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Old 11-10-2019, 07:15 PM   #16
fitzcarraldo
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Congratulations for the great job and now...to download this thing and make SH4 great again!

Many thanks and best regards!

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Old 11-10-2019, 07:58 PM   #17
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Quote:
Originally Posted by Larrywb57 View Post
FotRS Mod Team,

After much deliberation, I decided to download this awesome mod. The reason for my indecisive was I wasn't able to go more than two patrols before my current computer would freeze up causing me to end my campaign. I'm currently in the process of having a new one built. But I couldn't resist trying the mod out on this old one. I noticed something and I'm indecisive about reporting it because of this computer. But so far, the mod has performed well.
I'm using the lowest settings on graphics and gameplay.
[IMG][/IMG]
[IMG][/IMG]
But here is what I've noticed.
[IMG][/IMG]
As the Operation orders were being written, I noticed the word null with parentheses. And when I bring up the Mission Objective Clipboard (F8), I see the text is missing.
[IMG][/IMG]
If no one else has seen this, it could be my rig. But as I said so far has worked great. I followed the directions in the pdfs, 'Activating Fall of the Rising Sun Ultimate Edition', 'Install Notes For the Various Versions of Silent Hunter 4 in Windows' and 'Notes for FotRSU Play and Reporting'.
I also read the pdf, 'Of Refits, New Commands, Rank, and Retirements.'
I wasn't going to try this masterpiece until I was able to give it a platform that could handle it. But it has been a joy today to set up and run this old piece of equipment that I believe that Noah left on the river bank as his ark when by close to the community I resided. Thank you Team doesn't seem like it is enough to say.

Regards,
Larry
OK Larry, that is the same mission we had issues with before... it and the other one for the same general area both had issues with their main objectives being completed and not falling to their next objectives. That has been fixed. Apparently, in my exuberance to "fix" things, I broke this in a new and different way, in that the text for the Objective name does not match the name of the Objective, thus, there is no display of the Objective in the text. So that is now on the "To Do" list. However, the rest of the mission does function, including completing objectives, and being assigned the next one. So you go from an assignment to Patrol Mili Atoll for a few days, which does complete, then you are assigned Jaluit "for a while", and then you are moved to Truk, with no time length given, so I'll change that. Once Truk Patrol is completed the skipper is given Carte Blanche to do whatever they want. I will tell you this about the mission - ~BORING~ with a capital "B"... I did not attempt to go into the shallows to attempt to sink any docked ships, though I did try to shoot at one near the docks at Kolonia, Ponape Island, since its on the way to Truk, and naturally, it prematured... rassin' rotten rother dadburnit... Put it on "Slow" so I could sit in the deep, and had to wait over two minutes for it to premature, just as it was getting about half way there. Oh well. I don't remember if there's any patrols in the area, but I left, just in case... I'll process a video I did of the sea state as I was approaching Truk again, getting ready to sit off an entrance to the atoll, and lay in wait for traffic... hopefully not a patrol... Anyway, I try to process that tonight, and have Team Leader put a link to it up in the first page... Thanks for the report!
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Old 11-10-2019, 08:14 PM   #18
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First trip out of Manila Hansa and Aux Ship north west of Luzon. Cruised around a bit ignoring my objective. Radio say Philippines under invasion so I headed to Aprri. Waited a few days and found a large heavily escorted group of passenger liners. I sank 6 liners and 4 escorts before running out of fish.

6 merchants and 5 warships total 38,900 tonnes.

I tell one thing that looks wicked and that is seeing two fish past just aft of the conning tower as the scope was going down. That was close and fun.
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Old 11-10-2019, 08:20 PM   #19
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Quote:
Originally Posted by propbeanie View Post
Reply in yellow above
Thank you for the thoughtful and comprehensive response.


I really appreciate the insight into the decision making and technical considerations that have gone into making this mod.

I imagine modding SH4 you run into all sorts of dilemmas working with the code (which was rumored to be patched over SH3) and I don't think the source code or mod tools were released by Ubisoft. It's really amazing what you guys have done here.

Do you have any more humorous anecdotes like the rapidly rotating periscope?
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Old 11-11-2019, 07:35 AM   #20
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On behalf of the FotRSU Mod Team, we would like to thank everyone for their thanks and well-wishes. It has been a blast, sometimes a stressful blast, getting this out the door - and a few things were missed in the process. We'll do an update in a few weeks when we can see further into the crystal ball - unless, of course, someone finds something that crashes the game, then we'll go sooner... Look for further announcements in Post #5 when add-ons are released. We are expecting something from both s7rikeback and propbeanie in the coming weeks, as well as a few other add-ins for the AI - if they function as intended!...

"Good Hunting" to everyone, and not just in SH4!
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Old 11-11-2019, 09:57 AM   #21
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Quote:
Originally Posted by Skipper44 View Post
Thank you for the thoughtful and comprehensive response.


I really appreciate the insight into the decision making and technical considerations that have gone into making this mod.

I imagine modding SH4 you run into all sorts of dilemmas working with the code (which was rumored to be patched over SH3) and I don't think the source code or mod tools were released by Ubisoft. It's really amazing what you guys have done here.

Do you have any more humorous anecdotes like the rapidly rotating periscope?
You are more than welcome. For me, life is nothing ~but~ a "humorous anecdote". At least, I hope it is. 'cause if it ain't, this is one cruel joke of a life. It's gotta be fun... - but the game is rife and riddled with quite a few oddities. It seems its logic gets confused easier than I do sometimes.

Just remember though, it's all just a Grand Illusion!


