SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
|
Thread Tools | Display Modes |
03-21-18, 04:12 AM | #16 |
Electrician's Mate
Join Date: Jun 2013
Posts: 139
Downloads: 184
Uploads: 0
|
Ahoy xpatka3000
[ on Tambor, Gar, Balao, Gato class submarines. Cannot manually rotate pin 360 to detect sound contacts since Ai sonarman has a bad case of eardrum puncture..... forever Hydrophone on S-18, S-42, Porpoise, Salmon, Sargo are working just fine So what's the thing with first four classes, is it on purpose? Is this unsolvable bug? It's just like hydrophone is not there. When i click on hydrophone circle to rotate pointer, camera rotation is selected. I am playing SH4 v1.5 vanilla.] Yes I have encountered the same hydrophone bug you are referring to however hydrophones work (at least in my case) not by clicking or bumping the handle you can use the mouse-wheel strange @ first but you will get used to it. Once you make contact have your sonar man keep track of it . I tried using a different save and even deactivated mods and put fresh copy of sh4 in place of orginal reloaded mods same problem. I look at it as stuff happens. I am currently playing GFO which is basically vanilla fixed by Webster (awesome mod). When I finally finish this career I am going to start FOTRS Ultimate. It will be interesting to see if the same bug happens. The deckgun problem forward mount vs stern is a bug in GFO. Capt Scurvy jumped on that one and kicked ass! ( FOTRS Ultimate) As far as ctd goes I have only had 1 since I started playing that was a mod soup thing cant give you any input there Hope this helps Last edited by captcrane; 03-22-18 at 04:18 AM. |
Tags |
ctd, hydrophone |
|
|