbster

Your comment surprised me,

Shooting Range
SM The Robber Barron (Convoy HX-229)
SM Wolfpack Fuchs
SM Wolfpack Vielfrass
Battle Denmark straight
Destroyer Test

These above are single mission mods that don't impact campaign play.

Comvas scrips are just my custum scripts for the TDW automation. All the rest seem standard to me.

What do you use for a sound mod for German ambiance or are you set up for all English?

Thanks too your help thread I found http://www.subsim.com/radioroom/showthread.php?t=210153 for CTD issues. Did you ever resolve that issue where the CTD reporting wasn't showing up and all you got was the idiot Uplay screen?

Last edited by Comvas; 09-19-14 at 09:59 PM.
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Old 09-20-14, 10:24 AM   #11383
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Hi Comvas

That is why I have never heard of them.

I use German Language through the Dvd custom installation.

I also use ‘Speech Fixes and Additions German Version.’

I also use the ‘Dbgview’ prior to starting the game.

This can be found in NewUis 7-4-2- and 7-5-0 data then applications with a shortcut to the desktop.

Dbgview usually tells you where the fault is.

Something like ‘server could not communicate with client’ is a classic ctd type of report.

Peter
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Old 09-23-14, 10:17 AM   #11384
Dogfish40
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Default UI 7.5 Ver 18/Advanced Speed control issue

Hello All.
I am using the test UI ver18. I have found that I am getting no response whatsoever with the advanced speed control. I tried to read back on the thread but could not find any comments about this.
Is anyone else having this issue? If not then I'll have to look at my mod set or something else with my install.
I have not had any issues with the hud before with any version save the Naught's graphic problem awhile back which appears to have been fixed.

Thanks so much for all the good work on this, it's really coming incredibly well.
DaveO
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Old 10-18-14, 04:05 AM   #11385
Choum
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Quote:
Originally Posted by Vitzh View Post
Hello, I've recently started using this mod as part of The Wolves of Steel mega mod, and I'm having a very minor issue, but one that I would still like to fix if possible.

When I play the game at my native 2560x1440 resolution, there is a problem where the TAI is displaying in the upper left hand corner over the torpedo controls. I've tried disabling and enabling the TAI, as well as setting its starting width and height to both 0 and the default. It displays in this position both when enabled and disabled. I have also tried deleting all the Pagex_Draggables.TDW files in the install directory.

When I switch to 1920x1080, the TAI displays correctly.

I have linked a screenshot with the problem highlighted, I apologize if it is a bit difficult to see.



Thanks for the assistance.
I have the same problem with 7.4.2 or 7.5.0. V18
IT appears only when I enter in dialog mode with crew or during tutorial.
resolution 2560*1440

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