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Old 11-11-2019, 04:40 PM   #22
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Quote:
the game is rife and riddled with quite a few oddities
So is life!
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Old 11-11-2019, 05:10 PM   #23
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Present company included in that count, correct? Including moi...
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Old 11-11-2019, 06:31 PM   #24
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A big thank you to the entire development team and Our Subsim members who devoted their time to this project.
I know this was a labor of love to add as much realism and enjoyment to Silent Hunter 4.



All of your collective efforts are greatly appreciated.



Thanks again guys.
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Old 11-12-2019, 03:51 AM   #25
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Old 11-12-2019, 10:16 AM   #26
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So I've installed this. I start a campaign from Pearl in december 41. The compass and other instruments are white/blank. I switch to external cam and then it's a CTD. I've installed this through JSGME. I have played this with TMO and RFB so I'm not sure what I'm doing wrong here

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Old 11-12-2019, 10:46 AM   #27
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Quote:
Originally Posted by Specbass View Post
So I've installed this. I start a campaign from Pearl in december 41. The compass and other instruments are white/blank. I switch to external cam and then it's a CTD. I've installed this through JSGME. I have played this with TMO and RFB so I'm not sure what I'm doing wrong here

i5 4470
8 GB Ram
Win 8
1050 TI
Double-check yourself here:
Quote:
Originally Posted by FotRSU Mod Team View Post
...
------------------------------------------------------------------------------------------------------------------------------
Installation pointers:
  1. You will initially only need an 'archive' program, such as 7Zip or WinRar, or the Windows "UnExtract" utility in File Explorer, to extract the mod's 7zip file. After that, the other utilities will be in the mod's folder structure (see below).
  2. Be sure the folder structure for the mod is correct, such that you have something similar to "C:\Games \Silent Hunter 4 \MODS \100_FalloftheRisingSunUltimate... \Data" - if you do not, it will not activate correctly. The most common error is having two "100_FalloftheRisingSunUltimate..." folders, one inside the other.
  3. When you attempt to activate FotRSU v1.0.1.g the only safe way to proceed unfortunately, is to not use previous Saved games. Delete the Save folder. The game will re-create that when next starting. This also ensures that all of the mod's files are properly copied over to the new Save folder (generally "C:\Users \UserName \Documents \SH4"), which should result in a proper activation of the mod on top of SH4.
  4. Also, please ensure that your base SH4 files are absolutely stock. Reinstalling from scratch is the gold standard here. Uninstall, completely delete your SH4 Wolves of the Pacific folder and everything in it, then reinstall SH4. The use of a back-up archive, so long as it is truly clean, an absolute Stock set, works fine for this.
  5. Do not use the default path that the Ubisoft installer gives you, which is "C:\Program Files..." - you want to alter that install path to NOT be in a Program Files folder. Name a folder yourself, or delete the "\Program Files..." portion from the intended install path, such that you then have "C:\Ubisoft..." instead.
  6. It is highly recommended that you use JSGME to activate the mod
  7. Be certain to activate Large Address Aware.exe (LAA) on the SH4.exe file - and do it properly. The FotRSU mod, applied on top of the game, is quite large in the computer's RAM, and the use of a LAA utility is a necessity.
  8. After you start the game the first time with FotRSU enabled, you will have to use the "Options" menu to set your screen resolution and other options to the settings you desire, exit the game, and then re-start it again for those choices to be enabled.

Files and instructions for the utilities are found in the mod's Support folder after extraction, in sub-folders. JSGME and MultiSH4 are also included, also with instructions, found in sub-folders off the Support folder. Activating the mod will put Large Address Aware, JSGME and MultiSH4 into your Silent Hunter Wolves of the Pacific (whatever you've named it) install directory.
  • Run Large Address Aware, choosing SH4.exe as the "target" file you want to be made Large Address Aware.
  • More detailed instructions can be found by activating the "01_FotRSU_Support_TOC.bat" file in the game's "root" directory
  • Or by double-clicking the "01_FotRSU_TableOfContents.pdf" file in the Support folder, and then using the list in that to choose a pdf to read.
...
Have you followed the above? If you need more details, consult the pdf documentation in the mod's Support folder, or ask with more detail of what you have done.

Not to beat a dead horse, and forgive me if you've done these:
  • The Save folder MUST be deleted. That defaults to "C:\Users \UserName \Documents \SH4", but if you use MultiSH4, it would be whatever you named it there.
  • Be sure that LAA has been enabled properly. Run LAA a 2nd time, and add the SH4.exe file in again. If it does not say "True", then be sure and check the attributes of the SH4.exe file, to ensure that the "Read-only" tick box is empty, and then try to apply LAA to it again
Those are the two most common issues.

You need 4 gig of RAM. If your OS is a 32-bit version, let us know, otherwise the LAA by itself should allow access in a 64-bit OS for more than 2gig of RAM.
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Old 11-12-2019, 12:09 PM   #28
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Default Bravo!!

Bravo, Gentlemen, Bravo!!!

I really can't put into words how much I appreciate your hard work in bringing us this excellent product. FOTRS-Ultimate has been my favorite since you started the project. This new release will give me many more years of pleasure out in the Pacific.

Thank you.


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Software: Win10 Pro 64-bit, 100_FalloftheRisingSun_Ultimate_Edition_v1.0.1.g_E N, Large Address Aware.

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Old 11-12-2019, 04:49 PM   #29
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I've been watching this mod develop for some time and now I've downloaded and installed it. Great job and much appreciated is all the effort and time that the team have put into it.

Thanks FOTRSU team!!
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Old 11-13-2019, 07:36 AM   #30
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Default Congratulations!

I'm looking forward getting really deep into this mod.
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